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Witch Hunter improvements

Knight of the Blazing Sun, Bright Wizard, Witch Hunter, Warrior Priest
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Faef
Posts: 88

Re: Witch Hunter improvements

Post#51 » Tue Jul 25, 2017 4:38 pm

Sulorie wrote:
Faef wrote:Cast time would need to be reduced as well otherwise you would never be able to activate it, unless it's uninterruptable.
It is already easier to re-stealth during a fight than on live. The setback on stealth is almost negligible.
Firstly, I would disagree, in big fights, it gets interrupted quite easily, sometimes punt + flee + ap pot will get you the distance but I don't think that's a reasonable course of action for someone to be viable, but that's before you even consider stealth will most likely still be on cool down.

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