Yeah definitely some ambiguity here, if someone from dev team could step forward and clarify it would be appreciatedSponn wrote: ↑Wed Mar 03, 2021 7:17 pmwell the main post says "For example if the attack is a magical spell, attacker offensive stat is intelligence, and the attackers disrupt strikethrough stat is used to reduce defenses." So i don't think you need block strike through, just the strikethrough for your main attack stat/ability.Grock wrote: ↑Wed Mar 03, 2021 7:01 pmI think block strikethrough would be separate from parry/dodge/disrupt strikethrough in this case, and block strikethrough is pretty rareSponn wrote: ↑Wed Mar 03, 2021 6:51 pm lol woof, pretty sure the highest the pre calc can be is like 8 percent, highest block rating is like 422
so 422 / 1000 *.2 *100 = 8.44 Woohoo! plus like 38 block percent brings it to 46 - strike through which can be like 16 or more which brings it down to 30 so like a 30% chance to guard it?
Patch Notes 03/03/2021
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Re: Patch Notes 03/03/2021
Orkni 85+ (in-game Grock is not me...)
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Re: Patch Notes 03/03/2021
I don't really get it. I know my tanks all have high parry and with weapon addons can come close to capping it. If you SNB the attacker already has block to tend with. Then most tanks have stacked parry. They are vulnerable to magic. Guarded targets with good heals already are to hard to kill. I theorize this will make it harder. I hope it is true that this mechanic is only for the guarded target.Paxsanarion wrote: ↑Wed Mar 03, 2021 6:04 pmSo if I am understanding this correctly as a tank I can stack block and parry and do a great job for my guarded target against all forms of damage but if I do not also stack dodge and disrupt then I, the tank, will be vulnerable to ranged physical and spell damage?dalen wrote: ↑Wed Mar 03, 2021 1:34 pmcorrect. Proc damage is also Block + Parry, both before & after.Glorian wrote: ↑Wed Mar 03, 2021 1:29 pm Just a clarify question:
SnB Before the change:
Guard ranged Damage: Block + Dodge
Guard magical Damage: Block + Disrupt
Guard melee Damage: Block + Parry
SnB AFTER the change:
Guard ranged Damage: Block + Parry
Guard magical Damage: Block + Parry
Guard melee Damage: Block + Parry
Is this correct?
This is as SNB tank
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Re: Patch Notes 03/03/2021
Would anyone know how disrupt functions in an AOE spells damage situation? Is disrupt 360° mitigation?
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Re: Patch Notes 03/03/2021
Never mind I just found the answer block and or parry are 180° positional And Dodge and disrupt are 360°
Re: Patch Notes 03/03/2021
WL+SW=-35% block (2h + Discerning Offense + Pierce Defenses)
And -25% parry
We've tested it a couple of weeks ago, iirc it was rather like 90° (~45°left/right).Paxsanarion wrote: ↑Wed Mar 03, 2021 9:47 pm I just found the answer block and or parry are 180° positional
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Re: Patch Notes 03/03/2021
Noted and thank you that seems to be a fairly small arc and I know that I read in the past it was 180° at least as far as the information I have been able to find is concernedtotaljazz wrote: ↑Wed Mar 03, 2021 9:57 pmWL+SW=-35% block (2h + Discerning Offense + Pierce Defenses)
And -25% parry
We've tested it a couple of weeks ago, iirc it was rather like 90° (~45°left/right).Paxsanarion wrote: ↑Wed Mar 03, 2021 9:47 pm I just found the answer block and or parry are 180° positional
I am just trying to work through how much Dodge and disrupt I need while still providing survivability for myself while still having enough Parry to protect my guarded target Or if this is something that I simply do not even need to worry about
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Re: Patch Notes 03/03/2021
Grock wrote: ↑Wed Mar 03, 2021 7:01 pmI think block strikethrough would be separate from parry/dodge/disrupt strikethrough in this case, and block strikethrough is pretty rareSponn wrote: ↑Wed Mar 03, 2021 6:51 pm lol woof, pretty sure the highest the pre calc can be is like 8 percent, highest block rating is like 422
so 422 / 1000 *.2 *100 = 8.44 Woohoo! plus like 38 block percent brings it to 46 - strike through which can be like 16 or more which brings it down to 30 so like a 30% chance to guard it?
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Re: Patch Notes 03/03/2021
Then we have balance, as order pug city WB is all dps classes without tanks and healers anyway.
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Re: Patch Notes 03/03/2021
For sure nerfing healers and tanks while buffing dps clearly helps to the ones who lack these archetypes...but lets be real, this wouldnt change order city winrate...
what i really cant understand is why support classes are being punished when are the least played classes....
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