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Kotbs Arcing Swing suggestion and about 2h spec

Knight of the Blazing Sun, Bright Wizard, Witch Hunter, Warrior Priest
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Battlefield
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Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#141 » Fri May 16, 2025 8:33 am

Panzerkasper wrote: Thu May 15, 2025 6:20 pm
ShadowWar wrote: Thu May 15, 2025 2:06 pm I think it's pretty clear from all the conversations here that there is a significant area of lack for the KotBS class. We can all agree that it performs very well in one area (defensive spec), but is lacking in significant ways. This leads to non-dynamic play, and the ability to predict what you are up against, which leads to simple counters. The way to fix this is to make more of the other builds viable enough to where you won't know what you're facing when going up against an enemy.
I disagree.

The only thing the knight is really lacking is on his damage output. Everything else is fine.

And even that is questionable. While the Chosen itself can do more damage on its own, the knight is more designed to increase the dmg output of the whole group. In def and more so in his off spec. While also having the option of giving the whole group flat out 15% more heal, this tactic alone is super strong with the overtuned healing we have right now.

I find this whole discussion pretty ridiculous tbh. This game doesn't have mirrored classes and thus you are always better advised to play with the strenght of your faction instead of trying to counter the ones of your opponents.

Now almost half of all the Chosen are running around with Tzenntch's Reflection ability, especially those who play in groups or in WB.

I play for Order I constantly look at buffs

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Battlefield
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Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#142 » Fri May 16, 2025 8:49 am

vanbuinen77 wrote: Fri May 16, 2025 1:45 am Reflection only absorbs spell magic damage not melee magic abilities like ib gets.
Here we go again, go and test it ! Why does no one want to read what is already written on the previous pages

I already made a post before I even died in order to test this ability on WH their bullets do spirit damage and WH has spirit dot and it was absorbed while there was a buff of Tzenntch's Reflection on me.

I didn't have chaos tactic that gives absorb, I approached the matter carefully.

Tzenntch's Reflection woks like the Runic Shield and Runic Shield even absorb spirit damage from Chosen

Spirital, Corporeal, Elemental it's all magical damage and essentially magical abilities and it doesn't matter who does it
Last edited by Battlefield on Fri May 16, 2025 9:45 am, edited 1 time in total.

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Battlefield
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Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#143 » Fri May 16, 2025 9:42 am

tsyuryu wrote: Fri May 16, 2025 2:03 am give back "YOU WOT" to black ork thank you.
Make a separate topic and explain why

I also have Bork 70rr and I can say that it was obviously the decision of one of the developers and this ability existed in the game for only 2-3 years but I have nothing against "YOU WOT"

On the other hand, BO received an ability that gives a parry buff

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Sinisterror
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Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#144 » Fri May 16, 2025 3:28 pm

Battlefield wrote: Fri May 16, 2025 9:42 am
tsyuryu wrote: Fri May 16, 2025 2:03 am give back "YOU WOT" to black ork thank you.
Make a separate topic and explain why

I also have Bork 70rr and I can say that it was obviously the decision of one of the developers and this ability existed in the game for only 2-3 years but I have nothing against "YOU WOT"

On the other hand, BO received an ability that gives a parry buff
Its fine imo if there is some off topic talk that still relates to the actual topic. I originally was against blorc having You Wot?! and espesially against Grp cooldown Reducer. If grp CDR needs to exist it definetely doesnt belong to BG probably the strongest tank in the game, so Blorc is much better option. Id prefer neither but if blorcs get CDR to Waaagh skill without tactic needed and change tactic back to double WS buff! Remove 25% AA dmg from Waaagh if cdr is added.

Not in da face(single target 5s cd increaser) used to be brawler 9pts and THC 13pts and you could use it with shield which was best. RoR.builders - Black Orc This spec would then have Shield THC, Cd Increaser, 240ws buff, KD and 25% Crit dmg/20% Crit whilst being tanky and 1k Thc = The Classic Bruiser<3

Imo no one destro side shouldnt get grp cd reducer, except Choppa. Sorc Neverending agony tactic should stack with Choppa Cdr because obviously and it takes tactic = new baseline which stacks with everything, but make Lengthening Shadow increasing pos area to 30ft and increasing infernal wave to 80ft instead 99ft.

Choppa's should still get Furious Stompin with 24s cooldown on place of Gtdc which is removed. But at the same time magus/engi ae pull is back to original glory which means pulling people from keeps/wc's/forts/anywhere within range. This creates much more diversive and rewarding gameplay imo. Dying in mmo wich revolves around PvP is big part of the experience! its All of our fun depends on others dying=)

This is probably controversial take but it was possible with some addon to resurrect people in keeps/forts that you didnt have los on, so basically thru the floors/roofs. And everyone knew and used it and it was never removed so it was just part of normal gameplay that in hindsight made siege defenses worth it and possible. This also reduces the fear of dying because you can be ressed without healers compromised.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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