[ADDON][Zealot][RunePriest] Harbinger 1.3

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sullemunk
Addon Developer
Posts: 795

[ADDON][Zealot][RunePriest] Harbinger 1.3

Post#1 » Fri May 20, 2016 3:40 pm

Harbinger

Shows Zealot (RunePriest) Harbinger stance, mimicing the style of other stance rescource classes

Default (No harbinger stance selected)
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Harbinger of Change (Healing)
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Harbinger of Doom (Damage)
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This is using client grafic (was taken from the chosen! they where probably planed to have another sort of mechanic)
. Had to do a wierd work-around to be able to grab the harbinger state (it doesn't show up on your bufflist and the ability itself doesn't give anny indication on it)

ImageHarbinger 1.3

1.0: Initial Release
1.1: Added Mezmerizing dynamic backgrounds (particle effect) depending on harbinger state
1.2: Is now usable for RunePriests. Removed debug info showing, removed some unessecary windows. Added some flames.
1.3: Made the Harbinger window only visible for Zealot / RunePriest, Toggable particles on/off by clicking the Harbinger window (default: off)
Last edited by sullemunk on Wed Jun 22, 2016 1:05 pm, edited 6 times in total.
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sullemunk
Addon Developer
Posts: 795

Re: [ADDON][Zealot] Harbinger 1.1

Post#2 » Sat May 21, 2016 3:17 am

Harbinger 1.1

ImageHarbinger 1.1

1.1:
- Added Mezmerizing dynamic backgrounds (particle effect) depending on harbinger state
- Fixed moving Harbinger ability on hotbar.
Image
Image Ethreal   Image Corque   Image Urgiz   Image Loxley   Image Chilli   Image Maduza

Dabbart
Posts: 1970

Re: [ADDON][Zealot] Harbinger 1.1

Post#3 » Sat May 21, 2016 5:45 am

Oh **** Yea!

Not that I ever play my Z though...

But, for that day in the ever-so-distant future, Thanks!

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Valfaros
Posts: 209

Re: [ADDON][Zealot] Harbinger 1.1

Post#4 » Sat May 21, 2016 4:59 pm

Well definitly looks cool and is kinda handy since the animation tends to bug.

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Tesq
Suspended
Posts: 5346

Re: [ADDON][Zealot] Harbinger 1.1

Post#5 » Sat May 21, 2016 5:13 pm

stop made awsome add on please i feel useless in comparison D:
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-"Loop warned into oblivion" --> smell like chaosy enought :D
-Nazgul--> ambitious but rubbish, cit Blast :D
-GMs --> dosent matter what they say not, they get offend by colors so watch out plebs! :D

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Dreadnot
Posts: 24

Re: [ADDON][Zealot] Harbinger 1.1

Post#6 » Sun May 22, 2016 4:55 pm

Please make a Rune Priest version of this!

navis
Posts: 656

Re: [ADDON][Zealot] Harbinger 1.1

Post#7 » Sun May 22, 2016 8:47 pm

Can you make a AM version? I just want a larger 'button' that shows when I max either school of magic. ya!

much thanks
Last edited by navis on Sun May 22, 2016 9:01 pm, edited 1 time in total.

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sullemunk
Addon Developer
Posts: 795

Re: [ADDON][Zealot][RunePriest] Harbinger 1.2

Post#8 » Sun May 22, 2016 8:54 pm

Harbinger 1.2

ImageHarbinger 1.2


- Is now usable for RunePriests (thou i'm lacking graphics for em ;( )
- Removed debug info showing (yeah, i forget to remove these stuff from time to time, not realy usefull for users, and can be annoying)
- Removed some unessecary windows. (same as above)
- Added some flames. (because.. flames...)

Need someone to make a nice front for the Runepriest states that fits the dwarf theme
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Telperien
Posts: 548

Re: [ADDON][Zealot][RunePriest] Harbinger 1.2

Post#9 » Sat May 28, 2016 4:09 pm

Hi, I started using your addon on my new baby zealot, but since all my chars share same UI profile, when i log SH and summon any pet I get huge FPS loose, like 70-80 normal to 4-15 FPS. Anyone why is that?
Slacking (checking out EvE)

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sullemunk
Addon Developer
Posts: 795

Re: [ADDON][Zealot][RunePriest] Harbinger 1.3

Post#10 » Wed Jun 22, 2016 1:06 pm

Harbinger 1.3

ImageHarbinger 1.3

- Made the Harbinger window only visible for Zealot / RunePriest
- Toggable particles on/off by clicking the Harbinger window (default: off)
Image
Image Ethreal   Image Corque   Image Urgiz   Image Loxley   Image Chilli   Image Maduza

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