I dont think its right for a Bright wizard to sit in the middle of a HUGE blob and spam aoe magic in light armor. I dont think its right for WP and DoK to feel, at times, unkillable or have such a HUGE TTK..
Light armor casters?? WHY the heck nerf them??? RP and Zeal and HEALING AM need some love imo.....
Otherwise nice change.
Patch Notes 26/02/2021
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Re: Patch Notes 26/02/2021
Blame It On My ADD Baby...
Re: Patch Notes 26/02/2021
removing armor talis completly and Pots as well or drop them to 50% value and make all Armordebuffs procentage,Sulorie wrote: ↑Sun Feb 28, 2021 11:09 amWhen you are at 20-30% armor after debuff instead of 10%, you mitigate 2-3 times as much damage. On higher armor values this is not the case, as you lose the same flat value but it is not as efficient. So even just 350 armor more can make a difference on the low end.anarchypark wrote: ↑Sun Feb 28, 2021 10:41 am
still, flat is flat.
-1200 armor from WL/Mara are same - to both robe and tank.
how many armor remains after debuff is irrelevant.
Without armor pot, some want to remove even those, most robe/light armor classes are at 0 armor after flat debuff. If there is only armor penetration, you would have had some armor left.
problem solved (and for sure all armorpens tactics and skill that were added here in RoR gotta be removed
So even a AM would have armor left when hit by tank and dps percentage armor debuff.
When you hit a AM with Mara armor debuff and tank M1, there are many AM's at 0 armor
wargrimnir wrote: ↑Mon Apr 05, 2021 11:50 pm Accidental solo-friendly content doesn't stay that way for very long.
Re: Patch Notes 26/02/2021
really good idea.Likeaboss wrote: ↑Mon Mar 01, 2021 3:39 pmremoving armor talis completly and Pots as well or drop them to 50% value and make all Armordebuffs procentage,Sulorie wrote: ↑Sun Feb 28, 2021 11:09 amWhen you are at 20-30% armor after debuff instead of 10%, you mitigate 2-3 times as much damage. On higher armor values this is not the case, as you lose the same flat value but it is not as efficient. So even just 350 armor more can make a difference on the low end.anarchypark wrote: ↑Sun Feb 28, 2021 10:41 am
still, flat is flat.
-1200 armor from WL/Mara are same - to both robe and tank.
how many armor remains after debuff is irrelevant.
Without armor pot, some want to remove even those, most robe/light armor classes are at 0 armor after flat debuff. If there is only armor penetration, you would have had some armor left.
problem solved (and for sure all armorpens tactics and skill that were added here in RoR gotta be removed
So even a AM would have armor left when hit by tank and dps percentage armor debuff.
When you hit a AM with Mara armor debuff and tank M1, there are many AM's at 0 armor
+1
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Re: Patch Notes 26/02/2021
Worth a try definetely! In beginning of Warhammer online armour debuffs were percentage based, dont remember why they changed it.Likeaboss wrote: ↑Mon Mar 01, 2021 3:39 pmremoving armor talis completly and Pots as well or drop them to 50% value and make all Armordebuffs procentage,Sulorie wrote: ↑Sun Feb 28, 2021 11:09 amWhen you are at 20-30% armor after debuff instead of 10%, you mitigate 2-3 times as much damage. On higher armor values this is not the case, as you lose the same flat value but it is not as efficient. So even just 350 armor more can make a difference on the low end.anarchypark wrote: ↑Sun Feb 28, 2021 10:41 am
still, flat is flat.
-1200 armor from WL/Mara are same - to both robe and tank.
how many armor remains after debuff is irrelevant.
Without armor pot, some want to remove even those, most robe/light armor classes are at 0 armor after flat debuff. If there is only armor penetration, you would have had some armor left.
problem solved (and for sure all armorpens tactics and skill that were added here in RoR gotta be removed
So even a AM would have armor left when hit by tank and dps percentage armor debuff.
When you hit a AM with Mara armor debuff and tank M1, there are many AM's at 0 armor
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: Patch Notes 26/02/2021
it already feels like that and they just created more dok/wp mains when it was already the most popular class
Re: Patch Notes 26/02/2021
Not only this...buffing mdps and nerfing healers survability => devs want a "more dangerous game"?? OK, wish granted....everyone stop playing healers and we will have a MORE DANGEROUS world for EVERYONE.lyncher12 wrote: ↑Tue Mar 02, 2021 3:27 pmit already feels like that and they just created more dok/wp mains when it was already the most popular class
Lets see all the hyped MPDS with this patch when the couldnt find any healer to support them...probably mostly dont care because are solo players...
