[Black Orc] Talk bout da builds ere.
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Re: [Black Orc] Talk bout da builds ere.
After the changes to "WAAAGH" and "Rock'ard" you guys think a SnB Boss BO is now reliable?
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- footpatrol2
- Posts: 1093
Re: [Black Orc] Talk bout da builds ere.
The new Rock Ard is great.
Waaaagh is whatever. It was always good.
Waaaagh is whatever. It was always good.
- Nefarian78
- Posts: 460
Re: [Black Orc] Talk bout da builds ere.
Waaaaagh was always good, but with Red Frenzy it's even better. Just need Red Frenzy to last a few more seconds, because as it is right now, the uptime is too low, and Skull Thumper is better than keeping 20% AA speed up.Jaegge wrote:After the changes to "WAAAGH" and "Rock'ard" you guys think a SnB Boss BO is now reliable?
Rock 'Ard was always a terrible ability, but now it's a viable choice. Wish the skill dealt Corp Dmg and was AoE to be more in-line with Boss Path being the AoE corporeal dmg path.
They done stole my character's names. Can't have **** in RoR.
Re: [Black Orc] Talk bout da builds ere.
I don't know what you mean with reliable.Jaegge wrote:After the changes to "WAAAGH" and "Rock'ard" you guys think a SnB Boss BO is now reliable?
BO is designed with a high emphasis on SNB speccs, and does perform as such.
Before the changes BO was in a pretty good spot and in the wb "meta", but overall the big brawlin nerf hit harder than these 2 "buffs" can make up for.
Again, not stating that it was not OP, question is more if the nerf was applied on the right point.
Rock'ard was before the buff crappy, it's still questionable but I personally consider it now as good enough to pick it up and support with it.
WAAAAGH! is one of the best / better abilites BO has to offer for a warband.
>buffs your own dmg with follow up WAAAAAGH!s
>buffs dmg of skull thumper
>buffs a bit sorc dmg
>big deal for aoe dps zealot
>not sure if new autohit component is bugged or not haven't tested it, in theory it would be okay / good, but not overwhelming.
>does reasonable dmg / good dmg for a snb tank, very good dmg on soft targets
On the Big Swing Nerf so far, cause that goes hand in hand:
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Re: [Black Orc] Talk bout da builds ere.
Wow thank you ragafury for you'r detailed Answer
Re: [Black Orc] Talk bout da builds ere.
no it wasn't due to chosen's aura.footpatrol2 wrote:The new Rock Ard is great.
Waaaagh is whatever. It was always good.
Guildmaster of Phalanx
K8P - Karak Norn
K8P - Karak Norn
Re: [Black Orc] Talk bout da builds ere.
WAAAGH debuffs corp WAYYYYY more than a Chosen Aura. But it has no room if you go for THC and AoE snare (unless you are rr70+, but still you would lose NiDF or GS).Haojin wrote:no it wasn't due to chosen's aura.footpatrol2 wrote:The new Rock Ard is great.
Waaaagh is whatever. It was always good.
- Collateral
- Posts: 1494
Re: [Black Orc] Talk bout da builds ere.
I would never consider going for waaagh and thc, that's a really weird comp. You lose way to much stuff to be effective at anything really. Yea waaagh is pretty good now, I would love to make a double bo group for that AA buff. Put a chosen inside and another mdps and you could make a world of hurt. You can take 2 aoe snares so you can rotate them with bos. Could definitely be interesting.
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- footpatrol2
- Posts: 1093
Re: [Black Orc] Talk bout da builds ere.
I run constantly 2 BO's in nearly all my group comps.
First BO: Take a BO with Boss spec Waaaaagh AE snare now rock ard merbay take knockdown. Can go full 15 point for full 990 armor buff for group from greenest, Max 378 AE resist debuff to corp (just as good as a full 15 point discord chosen) Max 378 resist group buff (Just as good as a full 15 discord chosen). 120 weaponskill ST or group buff on Player's stacking super high weaponskill. 120 strength debuff, Just as good as full 15 point Dread chosen. 25% AE disorient (used to be just as good as chosen aura Now it's not) + snare from tactic. Greenest is CONSTANTLY procing due to RvR's focus on AoE so easy to maintain buff's.
If your hybrid speccing your chosen in your 6 man your not getting the max value's I am.
2nd BO goes THC 15 point for max 120 stat buff/debuff. Could go Knockdown or could go AoE snare.
I consistently run this type of group comp like, every day, all day.
The only thing I really lack is the super punt. Everything else is basically covered. Super punts are whatever in RvR but not in small scale. I got 2 skull thumper's which is super good that has a max corp debuff on target. I have the option of a defensive morale cycle with walk it off 160 toughness which stacks with ability toughness buff's like do somethin useful 240 for max 400 toughness buff for group. I have the option to 2400 AE morale bomb + silence with 2 deafening bellows. I have 30 sec's of 20% Ap regen every 1 minute with git em ability. I used to have a consistent AoE snare and Disorient. Now that's gone...
The two BO combo is dirty... I have tricks for days...But I have to give up super punt... Which really only matter's in small scale...like 6v6 not 12v12.
First BO: Take a BO with Boss spec Waaaaagh AE snare now rock ard merbay take knockdown. Can go full 15 point for full 990 armor buff for group from greenest, Max 378 AE resist debuff to corp (just as good as a full 15 point discord chosen) Max 378 resist group buff (Just as good as a full 15 discord chosen). 120 weaponskill ST or group buff on Player's stacking super high weaponskill. 120 strength debuff, Just as good as full 15 point Dread chosen. 25% AE disorient (used to be just as good as chosen aura Now it's not) + snare from tactic. Greenest is CONSTANTLY procing due to RvR's focus on AoE so easy to maintain buff's.
If your hybrid speccing your chosen in your 6 man your not getting the max value's I am.
2nd BO goes THC 15 point for max 120 stat buff/debuff. Could go Knockdown or could go AoE snare.
I consistently run this type of group comp like, every day, all day.
The only thing I really lack is the super punt. Everything else is basically covered. Super punts are whatever in RvR but not in small scale. I got 2 skull thumper's which is super good that has a max corp debuff on target. I have the option of a defensive morale cycle with walk it off 160 toughness which stacks with ability toughness buff's like do somethin useful 240 for max 400 toughness buff for group. I have the option to 2400 AE morale bomb + silence with 2 deafening bellows. I have 30 sec's of 20% Ap regen every 1 minute with git em ability. I used to have a consistent AoE snare and Disorient. Now that's gone...
The two BO combo is dirty... I have tricks for days...But I have to give up super punt... Which really only matter's in small scale...like 6v6 not 12v12.
Re: [Black Orc] Talk bout da builds ere.
I am having a very easy time keeping close to 100% uptime on WAAAGH and plenty of uptime on Skullthumper by using the tactic Bring 'Em On and having the renown parry bonus maxed. Might not work in all scenarios but more often than not I'm parrying something every second or so in big fights, to the point where my biggest complaint is I can never use my knockback or other Gud Plan buffs when I want to cuz I'm constantly shooting straight to Best Plan. Also combos real well with Gork Smash, spamming WAAAGH crits on corp debuffed crowds is good times. I wanna try also fitting in the +parry and block during Best Plan tactic but don't have the RR level to fit it in yet.
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