Hi peoples and dear DEVs,
I've now been playing for a bit more than a week and noticed a reccurent problem with the Warband UI not updating properly
Such as :
- Peoples taking damages, but their life stay 100% in the UI
- Dead peoples that are not actually dead when you target them
- Probably something else but I can't think of on top of my head
It is happening weither i'm using the default warband UI or Squared.
Is there a built-in add-on I should activate to fix this, is there an add-on I may have activated that cause this ? Is there any fix ?
actives add on list :
(Lib) Ira-Config
Buffhead
LibGroup
LibOtherTarget
LibRange
LibSlash
LibUnits
MiracleGrowRemix
the add-on belows was deactivated when I tried to use default warband UI
SharedAssetSquared
Squared
SquaredBuffindicator
SquaredConfigurator
SquaredProfile
SquaredSetting
Sorry if that Issue has been adressed, couldnt find a post talking about it, blame it on me for being too lazy to browse through 20 pages :$
Warband UI not updating properly
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The answers you may seek are likely already there.
Thank you.
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Re: Warband UI not updating properly
Don't use default WB UI and don't use Squared, because it isn't working reliable.
Install Enemy addon for WB UI and Pure for health bars of you ad your targets.
If you prefer the look of Squared, then you can mod Enemy to look like it.
Install Enemy addon for WB UI and Pure for health bars of you ad your targets.
If you prefer the look of Squared, then you can mod Enemy to look like it.
Dying is no option.
- Shalktonin
- Posts: 203
Re: Warband UI not updating properly
Sulorie is right i was huge Squared fanboi and it has it's issues that enemy seems to not have. Especially in scenarios squared really falls down.
Scientia potentia est, tene hanc bene
-
- Posts: 3
Re: Warband UI not updating properly
thanks a lot for these, it changed my in-game life
Re: Warband UI not updating properly
Enemy warband UI also sometimes shows players as dead, even if they are standing side next to you.
So none is perfect, but enemy seems to be less bad.
So none is perfect, but enemy seems to be less bad.
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