Doom
+98 stat points (if you count the wep skill on the Fort Wep)
+Corp damage dot
+slower wep (bigger AA)
-6% crit
Both have the same speed proc.
Basically, unless you're going for a higher Crit 2H build, DOOM > Fort Wep.
[Chosen] Doom vs Fort 2H?
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[Chosen] Doom vs Fort 2H?
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Re: [Chosen] Doom vs Fort 2H?
vs Hand of Malal
https://www.returnofreckoning.com/armory/item/10056
https://www.returnofreckoning.com/armory/item/10056

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Re: [Chosen] Doom vs Fort 2H?
ofc - unless you are playing with corruptive power build there is not much reason to run fort weapon
as far as hand of malal, the reactionary proc doesn't stack with suppression so it's not worth it over other options
darkpromise weapons are also worth looking at on 2h tanks, mainly those who don't benefit as much from reactionary proc due to the parry not stacking with a self buff. they are bis for max parry builds in instanced gameplay (SC/city) where the movespeed proc doesn't provide much and you want as much passive as possible to stop front punts, snares, reduce cleave damage taken, lessen the potency of numbing strike/drop da basha and parry guard damage
as far as hand of malal, the reactionary proc doesn't stack with suppression so it's not worth it over other options
darkpromise weapons are also worth looking at on 2h tanks, mainly those who don't benefit as much from reactionary proc due to the parry not stacking with a self buff. they are bis for max parry builds in instanced gameplay (SC/city) where the movespeed proc doesn't provide much and you want as much passive as possible to stop front punts, snares, reduce cleave damage taken, lessen the potency of numbing strike/drop da basha and parry guard damage
Gersy - Witch Hunter General
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
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