Here's an example currently in the game: the Zealot has a tactic named "Warping the Spirit" which has a type of "Healing". This tactic can proc an armour bonus if certain conditions are met. The armour bonus proc effect has the tactic icon, is also named "Warping the Spirit" but has a type of "Buff" rather than matching the "Healing" type that was on the tactic.
Currently when this tactic procs on a player who is under the effect of an armour potion (potion effect is listed as "Buff"), the two armour bonuses are not added together even though one is from a potion and one is from a tactic.
Is this the correct behaviour? If so, is it possible to get a breakdown of exactly how the game treats tactic procs compared to tactic passives? What about non-proccing tactics that are listed as being "Buffs" in the tactics window?
Sorry for the awkward questions
