Gobtar wrote:th3gatekeeper wrote:Oh, and are there any 2h abilities KOTBS miss out on going SnB? There was "arcing swing" that requires a 2H that would be AWESOME but I think its lvl40? So doesnt seem like any specific 2h abilities we cant use at lvl 32....
And does anyone know if damaging auras procs the 5/5 devastator set bonus? Might make that even easier to keep up.
I feel like Myrmydia's Fury is a waste of time, You don't get AA when Channeling. Arcing Swing is at 40 so no wounds debuff till then, staggering Impact is alright. I don't believe damaging auras trigger procs.
@Tentonhammer: happy to continue this conversation with you in another thread sometime.
Yeah I have been arriving at that conclusion as well. I was thinking "1k dmg over 3 seconds" I can almost accomplish that same amount via Precision Strike and it cannot be "disrupted" and I dont have to stand still for 3 seconds. I dont use this ability a ton, only when a target is <25-30% and its a non tank target. Ill pop Taunt, use Myr and then finish with a Shining Blade to get as much burst as possible.
"AA" ? I dont get it while channeling, not sure what that is (call me a noob). Staggering seems like the only really good thing about the entire Conquest tree.
There really arent many other Mastery build options. Could go for Smashing and Vigi - but give up 10% crits on the Press Atk aura and forced to SnB. Or you can run double crit auras however need to stack block to proc the other 10% crit aura which typically means less Runefang = less damage you can do and if you or your target arent attacked you wont block = wont crit and I dont think it can refresh itself either so its not 100% uptime at all. Also on most classes (with BW as exception) crit actually isnt all that amazing. For KOTBS its a 50% damage boost (crits are) which is the equiv of about 4 STR from a DPS perspective. Now its move valuable than that because its all burst damage but still, if you have the choice between say 40 STR or 2% crit, that 40 STR is FAR more valuable.
So Im not a huge fan of Dirty tricks, But I do like Smashing as it prones, or could always go Heaven's Fury but then your giving up crit altogether.
I personally like the Path of Conquest as you get the 10% crit on Press, you have the option to run To Glory, and Staggering seems pretty solid when focusing a target (if its additive and seems to be) that will really help burst someone down.
Im still debating the SnB vs 2H question though. Is ~6% block + 10% from Shield Rush worth the loss of damage, or vice versa? And then there is this "pass through" stat that seems to come with 2H that seems to indicate opponents have ~10% less chance to defend against a 2H?