Recent Topics


[Witch Elf] Dance of Doom

Black Guard, Sorceress, Witch Elf, Disciple of Khaine

Moderators: Developer, Community Management, Management

Forum rules
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
Posts: 20

Re: [Witch Elf] Dance of Doom

Post#11 » Wed Jun 23, 2021 9:23 pm

What if it had a challenge ability with it? It's 3 seconds, but seems useful. Adds to the 1v1 kit and gives some warband utility.

User avatar
Posts: 298

Re: [Witch Elf] Dance of Doom

Post#12 » Wed Jun 23, 2021 9:39 pm

35feet range 6 hits 50 % chance to interrupt in each hit would make this cool for solo/small scale. Or 35ft range Every other hit will increase target's cast tune by 1 seconds, even melee abilities 7 seconds long
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

Who is online

Users browsing this forum: No registered users and 2 guests