I've just created another Marauder and I'm about to move on from Tier 1. What's the optimal rotation for maximizing sustained DPS?
Here's my current approach:
Start with Gift of Savagery, and switch to Gift of Brutality as soon as the DOT procs.
Use Touch of Rot or Touch of Instability.
Stack Rend three times.
Use Tainted Claw if I anticipate the target will be healed.
If Gift of Brutality’s proc falls off, I let Convulsive Slashing channel until it procs again. (Does this method actually help? My reasoning is that since Convulsive Slashing hits twice per second, it should have a higher chance of proccing.)
Corruption if theres no Toughness Debuff on target (does it affect Rend stacks inflicted before the debuff?)
When Gift of Brutality buff is active, alternate between Flail and refreshing Rend.
If I expect target to die under 5 seconds , and ive got more than that on my Rend stacks, I use Convulsive Slashing to secure kill.
When I am trying to burst:
Proc Gift of Savagery dot with 3 stacks of Rend on target
Gift of Brutality into Convulsive Slashing
Also, does Flail’s double hit increase the chance of proccing effects because it hits twice?
Is Convulsive Slashing better than just using Flail while under Gift of Brutality buff? Or Maybe theres some middle ground? like letting it channel but only for two seconds?
I understand there isn’t a strict rotation for Marauders, so any tips for optimizing my GCDs would be appreciated.
Optimal Marauder Single Target Rotation
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Re: Optimal Marauder Single Target Rotation
I have not played my mara much of late, but unless they have tweaked the "touch" abilities to cause initial damage or not use a global they aren't worth the cooldown.
Nihrandil [SM] 84, Arendollus [WL] 83, Caelroran [SW] 60+, Thaler [WH] 84, Tionac [AM] 70+, Dijkstra [Kotbs] 70+
Gilgamash [BO] 82, Kaylor [Mara] 82, Gobsmack [Sham] 60+ Jockitch [SH] 60+
Gilgamash [BO] 82, Kaylor [Mara] 82, Gobsmack [Sham] 60+ Jockitch [SH] 60+
Re: Optimal Marauder Single Target Rotation
Unless they reverted the nerf from years ago, I believe the procs on mutations drop when you switch out of said mutation. Due to this, stance switching is less desirable. So much so that they changed a lot of the abilities to work with only one mutation to force stance dancing. In my opinion, you now have to chose what you want to do and just stick with that mutation. be it debuffing, aoe, or burst.
Re: Optimal Marauder Single Target Rotation
true for brutality/monstro buff. they are gone the moment you switch arms. savagery debuff sticks when you change arm to another oneBohavwn wrote: ↑Wed Aug 14, 2024 11:22 pm Unless they reverted the nerf from years ago, I believe the procs on mutations drop when you switch out of said mutation. Due to this, stance switching is less desirable. So much so that they changed a lot of the abilities to work with only one mutation to force stance dancing. In my opinion, you now have to chose what you want to do and just stick with that mutation. be it debuffing, aoe, or burst.
Re: Optimal Marauder Single Target Rotation
Is anyone able to answer the main question then? What is the optimal single target rotation for Mara? I've never played the class before. Not only is trying to understand the mutation mechanic difficult enough, but when you add on buffs/nerfs over the years that I haven't been around for, and the fact that most of the information I've read is out of date, it is almost impossible for someone new to figure all this out.
I'm trying to get my friends into playing this game, and if I can't answer a simple question like "what is the single target rotation?" it becomes a very hard sell. That is some of the most basic information a new player wants to know when they plan their keybinds.
I'm trying to get my friends into playing this game, and if I can't answer a simple question like "what is the single target rotation?" it becomes a very hard sell. That is some of the most basic information a new player wants to know when they plan their keybinds.
Re: Optimal Marauder Single Target Rotation
Hi,
There is no snapshotting in the game so yes, Corruption will affect previous Rends.
You should use Debilitate to slow things as most people will try to run from you.
You get Impale at level 5 which should outperform Flail.
Flail hits multiple times so yes, it has a higher chance to proc things such as your stance Abilities.
Convulsive burst is about auto cancelling. You cannot auto attack during channels, so you delay your auto attack slightly by using Convulsive then cancel it with another ability, such as Flail or Impale at your level to hit with both abilities and an auto attack at once. Ideally you don't channel too long so you aren't wasting autos.
Otherwise yeah, your reasoning checks out. Rend does a lot of damage if you can stack it 3 times. However, this rotation all changes as you get into your 20s and 30s and finally into endgame as you get very powerful abilities.
If you look at the RoR Guide in my Signature, there's a lot of general information. It has detailed Class guides as well but as of right now it's 11/12 Order Classes. (It's a ton of work).
Also Rot and Instability are only useful early, not worth using endgame in most cases.
There is no snapshotting in the game so yes, Corruption will affect previous Rends.
You should use Debilitate to slow things as most people will try to run from you.
You get Impale at level 5 which should outperform Flail.
Flail hits multiple times so yes, it has a higher chance to proc things such as your stance Abilities.
Convulsive burst is about auto cancelling. You cannot auto attack during channels, so you delay your auto attack slightly by using Convulsive then cancel it with another ability, such as Flail or Impale at your level to hit with both abilities and an auto attack at once. Ideally you don't channel too long so you aren't wasting autos.
Otherwise yeah, your reasoning checks out. Rend does a lot of damage if you can stack it 3 times. However, this rotation all changes as you get into your 20s and 30s and finally into endgame as you get very powerful abilities.
If you look at the RoR Guide in my Signature, there's a lot of general information. It has detailed Class guides as well but as of right now it's 11/12 Order Classes. (It's a ton of work).
Also Rot and Instability are only useful early, not worth using endgame in most cases.
"They're gonna die if we kill them" - Klev on strategy
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Re: Optimal Marauder Single Target Rotation
https://builder.returnofreckoning.com/c ... ,8435,8432 This is the build to use and use Savagery arm except every 10-15s to use guillotine and Impale for 30% Crit then switch back to Sava. Thunderous blow, CC, Rend, Toughness debuff, rend, Heal debuff especially if using Deadly clutch instead of deeply impaled,rend then Impale I'f using Crit tactic. AP drain double strike skill is good as well. THEN TB,CC and switch to brutality,. Keep the 3x Rend up and quillotine when under 50health + when Gut ripper that gives must Crit on next skill. Every of these skills get benefit of 25% Armour pene tactic
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