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A good combat log/parser available?

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Nickalispicalis
Posts: 68

A good combat log/parser available?

Post#1 » Mon May 22, 2023 7:30 pm

Along the lines of recount? Can't really improve without looking at logs. Need to not only see what you are doing, but what everyone else is too.

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Fenris78
Posts: 788

Re: A good combat log/parser available?

Post#2 » Mon May 22, 2023 8:47 pm

Combatlogger + Warparser.

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Minisynn
Posts: 171

Re: A good combat log/parser available?

Post#3 » Tue May 23, 2023 1:35 pm

Tortall's DPS meter is also -decent-

https://tools.idrinth.de/addons/tortalldpscore/
https://tools.idrinth.de/addons/tortall-dps/

Can bog down your game horrendously in RvR though same as all combat loggers, fair warning
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Nickalispicalis
Posts: 68

Re: A good combat log/parser available?

Post#4 » Thu May 25, 2023 4:56 pm

Minisynn wrote: Tue May 23, 2023 1:35 pm Tortall's DPS meter is also -decent-

https://tools.idrinth.de/addons/tortalldpscore/
https://tools.idrinth.de/addons/tortall-dps/

Can bog down your game horrendously in RvR though same as all combat loggers, fair warning
Thank you for the reference. Will only use it for scenarios to start.
Perhaps this must be a silly question but is there a command to open it up? I tried the combat logger mentioned above, but the /cl command returns as unknown command.

This is the problem I find with warhammer addons and I guess this is a result of it being a 13 year old game, is they do not come with any instructions. Not a command to open them up. I disabled enemy for now as it didn't come with any instructions or command to open it. Just icons and figures splattered across your screen. I guess I should refer to YT videos to see how to properly use them.

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Fenris78
Posts: 788

Re: A good combat log/parser available?

Post#5 » Thu May 25, 2023 5:56 pm

Nickalispicalis wrote: Thu May 25, 2023 4:56 pm Thank you for the reference. Will only use it for scenarios to start.
Perhaps this must be a silly question but is there a command to open it up? I tried the combat logger mentioned above, but the /cl command returns as unknown command.

This is the problem I find with warhammer addons and I guess this is a result of it being a 13 year old game, is they do not come with any instructions. Not a command to open them up. I disabled enemy for now as it didn't come with any instructions or command to open it. Just icons and figures splattered across your screen. I guess I should refer to YT videos to see how to properly use them.
CombatLogger should respond to /cl command ; you can use "start", "stop" arguments to get the thing recodring or stop the recording.

Check if you get all common dependencies, "Libslash", "Libgroup" and "IraConfig", those ensure pretty much 99% of addons will work correctly.
Also check if you dont get duplicates on those three folders, some addons come with them into their global folder, and delete sub-folders duplicates.

Enemy is not that hard to configure, as soon you right-click on the "target" rounded icon, you get the drop-down list showing "configuration" on the bottom. From there you can customize every section and aspect of the addon, wich is tbh mandatory to everyone, to get a remotely useable UI from the utterly trash that the original one is...

If you manage to get combatLogger to work on your end, ask me I got a small handy macro that you can use to start and stop a log from a button in your action bar ;).

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