Why do you think this is a good proposal? Maybe I misunderstand it, but for me this idea of grunbag would mean we will get rid of the mechanic (which at the moment still has some limited use) and would have a more boring playstyle.Starx wrote: ↑Fri Oct 30, 2020 7:45 amThere is so much you can do to AM/Shaman from a mechanic standpoint and also giving then new buffs/abilities and even introducing new mechanics into the game. I look up at the top banner and see "Alpha Phase" but that just seems to be something convenient to point to for the staff. Az was the last person doing actual alpha changes/experimental stuff to classes years ago, and while a lot of the ideas turned out to be bad at least it was keeping things fresh and there was a sense of things moving forward. There are a lot of classes that need love and really who knows if they will ever get any. We pretty much know whats gonna come out 3 years from now as much as we know whats coming out next week. The whole SW rework and SH being sidelined also kinda made me lose a lot of hope as well and I dont even play those classes.zenzo wrote: ↑Thu Oct 29, 2020 12:12 pmI understand your frustration, and I know it was already discussed, though it's a long time I haven't seen a list of proposal to make things better for AM heal. If you have any ideas, feel free to share.Starx wrote: ↑Thu Oct 29, 2020 12:07 pm The problem with AM is everything has a long cast time, we dont have good on the move healing and we only have 1 oh **** button. That and our buffs are inexcusably dogshit compared to the other two healer, runepriest/zealot being probably the most OP classes in the game in terms of the disgusting amount of non raw healing utility they bring to a group.
AM is the #1 priority target in any engagement as well, insta res is extremely powerful tool for warbands. So pair that with the above and you have a recipe for disaster. AM has place in 24 man, but its not because they are good raw healers. Insta res, puddle, drain, strip, penis pump, 24man taps. Just dont put AM's in a group that needs a lot of healing, idk how many monkey brained WB leaders put me in double slayer groups.
It's been explained much better than what I **** out above many times by better AM's than me but nothing seems to happen besides WL and SW tweaks and the curveball nerfs to meme specs that are only good in pug scenarios.
There was a VERY well thought out post by a staff member for AM/Shaman mechanics that I cant seem to remember who exactly. But I don't think they are still around, and without someone on the staff to champion a class I don't really think anything will get done.
Edit: found it viewtopic.php?t=31862
About the proposed change to apothesis: I really don't want a buff to this tactic. At the moment AM has a few tactics that are more or less on par (apothesis is one of them). Merging apothesis with ishas encouragement would make this tactic mandatory and reduce diversity for the class.
What I would like to see is a disrupt strikethrough gain for each tranquility point to make the CC of AM more reliable. I don't think it would affect dps AM that much, but if majority think it does, you could also give the bonus only at 5 tranquility points.