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[Zealot] How are people feeling on DPS post-patch?

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monmit3
Posts: 11

Re: [Zealot] How are people feeling on DPS post-patch?

Post#11 » Sat Mar 22, 2025 11:14 pm

Actually I'm not loving it. I like playing PvE solo, using an AM, and now it feels like much more of a grind. It's nuch harder to find a balance between healing, and DPS. It may be fine playing in groups, WBs, and running dungeons, but I'm not liking it for the way I play.

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Scientific
Posts: 18

Re: [Zealot] How are people feeling on DPS post-patch?

Post#12 » Mon Mar 24, 2025 5:22 am

I run 274.4 Magic Damage Bonus and 31% Crit. New changes feel really good. What I've been running:
https://builder.returnofreckoning.com/c ... 2061,32060

I'm unsure whether running Prolonged Suffering or Chaotic Force is better more consistently, but both seem to provide some really solid value. You could alternatively run Heal Debuff, but I don't think it's worth doing while roaming.

Some notes:
DPS Zealot currently and in the past has heavily relied on it's Magic Damage Bonus to deal damage. The maximum you can get afaik is ~284.5 with magic power sent tali, but you drop to 28% crit. Running 274 with <30% feels like a nice place to sit. Look at either my RP or Zealot on Killboard to check gear, they should be in generally the same setup.

DPS Zealot's rotation now works very similarly to Sorc, where you apply both Mirror, Warp Reality, Changer's Echo, then Scourge, Tzeentch's Cry, Ravens. When done well you'll hit Echo, Scourge, Cry, and a Ravens tick plus your dots in a 2gcd window. It's insane, I have 3 shot people in sov.

My Zealot does more damage than my sorc now.
Last edited by Scientific on Mon Mar 24, 2025 5:26 am, edited 1 time in total.
Sci Fi - DPS Zealot - 82
Scii Ko - DPS RP - 84

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Scientific
Posts: 18

Re: [Zealot] How are people feeling on DPS post-patch?

Post#13 » Mon Mar 24, 2025 5:25 am

Highly, highly recommend using Burst of Chaos, as it basically turns Tzeentch's Cry into an execute. It's extremely strong.
Image
Last edited by Scientific on Mon Mar 24, 2025 5:44 am, edited 2 times in total.
Sci Fi - DPS Zealot - 82
Scii Ko - DPS RP - 84

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Scientific
Posts: 18

Re: [Zealot] How are people feeling on DPS post-patch?

Post#14 » Mon Mar 24, 2025 5:38 am

Stinksuit wrote: Sat Mar 22, 2025 8:31 pm
Pahakukka wrote: Sat Mar 22, 2025 7:11 pm
Stinksuit wrote: Sat Mar 22, 2025 5:51 pm

Just start playing your own zealot and join the dark side :D
or dps runie! 100% would avoid them healers anyway. would be like watching 2 regen tanks fighting
I actually think that's not the case anymore. I can't say for runie but the burst zealot can dish out can for sure kill a dps rp. Maybe if its full bis zl vs rp it can turn out to be one of those endless duels but who knows:)
DPS RP can hit around the same burst as Zealot generally, but the issue is that Zealot has a lot of time to set up and counterplay with silence before RP can deal it's damage, so Zealot wins the 1v1. DPS RP's burst window revolves around the Elemental Debuff from Rune of Fulmination, which is a 2.5 second cast. If the DPS Zealot simply silences the RP while they are casting Fulmination, they win a huge tempo advantage forcing the RP to Grimnir's Shield after the silence or just die outright. With Talon on M1 to secure the kill if they don't die during silence Zealot wins the 1v1 every time imo. To be fair though, I think Zealot has always had an advantage in this matchup, even before the changes.

However, DPS RP's new burst rotation can hit some really wacky numbers due to the elemental debuff from Fulmination, so it's damage got a massive bump if you can actually cast it. If the RP is allowed to cast the Zealot can still lose.
Sci Fi - DPS Zealot - 82
Scii Ko - DPS RP - 84

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Stinksuit
Posts: 229

Re: [Zealot] How are people feeling on DPS post-patch?

