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CastSequencer Addon Broken After Last Patch

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xyeppp
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Re: CastSequencer Addon Broken After Last Patch

Post#11 » Sun May 30, 2021 2:41 pm

sullemunk wrote: Sun May 30, 2021 2:25 pm Image
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Martialis
Posts: 1

Re: CastSequencer Addon Broken After Last Patch

Post#12 » Sun May 30, 2021 2:53 pm

tvbrowntown wrote: Sun May 30, 2021 1:03 am LOL! NerfedButtons already working again anyway by adding 3 lines of code so I don't even need to bother making this :'( If it can be done in the API then it can be coded and made.
And the lines are ... ? Help us. :oops:

sighy
Posts: 259

Re: CastSequencer Addon Broken After Last Patch

Post#13 » Sun May 30, 2021 3:16 pm

GamesBond wrote: Sat May 29, 2021 9:47 pm
Stahn123 wrote: Sat May 29, 2021 8:23 pm So they basically broke the very thing they said on discord was okay to use. Of course they did.
As far as I know, the changes done will affect any similar-working addon and the respective addon's developer needs to update it and get it working again. Maybe things will be clearer soon, there are still ongoing internal discussions regarding such addons and their functionalities in relation to the game.

The RoR devs are not responsible for third party addons' maintenance, just like any other MMO.
Not 100% sure this is on topic, but touching up the Macros could help, in phasing out NB and similar addons, without nuking QoL for people that mainly look for the sequences. Just an idea.

Tjampe
Posts: 3

Re: CastSequencer Addon Broken After Last Patch

Post#14 » Sun May 30, 2021 4:24 pm

CastSequencer can be fixed by replacing line 227 in Core.lua to:

Code: Select all

SetHotbarData(hotbarSlot, action, actionId);
with this:

Code: Select all

local actionBar = math.ceil(hotbarSlot / 12)
local actionBarButton = hotbarSlot - (actionBar - 1) * 12
WindowSetGameActionData("EA_ActionBar"..tostring(actionBar).."Action" ..tostring(actionBarButton).. "Action", action, actionId, L"")
The sequences mapped to hotbar buttons will trigger but remain blank in the UI.

The latest patch basically made any addon that uses "SetHotBarData" to trigger a 3s GCD in combat, but you can still use "WindowSetGameActionData" to change the behavior of a button in the background.

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tazdingo
Posts: 1199

Re: CastSequencer Addon Broken After Last Patch

Post#15 » Sun May 30, 2021 9:51 pm

Tjampe wrote: Sun May 30, 2021 4:24 pm CastSequencer can be fixed by replacing line 227 in Core.lua to:

Code: Select all

SetHotbarData(hotbarSlot, action, actionId);
with this:

Code: Select all

local actionBar = math.ceil(hotbarSlot / 12)
local actionBarButton = hotbarSlot - (actionBar - 1) * 12
WindowSetGameActionData("EA_ActionBar"..tostring(actionBar).."Action" ..tostring(actionBarButton).. "Action", action, actionId, L"")
The sequences mapped to hotbar buttons will trigger but remain blank in the UI.

The latest patch basically made any addon that uses "SetHotBarData" to trigger a 3s GCD in combat, but you can still use "WindowSetGameActionData" to change the behavior of a button in the background.

hoping for confirmation that using this workaround specifically with castsequencer is not considered exploiting

krakatoag
Posts: 10

Re: CastSequencer Addon Broken After Last Patch

Post#16 » Sun May 30, 2021 10:09 pm

Spoiler:
tazdingo wrote: Sun May 30, 2021 9:51 pm
Tjampe wrote: Sun May 30, 2021 4:24 pm CastSequencer can be fixed by replacing line 227 in Core.lua to:

Code: Select all

SetHotbarData(hotbarSlot, action, actionId);
with this:

Code: Select all

local actionBar = math.ceil(hotbarSlot / 12)
local actionBarButton = hotbarSlot - (actionBar - 1) * 12
WindowSetGameActionData("EA_ActionBar"..tostring(actionBar).."Action" ..tostring(actionBarButton).. "Action", action, actionId, L"")
The sequences mapped to hotbar buttons will trigger but remain blank in the UI.

The latest patch basically made any addon that uses "SetHotBarData" to trigger a 3s GCD in combat, but you can still use "WindowSetGameActionData" to change the behavior of a button in the background.

hoping for confirmation that using this workaround specifically with castsequencer is not considered exploiting
+1

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tvbrowntown
Suspended
Posts: 272

Re: CastSequencer Addon Broken After Last Patch

Post#17 » Mon May 31, 2021 1:23 am

krakatoag wrote: Sun May 30, 2021 10:09 pm
Spoiler:
tazdingo wrote: Sun May 30, 2021 9:51 pm
Tjampe wrote: Sun May 30, 2021 4:24 pm CastSequencer can be fixed by replacing line 227 in Core.lua to:

Code: Select all

SetHotbarData(hotbarSlot, action, actionId);
with this:

Code: Select all

local actionBar = math.ceil(hotbarSlot / 12)
local actionBarButton = hotbarSlot - (actionBar - 1) * 12
WindowSetGameActionData("EA_ActionBar"..tostring(actionBar).."Action" ..tostring(actionBarButton).. "Action", action, actionId, L"")
The sequences mapped to hotbar buttons will trigger but remain blank in the UI.

The latest patch basically made any addon that uses "SetHotBarData" to trigger a 3s GCD in combat, but you can still use "WindowSetGameActionData" to change the behavior of a button in the background.

hoping for confirmation that using this workaround specifically with castsequencer is not considered exploiting
+1
It's within the available API for the user - so why would it be an exploit?

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Przepraszam
Posts: 98

Re: CastSequencer Addon Broken After Last Patch

Post#18 » Mon May 31, 2021 6:28 am

I need to reapply changes everytime i zone to make sequencer work, anyone knows how to fix this?
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Kpi
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Re: CastSequencer Addon Broken After Last Patch

Post#19 » Mon May 31, 2021 9:08 pm

Dont work for me... only works when im out of combat :(
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Przepraszam
Posts: 98

Re: CastSequencer Addon Broken After Last Patch

Post#20 » Mon May 31, 2021 9:41 pm

Unfrotenatly they blocked it again with hotfix
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