Patch Notes 28/05/2021

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xyeppp
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Re: Patch Notes 28/05/2021

Post#611 » Sun Jun 06, 2021 10:29 am

abezverkhiy wrote:
Sun Jun 06, 2021 10:27 am
I think the only way to trick is to run change of abilities in the background without changing the appearance of ability assigned to the hot key. This is how public hack of NB worked before it got fixed.
There are other ways.
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Korsario
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Re: Patch Notes 28/05/2021

Post#612 » Sun Jun 06, 2021 10:31 am

Is this NB removing some pet project of a specific Dev? Why now? DO you udnerstand tht addon was used by people with disabilities?

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kok
Posts: 139

Re: Patch Notes 28/05/2021

Post#613 » Sun Jun 06, 2021 10:34 am

Omegus wrote:
Sun Jun 06, 2021 9:52 am
Don't panic about telling the devs directly if you don't want to do it here - just message Dalen with the details. The reply will be a thank you rather than a ban (if it was ban then I would've been gone on day 1 of the change...)
I think you miss the point. People whom spend TIME and EFFORT to crack the code aren't going to tell the universe how to crack it. They wanted to use it.
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Cultist
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Re: Patch Notes 28/05/2021

Post#614 » Sun Jun 06, 2021 10:38 am

Omegus wrote:
Sat Jun 05, 2021 11:21 pm
What part of NerfedButtons does this actually enable you to do? How does setting this allow someone to get around the block on swapping which abilities are bound to specific action bar slots?
1) It bypasses the cooldown on a NB sequence so you can free casting an entire NB sequence without CD between 2 abilities. That's regarding the variable alone.
2) It doesn't. To test this I kept addons at minimum and added some hooks among other things, i.e.
-- MORE UPDATES
RegisterEventHandler(SystemData.Events.PLAYER_COMBAT_FLAG_UPDATED,"NerfedEngine.Dummy")
RegisterEventHandler(SystemData.Events.PLAYER_CUR_HIT_POINTS_UPDATED, "NerfedEngine.Dummy")
RegisterEventHandler(SystemData.Events.PLAYER_MORALE_UPDATED, "NerfedEngine.Dummy2")
RegisterEventHandler(SystemData.Events.PLAYER_EFFECTS_UPDATED, "NerfedEngine.Dummy")
RegisterEventHandler(SystemData.Events.PLAYER_CUR_ACTION_POINTS_UPDATED, "NerfedEngine.Dummy2")
RegisterEventHandler(SystemData.Events.PLAYER_CAREER_RESOURCE_UPDATED, "NerfedEngine.Dummy2")
--CHAT
RegisterEventHandler(TextLogGetUpdateEventId("Chat"), "NerfedEngine.Dummy2")
...
You'll have to do the same for world events or even pet events if your character has one.

With all this I am saying it is possible to make it NB work as before but I'm also saying it is NOT by just overwritting a variable. I think it's doable and you have way more experience on addon scripting than I do.
Omegus wrote:
Sun Jun 06, 2021 9:52 am
So dropping that code at the start of "local function updateAllSlots()" just makes the abilities glow like they are toggled on and does not by-pass the 3s GCD. @Cultist what exactly is it supposed to by-pass?
You don't drop it there man, in fact THAT code in particular is a mere example. Drop this one on both changeHotBar (2 differente lua archives) instead:
ActionBars.m_CastTimers[ID] = 0.1 --change ID
ActionBars.m_CastTimers[0] = 0.1
ActionBars.m_CastTimers[65535] = 0.1
and it will make a difference: a NB sequence can be casted without any penalty. Problem is you eat up 3s CD at the end. How to solve it? There comes the part where you have to hook every event that could trigger an update by the client (explained above) and you again overwrite that variable...

Ok, I won't discuss more code, this is probably not the place. But if I could anybody can.

I'll try to contact Dalen on Discord though, thanks.

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Talladego
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Re: Patch Notes 28/05/2021

Post#615 » Sun Jun 06, 2021 11:01 am

Omegus wrote:
Sat Jun 05, 2021 11:21 pm
What part of NerfedButtons does this actually enable you to do? How does setting this allow someone to get around the block on swapping which abilities are bound to specific action bar slots? I'm not calling you out - I'm genuinely trying to understand how this workaround works and which part of NerfedButtons it enables and how.
Yea this seems to target the 3s GCD but that's gotta be blocked server-side anyway?
The client-side block code however is probably bypassable in a number of ways.

Just shows how futile this NB block is when there's gonna be various fixes floating around anyway.
I suspect the main reason for implementing this was to make Ranked an all-skill environment, but I bet there still are people using modified NB in ranked atm.