Post#15 » Mon Mar 24, 2025 6:45 am

Scientific wrote: Mon Mar 24, 2025 5:38 am
Stinksuit wrote: Sat Mar 22, 2025 8:31 pm
Pahakukka wrote: Sat Mar 22, 2025 7:11 pm
or dps runie! 100% would avoid them healers anyway. would be like watching 2 regen tanks fighting
I actually think that's not the case anymore. I can't say for runie but the burst zealot can dish out can for sure kill a dps rp. Maybe if its full bis zl vs rp it can turn out to be one of those endless duels but who knows:)
DPS RP can hit around the same burst as Zealot generally, but the issue is that Zealot has a lot of time to set up and counterplay with silence before RP can deal it's damage, so Zealot wins the 1v1. DPS RP's burst window revolves around the Elemental Debuff from Rune of Fulmination, which is a 2.5 second cast. If the DPS Zealot simply silences the RP while they are casting Fulmination, they win a huge tempo advantage forcing the RP to Grimnir's Shield after the silence or just die outright. With Talon on M1 to secure the kill if they don't die during silence Zealot wins the 1v1 every time imo. To be fair though, I think Zealot has always had an advantage in this matchup, even before the changes.

However, DPS RP's new burst rotation can hit some really wacky numbers due to the elemental debuff from Fulmination, so it's damage got a massive bump if you can actually cast it. If the RP is allowed to cast the Zealot can still lose.
I'd say dps rp used to have the advantage simply because zl would always be either at 0 ap or drinking ap pots while trying to burst which results in lost gcd's. But now you can kill people pretty much in the 1st rotation of your dots, warp reality > mom > changers echo > mark of Daemonic fury (granted ability) > Tzeentch's lash (silence) > storm of ravens.

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Stinksuit
Posts: 229

Re: [Zealot] How are people feeling on DPS post-patch?

Post#16 » Mon Mar 24, 2025 6:50 am

Scientific wrote: Mon Mar 24, 2025 5:22 am I run 274.4 Magic Damage Bonus and 31% Crit. New changes feel really good. What I've been running:
https://builder.returnofreckoning.com/c ... 2061,32060

I'm unsure whether running Prolonged Suffering or Chaotic Force is better more consistently, but both seem to provide some really solid value. You could alternatively run Heal Debuff, but I don't think it's worth doing while roaming.

Some notes:
DPS Zealot currently and in the past has heavily relied on it's Magic Damage Bonus to deal damage. The maximum you can get afaik is ~284.5 with magic power sent tali, but you drop to 28% crit. Running 274 with <30% feels like a nice place to sit. Look at either my RP or Zealot on Killboard to check gear, they should be in generally the same setup.

DPS Zealot's rotation now works very similarly to Sorc, where you apply both Mirror, Warp Reality, Changer's Echo, then Scourge, Tzeentch's Cry, Ravens. When done well you'll hit Echo, Scourge, Cry, and a Ravens tick plus your dots in a 2gcd window. It's insane, I have 3 shot people in sov.

My Zealot does more damage than my sorc now.
Personally I would likely run chaotic force if you're not using scourged warping but I havent really tested out the "direct dmg" builds yet since I just find the dot build to be so strong but I have heard people say that the burst of chaos can be really strong tactic too.

salazarn
Posts: 190

Re: [Zealot] How are people feeling on DPS post-patch?

Post#17 » Mon Mar 24, 2025 1:02 pm

Looks very similar to am/ sham now. dot dot and spank.

Would've preferred more invested in other mechanics like that weird knockback aoe thing they had or the rituals.

For my money they look quite strong yet ultimately a bit boring

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Scientific
Posts: 18

Re: [Zealot] How are people feeling on DPS post-patch?

Post#18 » Mon Mar 24, 2025 4:11 pm

Stinksuit wrote: Mon Mar 24, 2025 6:50 am
Scientific wrote: Mon Mar 24, 2025 5:22 am I run 274.4 Magic Damage Bonus and 31% Crit. New changes feel really good. What I've been running:
https://builder.returnofreckoning.com/c ... 2061,32060

I'm unsure whether running Prolonged Suffering or Chaotic Force is better more consistently, but both seem to provide some really solid value. You could alternatively run Heal Debuff, but I don't think it's worth doing while roaming.

Some notes:
DPS Zealot currently and in the past has heavily relied on it's Magic Damage Bonus to deal damage. The maximum you can get afaik is ~284.5 with magic power sent tali, but you drop to 28% crit. Running 274 with <30% feels like a nice place to sit. Look at either my RP or Zealot on Killboard to check gear, they should be in generally the same setup.

DPS Zealot's rotation now works very similarly to Sorc, where you apply both Mirror, Warp Reality, Changer's Echo, then Scourge, Tzeentch's Cry, Ravens. When done well you'll hit Echo, Scourge, Cry, and a Ravens tick plus your dots in a 2gcd window. It's insane, I have 3 shot people in sov.

