Any time a weapon DPS contribution from two weapons is indicated, the following is used to determine it:
Dual wield: 100% of main hand, 45% of off hand
Main hand and ranged slot: 100% of ranged slot, 45% of main hand
All Pets
Willpower and Initiative: 100%

Engineer
Gun Turret
Base Range: 100ft
Armor: 100%
Resistances: 100%
Hit Points: 50%
Weapon DPS: 70% of Engineer's ranged slot and main hand DPS
Bombardment Turret
Base Range: 65ft
Armor: 150%
Resistances: 100%
Hit Points: 75%
Weapon DPS: 85% of Engineer's ranged slot and main hand DPS
Flame Turret
Base Range: 30ft
Armor: 200%
Resistances: 100%
Hit Points: 100%
Weapon DPS: Engineer's ranged slot and main hand DPS

White Lion
War Lion
Armor: 100%
Resistances: 100%
Hit Points: 100%
Weapon DPS: White Lion's main hand DPS

Magus
Pink Horror
Base Range: 100ft
Armor: 100%
Resistances: 100%
Hit Points: 50%
Weapon DPS: 70% of Magus' main hand DPS
Flamer
Base Range: 65ft
Armor: 150%
Resistances: 100%
Hit Points: 75%
Weapon DPS: 85% of Magus' main hand DPS
Blue Horror
Base Range: 30ft
Armor: 200%
Resistances: 100%
Hit Points: 100%
Weapon DPS: Magus' main hand DPS

Squig Herder
Squig
Armor: 200%
Resistances: 100%
Hit Points: 100%
Weapon DPS: Squig Herder's main hand DPS
Horned Squig
Armor: 200%
Resistances: 50%
Hit Points: 100%
Weapon DPS: Squig Herder's ranged slot and main hand DPS
Spiked Squig
Base Range: 80ft
Armor: 100%
Resistances: 100%
Hit Points: 85%
Weapon DPS: Squig Herder's ranged slot DPS
Gas Squig
Base Range: 100ft
Armor: 100%
Resistances: 100%
Hit Points: 60%
Weapon DPS: Squig Herder's ranged slot DPS