Penril wrote:Jaycub wrote:
Maybe if the "pro" groups could toss one HoT to the other group every once in a while they might be able to support you better. However in SCs, the premade usually doesn't give a flying duck about the other group. Hell... you pretty much look at them only as "meat shields".
Saw it myself last night (duoing with a guildie) and was like, screw that... let the premade charge in and mayyyyybe we assist one of them. Or let's just go to a different flag.
Don't blame it on mDPS. Blame it on premades looking the other 6 guys over the shoulder.
I do see cases of this, infact I rage quit a BotBC yesterday because a premade wasn't oop and getting camped in spawn because of it. Getting soloed by 1 DoT and a SH pet can make you pretty angry.
But I've been playing healer recently, oop is something I always do specifically because I understand that if the offgroup falls then it's a 6v12 situation. Also you should above all else res the off group healer asap if he dies. But I see the other side of the coin as well. Unguarded MDPS players running in like morons, when they know they don't have an in group healer. People in the offgroup tanks rdps whatever running way too far in line of sighting etc... When you have no healer in your party you need to play like you don't expect anything but a HoT or two, keep tabs on the premades group, if they are having trouble keeping their own party up don't push.
When you are a PUG player in a party with no healer you need to play very passive and smart, and play off the premade. You can't do your own thing, you can't be aggressive, and you certainly can't be off in Africa somewhere and except any kind of assistance.
I don't think not healing the offgroup is a malicious thing, players that aren't doing it are just straight up shitty healers. All the good healers I know are scoreboard whores, it's an extremely juicy bump to healing numbers just hotting an offgroup with no healer. And if the offgroup particularly has good players in it most will split into it so they can group heal. There is also absolutely zero logical reason to not heal out of party when your group is stabilized over 80/90% hp, it's just bad play. And there is a lot of bad healers out there.
With that said tho, if a premade is fighting another premade. Having to heal an offgroup is a serious enough impairment that really you are going to lose most of the time regardless of MDPS or 3-2-1 etc... The other thing I have noticed if the other team is flush in RDPS (had several last night where our 4 mans is playing against 4 bws and like and extra engineer or sw) OOP HoT's aren't going to cut it, the offgroup is just going to melt and funnily enough I heal for over 400k and had hots rolling on all these guys that just die instantly and they of course blame me for it. I mean you would have a hard time healing a guarded target in a premade against even 3 rdps assisting each other.