[armor penetration]

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Farrul
Posts: 583

Re: [armor penetration]

Post#11 » Sat Apr 19, 2025 11:42 am

leftayparxoun wrote: Sat Apr 19, 2025 10:33 am
Florian90210 wrote: Sat Apr 19, 2025 9:35 am Ranged dps on other hand less likely to be challenged and magic damage defences have cap of 50%.
When buffed by their teammates (KOTBS/Chosen auras, Shaman/AM resist bufff) they reach around 780 Resists.

The ~24% value for non-physical mitigation is still true against all enemies while the physical mitigation should be lower if the targets hit are not at BIS.
This isn't true for all. only during ideal circumstances.

If we disregard all those solo players, pug players. If we only consider waband/groups with access to resistance buffs, then the average lvl 20-40 toon is looking at 200-280 ish resistance from gear, give them knight/chosen arua and that becomes average number 600, once debuffed it would leave them with approximately 18% mitigation left. In the case of AM buff their mitigation is 10-11%.

Hence, magic penetration is realistically way more efficient since not everyone is high end gear with group buffs. This is why sorcs delete players in split seconds unless they're guarded / or healed/ try hard pots etc.

@OP, i don't detect any difference in regards to mitigation or damage taken, damage is high as it always has been. The thing that justifies it is the fact that each battle would be sleep inducing due to how overpowered healing is in MMO games, thus high damage is an unfortunate requirement to balance healing out.

That's one of many reasons Mmo's declined as genre and Arpgs & hack n slash (fast combat, no healers) took over the gaming market.

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Detrytus
Posts: 25

Re: [armor penetration]

Post#12 » Sat Apr 19, 2025 12:06 pm

Image

some data kotbs 7 triumphant , 105% armor pen reduction 920 toughness, 10% less crit dmg liniment, and full hardy concesion spec from renown

it shows more ap reduction than you posted
Last edited by Detrytus on Sat Apr 19, 2025 12:13 pm, edited 1 time in total.
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Sever1n
Posts: 324

Re: [armor penetration]

Post#13 » Sat Apr 19, 2025 12:10 pm

After disrupt patch sorks in very bad spot. Tnx to random casino mech now u will want scream when some nude slay or lions pets will double disrupt your wop, or when u roll 4 disrupts in row on some heal. Basically heals and tank near untouchable now for them, and if combo disrupted all that time stomp supposed to nuke does nothing. In aoe they deal near or less choppa dmg, but they wear cloth, have 7-8k hp, and actively kill themselves, so i dont even know why u should play one rigth now. I saw class have some problems, especially tactics and trees, but now it just one big ruin from my perspective. Literally no reason make sork if you can spam lileaths with 1.4 crits on way more defended SW, etc. I dont like this casino defences change, now staking striketrough is in very weird spot, old system was working perfectly. So in addition to uselles phys 2h tanks, we have useless mages now. And they was working perfectly pre ws/disrupt change. I like how devs work on heals, kinda with tanks, but this change of base stat mech was very weird and unnecessary, all was pretty ok with old one. Maybe they will change something in dps patch, but after i will get bis on sork im not gonna playing her for sure, till situation will change. From all my dps classes sork was most dissapointing expirience.
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leftayparxoun
Posts: 286

Re: [armor penetration]

Post#14 » Sat Apr 19, 2025 12:14 pm

Farrul wrote: Sat Apr 19, 2025 11:42 am If we only consider waband/groups with access to resistance buffs, then the average lvl 20-40 toon is looking at 200-280 ish resistance from gear, give them knight/chosen arua and that becomes average number 600, once debuffed it would leave them with approximately 18% mitigation left. In the case of AM buff their mitigation is 10-11%.

Hence, magic penetration is realistically way more efficient since not everyone is high end gear with group buffs. This is why sorcs delete players in split seconds unless they're guarded / or healed/ try hard pots etc.

Bolster works on resistances. The character pannel is just bugged and does not show it (https://bugs.returnofreckoning.com/view.php?id=23987).

