Scragmuncher wrote: Mon Oct 20, 2025 1:20 amWhile I disagree with Slayer being B tier, I agree with most of what was said here.Gunlinger wrote: Mon Oct 20, 2025 12:51 am Oh he will tell you Slayer is S tier all day long. That is part of his Roleplay of an Order Player.
Slayer got stripped off of it's class unique melee blob counter ability. Choppa has his unique Pull, double Channel aoe, self aoe wave dot.
But they were all after rampage. And they got what they wanted.
Right now slayer is more or less B tier. Lions clear the fights while slayers still wait to get rage up and be able to use their rage requiring skills just to then have their exhaustive blows been denied by deference moral 2 or seeing that the fight is already over.
Slayer needs a rework, not a total class change. No need to replace everything. Order already has a melee with range finishers.
Slayer needs adjustments. The changes to Accuracy at the last slayer change took out some of the classes build options. 2H slayer can no longer use 24 target flurry without bricking down his auto attack dmg by 20%. ID can no longer be used without Accuracy because of the high cooldown it gets without it. That alone deleted 2 more build options.
What the slayer needs is first of the undoing of some nerfs and limitations it had before the Accuracy change.
- ID needs to get rid of the horrible RNG duration factor since we are now forced to spend a tactic slot for this ability. So guaranteed 8 sec duration instead of 4 to 8.
- Wild swings no more RNG dmg. fix dmg number and most important a buff to its dmg. Wild Swings is an exaustive blow with 5 sec cooldown and got its dmg nerfed hard in the past.
- Pulverizing Strike and Spine Crusher finally need to switch places in the trees. The Taktic ''The bigger they are...'' reduces the cost of Spine Crusher and Deathblow. They belong in the same tree, to make use of this tactic.
Trollslayer path is about long duration fights Giantslayer path is 2H high impact attacks. Having the debuff attack and the high impact attack placed like now is just wrong.
- Buff ''Incapacitate'' knockdown. 3 sec single target knockdown that requires berserk state and exhausts rage and sits on a 20 sec Cooldown, is way to weak. Either make it last
longer, require only furious rage and or lower the cooldown.
- FIX and REPAIR!!! Runic Blessing tactic. Or just change it to be something useful like turning Shatter limbs into a self target 6 sec AOE wave like Choppas Furius stomping.
And maybe a change to Firceness. Nobody uses it anyway right now because the self debuff is not worth the buff it provides to WS. Keep the CD on 60 sec and turn it into a self boost to get instantly into first Rage stage. That way Slayer could finally take part in fights from the beginning and not have to wait 15 sec to be able to use exhaustive blows, when most of the fight is already over doe to the ever faster ttk.
The loss of the rage build-dump gameplay with rampage, build back up for big dmg really hurt the class identity and makes it feel more of just an aoe spam class.
It's clear for the recent healer changes that the devs are interested in making sure each class has a clear identity, so I am hopeful for a solid rework for SL.
As for the changes posted above, they are cool ideas but not particularly viable unless they redesigned the class from the ground up all over again.
I would like to see a better use of the rage mechanic, a much better offensive M2, and a buff to baseline defensive stats for SL. These fairly small changes would make SL much more engaging to play and more accessible for newer players.
[Slayer] DPS Rework Wishlist
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- Scragmuncher
- Posts: 120
Re: [Slayer] DPS Rework Wishlist
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Re: [Slayer] DPS Rework Wishlist
Toshutkidup wrote: Sun Oct 19, 2025 11:54 pmIn no way is Slayer now A or S tier in solo. But yes I know ur gonna say it's WB game play in WB.gersy wrote: Sun Oct 19, 2025 10:49 pm "Disclaimer this post was assisted by AI"
yeah, no. disregarded immediately sorry. slayer doesn't need 2 execute abilities lmao. these changes in general would just make the class immediately god tier, and it's already A or S tier depending on the content. most just haven't adapted or learned to play it after OP rampage was nerfed,
not in solo of course. I don't really know much about solo SL, as I am not a solo player. in SC groups, org city aoe party (especially here) and warbands it is def A or S tier depending. a lot of people are playing SL atm with great efficacy. i'm more than happy to link you plenty of 6/9/12/18/24 man end-of-night scoreboards where SL any mix of: top overall damage, top kill damage and 80-100 kills with 1-5 deaths routinely. if the class was so horrible, i don't think it would be able to perform in such a way.
simply put most SL players have a major skill issue. sometimes the truth hurts, but in this case that is exactly what it is. they never learned to play the class after 100% rampage was taken away and then they didn't adapt to the meta shifts. I watch many pug SL play as both their teammate and their enemy and I can clearly see so many mistakes. these types of players never drop rage, don't know how to spread ID properly, not using shatter limbs at the right time, will die without even using m1, never apply IHD, wrong builds, don't know how to fish for proper retri channels from behind or after enemy has used interrupts, etc. SL is not a forgiving class due to its career mechanic, so you cannot make so many blatant mistakes and hope to perform well.
