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Patch Notes 4/11/2017

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Aceboltz
Posts: 254

Re: Patch Notes 4/11/2017

Post#31 » Sat Nov 04, 2017 8:44 am

Pounce/Rkd/flashfire/burn through/M2 bombs for destro, when?
Last edited by Aceboltz on Sat Nov 04, 2017 8:58 am, edited 1 time in total.

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normanis
Posts: 1306
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Re: Patch Notes 4/11/2017

Post#32 » Sat Nov 04, 2017 8:56 am

i use dragon gun on my wh with ini debuff or leech action points.
also i dint realy understand wl changes. doues it means i run axemen full tree. my pet will be tanky. byt if i change to guardian ( buff) than is i dont have points there my pet will be weak? more points u spend in tree pet become stronger?
also thx for chages for wl. ppl start play as melle order not ranged. and hide behind healers.
wh have finishers what remove ini/heal and ap, byt witches have on hit chance do the same as wh on finishers. doesnt that mean wh need faster got 3-5 frenzy to apply debuff?
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Loans
Posts: 405

Re: Patch Notes 4/11/2017

Post#33 » Sat Nov 04, 2017 8:59 am

Dragon Gun really? It's april fools already? :lol:

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Bozzax
Posts: 2481

Re: Patch Notes 4/11/2017

Post#34 » Sat Nov 04, 2017 9:08 am

Nvm
Last edited by Bozzax on Sat Nov 04, 2017 9:23 am, edited 1 time in total.
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Panzerkasper
Posts: 572

Re: Patch Notes 4/11/2017

Post#35 » Sat Nov 04, 2017 9:16 am

drmordread wrote:meanwhile WH gt a 3sec KD with an ability in a tree that no one specs into ...
I think you are not aware of how many Repel Blasphemy+Ripost noobs are running around in the lakes. So much for "a path no one specs into"
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tionblack
Posts: 302

Re: Patch Notes 4/11/2017

Post#36 » Sat Nov 04, 2017 9:20 am

I appritiate the hard work by the devs.

But...
Dragon gun change is ridiculous .... really? Most useless skill and pistol whip is mandatory anyways for knock down.Look at the WE changes getting SNARE/AA speed meanwhile a long forgotten most useless skill getting 3 second single target knock down.

(And above someone said riposte/repel build durka hurr not even the worst WH will take this and drop BURN away LIES.)
Please tell me is this any fair?

Please give witch hunters something viable too.
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tionblack
Posts: 302

Re: Patch Notes 4/11/2017

Post#37 » Sat Nov 04, 2017 9:21 am

Panzerkasper wrote:
drmordread wrote:meanwhile WH gt a 3sec KD with an ability in a tree that no one specs into ...
I think you are not aware of how many Repel Blasphemy+Ripost noobs are running around in the lakes. So much for "a path no one specs into"
Have you ever played a WH ? If you take Dragon gun because ur REPEL / Riposte spec you are still doing it wrong friend.
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Spierron
Posts: 140

Re: Patch Notes 4/11/2017

Post#38 » Sat Nov 04, 2017 9:48 am

Sorry but after remove RD, i thought rather delete more kd/punt for class Heal/DD no add more.

For WE the change on Sacrificial Stab is the same as Dragon Gun, useless. Lose BaL with CW remove is stupid, you can hit 4k-7k with that.

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Coma
Posts: 167

Re: Patch Notes 4/11/2017

Post#39 » Sat Nov 04, 2017 9:52 am

tionblack wrote:
Panzerkasper wrote:
drmordread wrote:meanwhile WH gt a 3sec KD with an ability in a tree that no one specs into ...
I think you are not aware of how many Repel Blasphemy+Ripost noobs are running around in the lakes. So much for "a path no one specs into"
Have you ever played a WH ? If you take Dragon gun because ur REPEL / Riposte spec you are still doing it wrong friend.
let me reverse your question... have you ever played WE?

