Amdus wrote: ↑Thu Feb 17, 2022 1:13 pm
What you're asking for is unrealistic from a balance perspective. Buffing Kotbs would mean buffing chosen aswell, then you would complain that chosen is still more powerful because both classes have a different damage source despite being almost identical.
At this very moment KotBS is the best tank in the game while Chosen is the best solo roamer tank. Only reason being that chosen has spiritual damage and kotbs is mostly physical with some elemental here and there. Despite your tunnel vision belief, KotBS has more damage than chosen in certain situations where you need physical damage and it also has the key tactic which is a detaunt immunity. KotBS has the potential to be a great offensive tank, but it falls apart when players like you want to have it all without giving up anything. As another member pointed out, there are ways to have decent damage as kotbs but you just don't listen and go full monologue on each post.
In all honesty this looks like the classic order weekly whine thread, which is very hypocritical because as always, order classes are better than destro ones. It's just that you have grow accustomed to it and you want more and more. KotBS needs a nerf in utility because it's overperforming, or Chosen needs a buff to be on pair. But if the latter was the case it would cause a tantrum storm from people like you, despite being something necessary. Stay focused with tactic is ridiculously OP in combination with runnies and WP, yet you also want to do the most damage of all tanks. I don't know how you can't see this by yourself, even after 14 pages and multiple posts of people trying to reason with you, you can't see it. It will never cease to amaze me the mentality of some order players.
Posts like yours are unfortunately also heavily biased, sure there is Order bias but your post and post like yours are clearly equally or sadly more destruction biased and only distort the thread with toxic patronizing arguments, + they do not take nearly everything into consideration and exaggerate points. Just claiming ''Knight is the best tank in the game'' does nothing to address the fact that offensively, Knight is lackluster (no a few dots/reflect in solo roaming won't change this fact, the topic goes beyond solo roaming)
In the only context a Knight is indeed the best tank is as Warband tank in orvr (SnB) due to utility/auras. In Smaller scale (6 man/scenario) BG is considered the best tank and as already pointed out Chosen is the best in a solo roam context(less important from a balance point of view). But this isn't even about ''best tank'' but why Knight dps is lackuster,
let's stay on topic.!
As this is a Knight thread and not a Chosen thread , let's be specific about a few things. The left tree dps -conqueror is clearly underperforming in comparison to all other tanks when in comes to damage output(not just compared to destro tanks, insert IB/SM so no faction bias indeed) . It has too poor dps performance for an offensive tree and that's also a fact, specifics being lack of a strong attack and support tactics for abilities(i.e suck channel attack/myrmidas fury , de-taunt tactic feels wasted when dps isn't there anyway).
The main issue with the knight( as you pointed out) is that the utility is considered to be over the top, thus it has been overnerfed offensively to try and balance it out. The problem is that this is a poor balancing approach and won't leave Knight players satisfied (Indeed who can blame them, have a ''no dps '' tank is boring when you commit to a character grind for so long and then stuck as utility tool for others ). I wrote this isn't a ''Chosen'' thread but for this reason you won't hear Chosens complain, because whilst their utility ''may'' be a bit worse it offers a complete package, decent in all roles and purposes.
So the +15% healing is considered overpowered , fine nerf/change (I honestly don't think many knights would mind, if they had better overall balance in different roles like a Chosen) but don't use it as an excuse for justifying the poor dps tree of the Knight. These things need to be looked at specifically and not in a generalizing manner, or the point is missed completely(i.e arguments about ''best tank'' are useless)
The other issue i can see is with Runefang, it gives weaponskill thus it naturally supports the left tree conqueror, but is placed high in the right (utility + elemental tree), makes no sense. There is a logical solution here, swap this and efficient swing location, or better yet put focused mending higher up in the right tree( less accessible for ''dps' knights'' ) and then efficient swing lower in the right tree ( that would mirror the placement of the same BG tactic):