My Zealot does more damage than my sorc now.
Personally I would likely run chaotic force if you're not using scourged warping but I havent really tested out the "direct dmg" builds yet since I just find the dot build to be so strong but I have heard people say that the burst of chaos can be really strong tactic too.
I'm still in the process of gathering and editing clips for a full video but here's an example of what I'm talking about. Specifically the 2nd kill in the clip. He dies in like 2 seconds even through pot.

https://youtu.be/ZdltTGNzIKc
Sci Fi - DPS Zealot - 82
Scii Ko - DPS RP - 84

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Scientific
Posts: 18

Re: [Zealot] How are people feeling on DPS post-patch?

Post#19 » Mon Mar 24, 2025 4:20 pm

Stinksuit wrote: Mon Mar 24, 2025 6:45 am
Scientific wrote: Mon Mar 24, 2025 5:38 am
Stinksuit wrote: Sat Mar 22, 2025 8:31 pm
I actually think that's not the case anymore. I can't say for runie but the burst zealot can dish out can for sure kill a dps rp. Maybe if its full bis zl vs rp it can turn out to be one of those endless duels but who knows:)
DPS RP can hit around the same burst as Zealot generally, but the issue is that Zealot has a lot of time to set up and counterplay with silence before RP can deal it's damage, so Zealot wins the 1v1. DPS RP's burst window revolves around the Elemental Debuff from Rune of Fulmination, which is a 2.5 second cast. If the DPS Zealot simply silences the RP while they are casting Fulmination, they win a huge tempo advantage forcing the RP to Grimnir's Shield after the silence or just die outright. With Talon on M1 to secure the kill if they don't die during silence Zealot wins the 1v1 every time imo. To be fair though, I think Zealot has always had an advantage in this matchup, even before the changes.

However, DPS RP's new burst rotation can hit some really wacky numbers due to the elemental debuff from Fulmination, so it's damage got a massive bump if you can actually cast it. If the RP is allowed to cast the Zealot can still lose.
I'd say dps rp used to have the advantage simply because zl would always be either at 0 ap or drinking ap pots while trying to burst which results in lost gcd's. But now you can kill people pretty much in the 1st rotation of your dots, warp reality > mom > changers echo > mark of Daemonic fury (granted ability) > Tzeentch's lash (silence) > storm of ravens.
Weird, I've never really had an issue with AP on Zeal
Sci Fi - DPS Zealot - 82
Scii Ko - DPS RP - 84

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Stinksuit
Posts: 229

Re: [Zealot] How are people feeling on DPS post-patch?

Post#20 » Mon Mar 24, 2025 4:21 pm

Scientific wrote: Mon Mar 24, 2025 4:11 pm
Stinksuit wrote: Mon Mar 24, 2025 6:50 am
Scientific wrote: Mon Mar 24, 2025 5:22 am I run 274.4 Magic Damage Bonus and 31% Crit. New changes feel really good. What I've been running:
https://builder.returnofreckoning.com/c ... 2061,32060

I'm unsure whether running Prolonged Suffering or Chaotic Force is better more consistently, but both seem to provide some really solid value. You could alternatively run Heal Debuff, but I don't think it's worth doing while roaming.

Some notes:
DPS Zealot currently and in the past has heavily relied on it's Magic Damage Bonus to deal damage. The maximum you can get afaik is ~284.5 with magic power sent tali, but you drop to 28% crit. Running 274 with <30% feels like a nice place to sit. Look at either my RP or Zealot on Killboard to check gear, they should be in generally the same setup.

DPS Zealot's rotation now works very similarly to Sorc, where you apply both Mirror, Warp Reality, Changer's Echo, then Scourge, Tzeentch's Cry, Ravens. When done well you'll hit Echo, Scourge, Cry, and a Ravens tick plus your dots in a 2gcd window. It's insane, I have 3 shot people in sov.

My Zealot does more damage than my sorc now.
Personally I would likely run chaotic force if you're not using scourged warping but I havent really tested out the "direct dmg" builds yet since I just find the dot build to be so strong but I have heard people say that the burst of chaos can be really strong tactic too.
I'm still in the process of gathering and editing clips for a full video but here's an example of what I'm talking about. Specifically the 2nd kill in the clip. He dies in like 2 seconds even through pot.

https://youtu.be/ZdltTGNzIKc
Ye the burst is quite crazy, you can also check my video for the "dot oriented burst" funnily enough the same slayer is in my video xD

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