WE manly revolve around 2 build right now (with few varioation obviously)
one that uses suffering as main and treachery as sub
one that uses carnage as main and treachery as sub

both build are constructed around NOT USING FINSHERS... the reason is that WE finisher are completely subpar with just spamming AW (especialy if you add up the 3%crit per bloddlust tactic)... on the other hand WH actualy have finisher that are worth using (BaL in primis) and even have tactics that support quick finishers...

OYK is a skill that is used a lot by WE... and is not rare to see Carnage built WE not taking HS but just use OYK as their KD... this too is due to the fact that finisher for WE are not a worth source of damage, the fact that you consider OYK now complete mirror skill to be worthless alone demonstate the fact that WH ALREADY HAVE finisher that are worth using and are not willing to spend their mechanic on utility/cc like WE are instead FORCED to do due to lack of alternatives ^^

This new change to SS... makes a finisher that was previously almost useless (I leave the "almost" there because there is always someone running around with an absurd build and claiming it to be the best one around ^^') into one more "utility" finisher, not something that you use every time you get to 5 BL or when you need to do spike damage... but something you use for it's side effect SACRIFICING direct damage in its place.

True, WH need a tactic to gain 50% increased AA... but that tactic is a CORE one... this mean you can use it in every build and don't need to spen point to get it... SS instead is a 13 point mastery skill, it means you need to build for it greatly limit your build option, what you will likely see after this change is not current WE builds becoming stronger... but rather new builds running around.... now to see f those build are actualy stronger or weaker than the preious onw... is to see ^^



PS: you said nobody build for DC now... but lot of people actualy build for repel... for WE is the same... nobody bbuilt for SS but lot of people built for HS or at IP... now... DC had gained a 3 sec hard CC on a 10 sec CD skill, SS gained a 50% AA buff and a 30% snare... personaly I really don't know which skill was improved more... If I were to say SS it would probably be representative of HOW BAD it was before ^^'

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Aurandilaz
Posts: 1896

Re: Patch Notes 4/11/2017

Post#40 » Sat Nov 04, 2017 10:10 am

You guys are seriously complaining about gaining a 30 feet ranged knockdown on a 10 sec CD? You don't need a 20 sec cd positional requirement Pistol Whip now, you can use DG now, hell its far superior to be able to knock down anything within 30 feet range than having to position yourself behind a target and being at 5 feet range plus it has 10 sec CD instead of 20 sec.

And yes, mid tree is good, BAL is good (extra good since removal of CW), but the idea behind adjusting WE/WH finishers is that all 3 13points finishers might be worth using. Previously SS wasn't worth anything. Now it's a positional attack (you have to be behind target) and you need to build 5 frenzy to gain 50% AA haste and apparently a minor 15% snare. Compare BAL to SS and think which one is still far stronger... But now at least OYK and DG are mirrored, so that's another thing that should make WH's happy, instead of losing target after initial gank seconds, you can now wait 3-5 sec as they try to get away and then use the rkd. You must have not played WE much if you don't understand how good OYK is for catching up fleeing targets and rdps.
WH Inq Fury is a 50% AA increase CORE tactic. SS needs to build 5 frenzy, then be BEHIND target, and then hope the target sticks around so you gain the best from this 13mastery point skill (minor snare there should help so buff doesn't go down the drain).
Inq fury should easily be up all the time. SS needs all the investment, 5 frenzy points (meaning you don't get the dmg/utiity 5 other Frenzies might give) and still you need to behind target and then hope that within next 10 sec you land enough Autoattacks to justify all the cost above.
Don't expect all WE's to drop their OYK or Witchbrew specs and then have every single WE run SS from this day onwards.

And the way AA haste formula works: Weapon Speed / 1 + AA haste modifier
So assume you run a standard 2.4 sec speed weapon, you put 2.4/1+0.5 into calculator and out comes 1.6.

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