Ofc it's all a joke, we obviously need to buff WE so that it hits for 3000 dmg per hit and give it perma stealth.Atropik wrote: ↑Fri Mar 26, 2021 2:08 pm- m3 as group utility? kind of joke or?
- WE cant have both KD on command and double heal debuff,
- one of the few init debuffs on Destro also knows as the weakest init debuff in the entire game?
- Highest ST pressure? WE does not hit harder thn choppa, mara, wl or msw in any day of the weak, i can insure you, the only exception here is - "surprise motherf***er moment" when people are just unable to react.
- there is no group that does not pick a good player and if he rolls WE, well, they let him play his toy, but if he would play marauder instead - thing will go far better, dpsDok will perform better, dps bg would perform better.
I want WE:
- to become a medium armor class or to have a ST armordebuff just like any other melee class, so i can still have at least 300 armor on my own and not the negative amout of it when fighting a WL,
- be able to hit 3 targets with basic core ability so i can spend less time cleaning out bb/be,
- just 1 (ONE) decent 13 pt (!) ST melee finisher that would be actually a finisher and would deal a decent damage by the moment it is applied,
- Sewer Blessing to become an undefendable attack, cause this game from WEs perspective has only 3 blessings which worth to be removed - they are Repel Blasphemy, leonine Frenzy an Vigilance, and you know what? Yeah, lf is fine but its hard to pierce through the 100% parry buff or snb on kotbs.
- Rampage on slayer should not ignore m1
and many other things..
Also please devs, nerf Choppa it's single target is too powerful critting for 1100 in full red with BiS is too strong.