A good combat log/parser available?
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- Nickalispicalis
- Posts: 68
A good combat log/parser available?
Along the lines of recount? Can't really improve without looking at logs. Need to not only see what you are doing, but what everyone else is too.
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Re: A good combat log/parser available?
Tortall's DPS meter is also -decent-
https://tools.idrinth.de/addons/tortalldpscore/
https://tools.idrinth.de/addons/tortall-dps/
Can bog down your game horrendously in RvR though same as all combat loggers, fair warning
https://tools.idrinth.de/addons/tortalldpscore/
https://tools.idrinth.de/addons/tortall-dps/
Can bog down your game horrendously in RvR though same as all combat loggers, fair warning

- Nickalispicalis
- Posts: 68
Re: A good combat log/parser available?
Thank you for the reference. Will only use it for scenarios to start.Minisynn wrote: ↑Tue May 23, 2023 1:35 pm Tortall's DPS meter is also -decent-
https://tools.idrinth.de/addons/tortalldpscore/
https://tools.idrinth.de/addons/tortall-dps/
Can bog down your game horrendously in RvR though same as all combat loggers, fair warning
Perhaps this must be a silly question but is there a command to open it up? I tried the combat logger mentioned above, but the /cl command returns as unknown command.
This is the problem I find with warhammer addons and I guess this is a result of it being a 13 year old game, is they do not come with any instructions. Not a command to open them up. I disabled enemy for now as it didn't come with any instructions or command to open it. Just icons and figures splattered across your screen. I guess I should refer to YT videos to see how to properly use them.
Re: A good combat log/parser available?
CombatLogger should respond to /cl command ; you can use "start", "stop" arguments to get the thing recodring or stop the recording.Nickalispicalis wrote: ↑Thu May 25, 2023 4:56 pm Thank you for the reference. Will only use it for scenarios to start.
Perhaps this must be a silly question but is there a command to open it up? I tried the combat logger mentioned above, but the /cl command returns as unknown command.
This is the problem I find with warhammer addons and I guess this is a result of it being a 13 year old game, is they do not come with any instructions. Not a command to open them up. I disabled enemy for now as it didn't come with any instructions or command to open it. Just icons and figures splattered across your screen. I guess I should refer to YT videos to see how to properly use them.
Check if you get all common dependencies, "Libslash", "Libgroup" and "IraConfig", those ensure pretty much 99% of addons will work correctly.
Also check if you dont get duplicates on those three folders, some addons come with them into their global folder, and delete sub-folders duplicates.
Enemy is not that hard to configure, as soon you right-click on the "target" rounded icon, you get the drop-down list showing "configuration" on the bottom. From there you can customize every section and aspect of the addon, wich is tbh mandatory to everyone, to get a remotely useable UI from the utterly trash that the original one is...
If you manage to get combatLogger to work on your end, ask me I got a small handy macro that you can use to start and stop a log from a button in your action bar

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