[ADDON] GuardPack 1.7b

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Tesq
Posts: 5713

Re: [ADDON] GuardPack 1.7b

Post#91 » Sun Apr 20, 2025 10:18 pm

any chace in future we can manually off set the middle distance between you and the target to make the guard line curve-ish? i know i alredy asked in past but since you made a off set command... The idea it's as always to have something more 3d ish even if it's not real 3d like this one

https://images.rpgsite.net/image/da49c9 ... hot_23.jpg
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saupreusse
Former Staff
Posts: 2445

Re: [ADDON] GuardPack 1.7b

Post#92 » Mon Apr 21, 2025 8:22 am

Tesq wrote: Sun Apr 20, 2025 10:18 pm any chace in future we can manually off set the middle distance between you and the target to make the guard line curve-ish? i know i alredy asked in past but since you made a off set command... The idea it's as always to have something more 3d ish even if it's not real 3d like this one

https://images.rpgsite.net/image/da49c9 ... hot_23.jpg
This looks cool

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Tesq
Posts: 5713

Re: [ADDON] GuardPack 1.7b

Post#93 » Mon Apr 21, 2025 8:51 am

saupreusse wrote: Mon Apr 21, 2025 8:22 am
Tesq wrote: Sun Apr 20, 2025 10:18 pm any chace in future we can manually off set the middle distance between you and the target to make the guard line curve-ish? i know i alredy asked in past but since you made a off set command... The idea it's as always to have something more 3d ish even if it's not real 3d like this one

https://images.rpgsite.net/image/da49c9 ... hot_23.jpg
This looks cool
i think im stress him from 2 year here and there on the thread to make magic happen xD
i think ror in general was kin to something to sign guard around visualy like this.
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saupreusse
Former Staff
Posts: 2445

Re: [ADDON] GuardPack 1.7b

Post#94 » Mon Apr 21, 2025 8:53 am

Tesq wrote: Mon Apr 21, 2025 8:51 am
saupreusse wrote: Mon Apr 21, 2025 8:22 am
Tesq wrote: Sun Apr 20, 2025 10:18 pm any chace in future we can manually off set the middle distance between you and the target to make the guard line curve-ish? i know i alredy asked in past but since you made a off set command... The idea it's as always to have something more 3d ish even if it's not real 3d like this one

https://images.rpgsite.net/image/da49c9 ... hot_23.jpg
This looks cool
i think im stress him from 2 year here and there on the thread to make magic happen xD
i think ror in general was kin to something to sign guard around visualy like this.
Learn lua and write the function yourself :)

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Tesq
Posts: 5713

Re: [ADDON] GuardPack 1.7b

Post#95 » Mon Apr 21, 2025 8:57 am

sullemunk wrote: Fri Apr 18, 2025 2:08 pm
Nevermore2000 wrote: Fri Apr 18, 2025 9:58 am I don't get the settings commands to work. Any help? With the new Zealot changes I have now a guard line to my rituals constantly which is annoying af. At least I'd like to remove the icon and the name for this outgoing "guard". What would be the command?

Code: Select all

/script LibGuard.UsePet = false
is it possiable to have an offset for turrent/deamon and another for the tank guarding you?
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