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Patch Notes 16/07/2022

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Topdude
Posts: 96

Re: Patch Notes 16/07/2022

Post#21 » Mon Jul 18, 2022 10:11 pm

I'm staying mute on the RVR event change except for this fact. Now that it's based on "influence" which has to be derived from RP gain it's as borked as the aao/apathy bug that's crept in since about 2 patches ago! Until you can guarantee that rp gain is accurate and consistent you should avoid events based on RP gains IMO.

https://github.com/WarEmu/WarBugs/issues/20240

The event as it was before this change at least meant that if you performed a basic task you were rewarded for the most part, except when zone locks bugged and keep takes didn't count toward the event.

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shadowsmove
Posts: 35

Re: Patch Notes 16/07/2022

Post#22 » Mon Jul 18, 2022 10:17 pm

Influence earned in zones isn't showing if you already maxed out the influence, the only way is to check your ToK event page, could it be shown when earned so players know what they have gives gives how much influence?

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Toshutkidup
Posts: 587
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Re: Patch Notes 16/07/2022

Post#23 » Mon Jul 18, 2022 10:20 pm

Overall I like the change. As a solo player I find it easier to finish quest ( maybe to easy ) . I didn’t do any wb testing, may do that tomorrow on choppa. But for me, winning 2 zones and kills, boxes, Bo caps I was able to complete it in 6.5hrs.
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.

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Akalukz
Posts: 1207

Re: Patch Notes 16/07/2022

Post#24 » Mon Jul 18, 2022 10:28 pm

shadowsmove wrote:
Mon Jul 18, 2022 10:17 pm
Influence earned in zones isn't showing if you already maxed out the influence, the only way is to check your ToK event page, could it be shown when earned so players know what they have gives gives how much influence?
This would be a huge improvement.
-= Agony =-

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Ninjagon
Posts: 254

Re: Patch Notes 16/07/2022

Post#25 » Wed Jul 20, 2022 6:47 am

Average player in WB can do approx 800-1200 influence per hour. So you need like max 10 hours of RvR to complete the weekly event.
That setting is perfectly OK.

Btw, game is much smoother and faster for me now, THX!
Ninjagon - Bright Wizard from Bene Tleilax. No destruction character. My spec
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rejndjer
Posts: 137

Re: Patch Notes 16/07/2022

Post#26 » Thu Jul 21, 2022 7:38 am

Topdude wrote:
Mon Jul 18, 2022 10:11 pm
I'm staying mute on the RVR event change except for this fact. Now that it's based on "influence" which has to be derived from RP gain it's as borked as the aao/apathy bug that's crept in since about 2 patches ago! Until you can guarantee that rp gain is accurate and consistent you should avoid events based on RP gains IMO.

https://github.com/WarEmu/WarBugs/issues/20240

The event as it was before this change at least meant that if you performed a basic task you were rewarded for the most part, except when zone locks bugged and keep takes didn't count toward the event.
holy ****... this is most game breaking bug in game right now. why would i fight against bigger numbers and get punished for it, when i can ezmode and get extra reward?

BackIn2021OldPlanB
Posts: 27

Re: Patch Notes 16/07/2022

Post#27 » Mon Jul 25, 2022 3:08 pm

Just did 1 keep + 1 fort + some kills in between and only 300 influence? Not even shows up any influence on bar. Feels and seems wrong. Mostly we already have IRL jobs, don't need another one ingame.
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Kornaker
Posts: 54

Re: Patch Notes 16/07/2022

Post#28 » Mon Jul 25, 2022 4:26 pm

BackIn2021OldPlanB wrote:
Mon Jul 25, 2022 3:08 pm
Just did 1 keep + 1 fort + some kills in between and only 300 influence? Not even shows up any influence on bar. Feels and seems wrong. Mostly we already have IRL jobs, don't need another one ingame.
Cap+ boxes is good for it. Kills give you some inf too if you play solo ( some high RR give something like 250 inf, or just maybe they haven't bien killed Long Time ago). Aao help too i Saw some Order on Eataine yesterday only searching fight for inf, with 20-40% .

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