Last edited by emiliorv on Tue Mar 02, 2021 4:46 pm, edited 1 time in total.
Re: Patch Notes 26/02/2021
Armortalis nerf:
First thourght, did mdps really need a buff in the current meta(?)
Then when i think about it, i guess this is aimed at pug vs premade issues. As top end cityfights still have healers being hunted and killed, yes dok and wp are often ignored with their higher armor from sets and aoe detaunts, so the AP healers are usually the food.
So if this is truely aimed towards premade healers with armor talismans being immortal for puggie dps players, is this the way to sove the issue?
Time to kill on healers CAN be an issue, but most of it carries over to organization and communication i would say.
All of that being said, armor talis have been BiS and will probably remain so for the healers. That is probably an issue worth investigating and finding the root instead of the symptons.
I am all for experimenting(and will to correct when an experience failed), but this is a big change when you not only involve the gear grind people have put in but also the gold invested.
First thourght, did mdps really need a buff in the current meta(?)
Then when i think about it, i guess this is aimed at pug vs premade issues. As top end cityfights still have healers being hunted and killed, yes dok and wp are often ignored with their higher armor from sets and aoe detaunts, so the AP healers are usually the food.
So if this is truely aimed towards premade healers with armor talismans being immortal for puggie dps players, is this the way to sove the issue?
Time to kill on healers CAN be an issue, but most of it carries over to organization and communication i would say.
All of that being said, armor talis have been BiS and will probably remain so for the healers. That is probably an issue worth investigating and finding the root instead of the symptons.
I am all for experimenting(and will to correct when an experience failed), but this is a big change when you not only involve the gear grind people have put in but also the gold invested.
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Gombling 85mSH- Chopling 83Chop - Notbombling 82Sorc - Powerhouse 81Zeal - Goldbag 80Mara - Smurfling 75Sham -Blobling 66BO
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Re: Patch Notes 26/02/2021
Because the devs have and rightly been normalizing certain aspects of the game, armor talismans were way overpowered compared to +24 stat talismans. And the game is not punishing healer classes, show me a single 6 man or wb that is all the sudden going to stop running 2 healer groups, nothing will change at all.emiliorv wrote: ↑Sun Feb 28, 2021 2:01 pmWell if "healers lose only 200 armor" why make this Nerf ?? If means nothing why the hell piss of one of the less rewarding archetypes to play??Starx wrote: ↑Sun Feb 28, 2021 1:48 amWillpower does suck, but if you look at the base value for heals its scary to think what kind of monster you would create by making it not shitty. Healing is massively OP in this game, because its balanced around gigantic cuts to output via heal debuffs, and the insane amount of aoe dmg we had at 9 cap... let alone this private server 24 cap.emiliorv wrote: ↑Sat Feb 27, 2021 11:40 pm
Totally this, healers stacking armor because:
-willpower sucks: heals scaling suck, and shield absorbs dont scale with WP.
-melee dmg is op: a cloth healer after a armor debuff is basicly naked.
-thoughnes: not good enough, you need high numbers to make It worth.
Simply nerfing armor talis without improving other options....really is needed this punishment to healers??
Healers are fine, you have access to a peel/guard from your tanks that can cut damage in half, and even further with challenge and morales, you have detaunts and most healers besides AM have good on the move heals or oh **** buttons.
healers losing like 200 armor from this change and losing their minds is just funny.
After the CAP increase the aoe dmg numbers grow x2-x3...but healing remained the same.
New sets and new weapons released, giving higher dps numbers...but healing remained the same.
Also absorb shileds was nerfed....some months ago.
Well its clear that Game is punishing healer classes....so why bother keep playing them?
Healers are Monsters you say? How much you can heal after incoming+outgoing healdebuffs??
Guard swapping....how many healers are playing at 30ft from tanks ??
Re: Patch Notes 26/02/2021
Is fcking fun that now armor talis are op (now when everyone and his mother are full sov) but was OK when conqueror was top tier...YES the game is punishing healers when they are nerfing ON PURPOSE the tools they have to heal and survive....looking the patch after this its clear that devs want to ppl die faster.Starx wrote: ↑Thu Mar 04, 2021 5:10 amBecause the devs have and rightly been normalizing certain aspects of the game, armor talismans were way overpowered compared to +24 stat talismans. And the game is not punishing healer classes, show me a single 6 man or wb that is all the sudden going to stop running 2 healer groups, nothing will change at all.Spoiler:
OFC wbs will still need healers...maybe if this intention of "making a more dangerous game" keep going we can start to see diferent setups with more healers than the classic 8-8-8
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