I mean, you don't go up that tree for Oppresion, you go up it for CS, Oppresion is just the cherry on top.Luuca wrote:Completely disagree.
Oppression:
330 armor and 15% damage reduction for a tank isn't worth it. You should not be the focus until the end and soaking Guard damage shouldn't need 15% Damage reduction IMO.
Sprout Carapace:
100 AP, 825 armor, and 315 resists for 30 seconds
100 ap = 4 attacks? maybe
825 Armor (after buffs) is actually +450 armor +/-
315 Resists means less in a higher RR group because of diminished returns.
With the Winds ring set, my resists are already all orange when I have my aura up. Many of my usual 6-man players are close to soft cap with aura as well.
Yes, I concede that SC has MORE small benefits the ID; however, 10 seconds of 75% damage reduction has turned the tide of many SC cluster and ORvR Funnel. IMO it's the better choice.
Crippling Strikes:
CS was OP when it was AoE. Single Target 52% damage reduction based off of a 2-part combo that is heavily RNG dependent on a class with difficulty obtaining high % to crit numbers as SnB is just too iffy for me. Proccing off of Blas Wave, Backlash and throwing a blanket challenge at a group of 4 Rdps was ok, but having to target the Rdps individually, running the 60-110 feet to the target, through their CC, through their kiting, away from your mdps train, to then finally get to them, mele them until you have a CS proc, and then challenge them, and then run back to your guard target and finish off the called target. hmm. not buying it. Even if your called target is a WP, and you manage to CS proc him and challenge him, he still has options. 52%? for all that RNG and kiting and.. bleh. Not worth it IMO.
Sprout Carapace stacks with armor pots and resist aura.
and it's 1320 armor, 514 resists, 100 ap isn't a consideration on why you get it.
Yes, but you get debuffed on resists.
If a Black orc has his IC up every 60 seconds, which he will with the morale tactic and shaman 100%, then you'll only ever need one.
IC is crazy good, but SC + IC is better than 2 IC's every time.
CS is just as good as before, just the delivery system has changed. and from experience, It's very easy to keep it up on all targets through Seeping Wound.
And to be clear, you're not going to run out of guard range to CC someone, just like how you wouldn't do that before the change.