A character at level 26 on Mayhem with an average Resistance of 250 (I checked) will have it bolstered to 414.

A character at level 36 on Ruin with an average Resistance of 370 (I also checked) will have it bolstered to 410.

The only case where you'll find someone under 350 Resists is if they are not keeping up with their gear.
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Pesteavino
Posts: 61

Re: [armor penetration]

Post#15 » Sat Apr 19, 2025 1:24 pm

I play WE RR 71 with max posible crit 1007 str, if a healer de taunts me Its almost imposible to kill him, they only stay stationary and heal themselves .

This should not be normal.


In other hand my chopa rr80 2H spec, full dps, cant do a 2k crit even against BW and SW.

Farrul
Posts: 583

Re: [armor penetration]

Post#16 » Sat Apr 19, 2025 1:35 pm

leftayparxoun wrote: Sat Apr 19, 2025 12:14 pmBolster works on resistances. The character pannel is just bugged and does not show it
Thanks for letting me know, i haven't done a low lvl bolstered toon in a long but just checked my one lvl 29 in duelist gear and it went up to 350ish with the green renown reistance parts appropriate for the lvl.
Sever1n wrote: Sat Apr 19, 2025 12:10 pm After disrupt patch sorks in very bad spot. Tnx to random casino mech now u will want scream when some nude slay or lions pets will double disrupt your wop, or when u roll 4 disrupts in row on some heal. Basically heals and tank near untouchable now for them, and if combo disrupted all that time stomp supposed to nuke does nothing. In aoe they deal near or less choppa dmg, but they wear cloth, have 7-8k hp, and actively kill themselves, so i dont even know why u should play one rigth now. I saw class have some problems, especially tactics and trees, but now it just one big ruin from my perspective. Literally no reason make sork if you can spam lileaths with 1.4 crits on way more defended SW, etc. I dont like this casino defences change, now staking striketrough is in very weird spot, old system was working perfectly. So in addition to uselles phys 2h tanks, we have useless mages now. And they was working perfectly pre ws/disrupt change. I like how devs work on heals, kinda with tanks, but this change of base stat mech was very weird and unnecessary, all was pretty ok with old one. Maybe they will change something in dps patch, but after i will get bis on sork im not gonna playing her for sure, till situation will change. From all my dps classes sork was most dissapointing expirience.
The problem is that we had a ranged meta before this disrupt/dodge change, there was literally no defence vs ranged attacks outside of Hold the Line since strikethrough was insane. Now investing into deft defender etc makes sense at least.

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vanbuinen77
Posts: 297

Re: [armor penetration]

Post#17 » Sat Apr 19, 2025 2:09 pm

Wp/dok also have a armor debuff.

Regardless even wls are dealing around 250 damage on a properly build tank.
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leftayparxoun
Posts: 286

Re: [armor penetration]

Post#18 » Sat Apr 19, 2025 2:41 pm

Detrytus wrote: Sat Apr 19, 2025 12:06 pm Image

some data kotbs 7 triumphant , 105% armor pen reduction 920 toughness, 10% less crit dmg liniment, and full hardy concesion spec from renown

it shows more ap reduction than you posted

The mitigation shown in the combat log and in the addon includes the mitigation from Toughness too.

To give an example (with made up numbers):
If your 920 TOU would decrease the damage (before armor) by 35% and if your armor would result in 25% physical mitigation, then your total mitigation would be:

1 - (1 - 0.35)*(1 - 0.25) = 1 - 0.49 = 51%

In general Slayers have around 70% arpen at BIS. The Slayer in the tests lacks 4pc Tri so we can expect around 63% arpen for them.
With your 105% armor and 2% redarpen from your Sword, your physical mitigation against them (not total mitigation) would be:
105 * (1 - 0.63 + 0.02) = 41%

You can use my damage calculator inputting both players stats and see what it shows. It also breaks it down in physical mitigation from armor and in actual (combined) mitigation.
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide


"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
The Antigone of Sophocles

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