I have a 80+ SL which I greatly enjoy playing. I ground out so hard on it that it nearly had 5/4 bis including triumphant ring at 78rr. part of the reason for that enjoyment comes from the amount of power SL has when played in the proper context and with good mates that you can rely on. it's a tremendous amount of fun to play in aoe situations where you are allowed to ramp, especially in a grindy city siege match where fights last 10-20+ minutes straight before a wipe.
Gersy - Witch Hunter General
Not Good Enough / NGE
WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Re: [Slayer] DPS Rework Wishlist
I would simply make the mechanics of Slayer/Choppa like the old Pent up Rage (Choppa) without Tactic.....core.
Unfortunately, this was lost with the skill rework... now there's a 50% chance tactic...
For those who don't know what that was:
It basically gave you a buff that ensured you only used 33% rage with exhausting blows.
One use of your exhausting blows, has consumed one buff.
The buff could stack 3 times and you got one every 4 seconds.
Because a part of her utility is blocked behind the mechanics where it's either one or the other without tactic
the above would solve the problem
second I would change the rage mechanics so that exhausting blows get a 75% damage boost in red(maybe 100% without red Tactic) and not in yellow Jesus, whoever came up with the current nonsense, that's all
Translated with DeepL.com (free version)
Unfortunately, this was lost with the skill rework... now there's a 50% chance tactic...
For those who don't know what that was:
It basically gave you a buff that ensured you only used 33% rage with exhausting blows.
One use of your exhausting blows, has consumed one buff.
The buff could stack 3 times and you got one every 4 seconds.
Because a part of her utility is blocked behind the mechanics where it's either one or the other without tactic
the above would solve the problem
second I would change the rage mechanics so that exhausting blows get a 75% damage boost in red(maybe 100% without red Tactic) and not in yellow Jesus, whoever came up with the current nonsense, that's all
Translated with DeepL.com (free version)
- Toshutkidup
- Posts: 838
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Re: [Slayer] DPS Rework Wishlist
No thanks I don’t care about score boards or kill lists or kill counts or ratios. Keep the info.gersy wrote: Mon Oct 20, 2025 2:29 amToshutkidup wrote: Sun Oct 19, 2025 11:54 pmIn no way is Slayer now A or S tier in solo. But yes I know ur gonna say it's WB game play in WB.gersy wrote: Sun Oct 19, 2025 10:49 pm "Disclaimer this post was assisted by AI"
yeah, no. disregarded immediately sorry. slayer doesn't need 2 execute abilities lmao. these changes in general would just make the class immediately god tier, and it's already A or S tier depending on the content. most just haven't adapted or learned to play it after OP rampage was nerfed,
not in solo of course. I don't really know much about solo SL, as I am not a solo player. in SC groups, org city aoe party (especially here) and warbands it is def A or S tier depending. a lot of people are playing SL atm with great efficacy. i'm more than happy to link you plenty of 6/9/12/18/24 man end-of-night scoreboards where SL any mix of: top overall damage, top kill damage and 80-100 kills with 1-5 deaths routinely. if the class was so horrible, i don't think it would be able to perform in such a way.
simply put most SL players have a major skill issue. sometimes the truth hurts, but in this case that is exactly what it is. they never learned to play the class after 100% rampage was taken away and then they didn't adapt to the meta shifts. I watch many pug SL play as both their teammate and their enemy and I can clearly see so many mistakes. these types of players never drop rage, don't know how to spread ID properly, not using shatter limbs at the right time, will die without even using m1, never apply IHD, wrong builds, don't know how to fish for proper retri channels from behind or after enemy has used interrupts, etc. SL is not a forgiving class due to its career mechanic, so you cannot make so many blatant mistakes and hope to perform well.
I have a 80+ SL which I greatly enjoy playing. I ground out so hard on it that it nearly had 5/4 bis including triumphant ring at 78rr. part of the reason for that enjoyment comes from the amount of power SL has when played in the proper context and with good mates that you can rely on. it's a tremendous amount of fun to play in aoe situations where you are allowed to ramp, especially in a grindy city siege match where fights last 10-20+ minutes straight before a wipe.
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.
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