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Cultist
Posts: 78

Re: Patch Notes 28/05/2021

Post#616 » Sun Jun 06, 2021 12:08 pm

kok wrote:
Sun Jun 06, 2021 10:34 am
Omegus wrote:
Sun Jun 06, 2021 9:52 am
Don't panic about telling the devs directly if you don't want to do it here - just message Dalen with the details. The reply will be a thank you rather than a ban (if it was ban then I would've been gone on day 1 of the change...)
I think you miss the point. People whom spend TIME and EFFORT to crack the code aren't going to tell the universe how to crack it. They wanted to use it.
I'd like to say something about this. With my attempt I try to enable it again or block it, I'm comfortable with any decision Staff/Devs take. The main issue I see now is there are probably workarounds not available to the public (let's call them grey lines) and that's not fair. As a community we should be clear on this: either we step on the black line or the white line. Neither am I using it at the moment as It doesn't feel good.

abezverkhiy
Posts: 385

Re: Patch Notes 28/05/2021

Post#617 » Sun Jun 06, 2021 12:15 pm

They probably haven't decided on it yet. I mean if decision would be sealed there would be a statement. But for the last few days team members refrain from posting meaning they have nothing to say. And knowing their past active interactions tells me one thing - there is something brewing in the pot.
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Lawmay
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Re: Patch Notes 28/05/2021

Post#618 » Sun Jun 06, 2021 12:55 pm

At this point, I hope the devs will see that potentially multiple workarounds exist already (privately) and choose to revert the change. I recognize they're doing their best to make this game the best it can be, and the NB block was an attempt at doing that.

But currently, what we have is people who know the code can get it working again, and understandably, they're not too keen to share that outside of certain inner circles.

All this does is hurt casual players such as myself. I love this game, but have nerve damage in my Ulnar nerve which causes usually numbness in half my hand, hampering manual dexterity to where keyboard piano is difficult...and even then certain repeated motions turn that numbness in to pain. Had to quit playing and went back to FFXIV, since I can play that with a controller which requires much less range of motion.

This isn't an attempt at a "OMG ITS CURRENT YEAR YOU ABLEIST BIGOTS" argument like I've seen a few times. Just an appeal. You made a change with the genuine desire to improve the game. This is to be commended. However, I would argue that the opposite happened. Please seriously consider returning NB functionality...without needing to modify certain lines of code...like we have now. Thank you for your consideration.

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carthan
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Re: Patch Notes 28/05/2021

Post#619 » Sun Jun 06, 2021 2:32 pm

TL;DR:

NB's impact on player skill and gameplay. Opinion on split to “have”s and “have not”s. Argument synopsis. Rag on elitism.

FULL TEXT:

Talladego wrote:
Sun Jun 06, 2021 11:01 am
I suspect the main reason for implementing this was to make Ranked an all-skill environment, but I bet there still are people using modified NB in ranked atm.

When I solo joined (nonPUG-) Scen and lost I was told to make a group and join as one. Why is that? Because then I wouldn't play against NB? No, it is because coordinated and balanced teamplay wins the game and not an Addon like NB. NB DOES give an advantage with it's conditionals. I fully realize that, don't get me wrong, but I do not get why people exaggerate the impact it has. The better coordinated team with a good class balance wins. A coordinated team without NB will win against a uncoordinated team (in which every one uses NB) without even breaking a sweat.
All I read here is that even ONE NB user can turn the tide of battle or even solo the other team. This is getting out of proportion! People actually pointed out that the more hectic the battle gets the worse the NB sequences help in the battle. I don't believe in any capacity that NB has the impact on Ranked people make it out to be. There are other Addons (which already WERE mentioned here) that ACTUALLY do that. You probably don't want to go that route...

Kpi wrote:
Sat Jun 05, 2021 11:39 pm
The NB is alive, but only a few players are using it.

I am probably the only one that is not that concerned with it, since I don't see the major advantages it gives them other the others. Still by principle I am opposed to it, because not everyone has access to it.

By the way, one thing I realized in here is that most people in here (and in discord) against NB essentially just parrot the same one liners:
- Best patch ever.
- Solution to every problem even world hunger.
- Learn to play/Get a brain.
- Can't automate your skills? Poor you!

While the other side gives reasons and arguments for reinstating NB. To be fair, there are some arguments against NB, but those arguments got debated and in my opinion refuted (misinformation, usefullness,...) I am for reinstating NB, but it should be for the right reason. Not because it can't be blocked, but because it should be accepted as QoL.

Actions speak louder than words. If you want to be inclusive act like it. Right now you are just projecting outward what jerks the elites in this community are and how they want to stay that way at all costs:
Cultist wrote:
Sat Jun 05, 2021 10:20 pm
nonfactor wrote:
Sat Jun 05, 2021 10:08 pm
no need to snitch
no need for elitism
+1

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GamesBond
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Re: Patch Notes 28/05/2021

Post#620 » Sun Jun 06, 2021 3:42 pm

abezverkhiy wrote:
Sun Jun 06, 2021 12:15 pm
They probably haven't decided on it yet. I mean if decision would be sealed there would be a statement. But for the last few days team members refrain from posting meaning they have nothing to say. And knowing their past active interactions tells me one thing - there is something brewing in the pot.
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