I agree needs more testing, but the event has been fun.ragafury wrote: Need to playtest it a bit more.
Overall it's a great event so far!
Patch Notes 9/9/2017
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Re: 9/9/2017 Patch Notes
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Re: 9/9/2017 Patch Notes
I hope you added that to the ror memes thread xD
- Collateral
- Posts: 1494
Re: 9/9/2017 Patch Notes
True. What's the point of this and having more zones open? You will inevitably get some pvdoor action if 3 zones are open. If you want players to fight then leave one zone open, you can't be in two places at once anyway. Alas, we will have to test before any conclusions.Scrilian wrote:Opening up more than one pairing and implementing antiPvDoor mechanics, hmmm, really makes you think hows all of the will work out.
Last edited by Collateral on Mon Sep 11, 2017 10:46 am, edited 2 times in total.
Re: 9/9/2017 Patch Notes
New shipment of shovels have arrived at the Bitterstone tents. Beginning to give them to the lads. We will entrench one of the flags in T2 and shoot anyone who will come close.
Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: 9/9/2017 Patch Notes
It's kinda obvious that multiple zones are not open to allow players easy PvDoor action and loot for killing that mighty NPCs inside.Collateral wrote:True. What's the point of this and having more zones open? You will inevitably get some pvdoor action if 3 zones are open. If you want players to fight then leave one zone open, you can't be in two places at once anyway. Alas, we will have to test before any conclusions.
- Collateral
- Posts: 1494
Re: 9/9/2017 Patch Notes
As I said, we will have to see. I personally think it will inevitably lead to people choosing the easier way out, i.e. going to empty zones. But perhaps this system that prevents rewards might work.
Re: 9/9/2017 Patch Notes
Don't worry Collateral. We have planned to insert an auto .nukeallplayers on areas when the player ratio is under 5vs1. (i'm kidding ofc :p )Collateral wrote:As I said, we will have to see. I personally think it will inevitably lead to people choosing the easier way out, i.e. going to empty zones. But perhaps this system that prevents rewards might work.
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- Collateral
- Posts: 1494
Re: 9/9/2017 Patch Notes
Crash the sever, problem solved!
My original idea was max 2 zones open. It would allow for the bigger numbers to fight against each other, and other smaller groups and soloers to roam around in the less populated zone. It would also allow for some tactics to be applied concerning locking the pairings. But this all requires city sieges in the end, so we will have to wait, hopefully not too long
My original idea was max 2 zones open. It would allow for the bigger numbers to fight against each other, and other smaller groups and soloers to roam around in the less populated zone. It would also allow for some tactics to be applied concerning locking the pairings. But this all requires city sieges in the end, so we will have to wait, hopefully not too long
Re: 9/9/2017 Patch Notes
About cities and fortresses. Big scoop.
They will come WHEN the global ORvR will be fine. Adding more issues on existent issues is just madness .
They will come WHEN the global ORvR will be fine. Adding more issues on existent issues is just madness .
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