Ruin Priest
Ruin Priest
I have a rr77 RP and just finally logged in after the changes. Conduits cost ap and less range is not something that feels good compared to the way it was. Great you made dps viable and now we will have less healers. Cool. And will take far more work to compete with WP heals. Well done I guess.
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK
Destro: 82 Sham / 80 Zealot/ 80 DoK
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Re: Ruin Priest
Imo the new perks are not bad but the cost is much higher micromanagement which for me is not fun. Before even start you got constant marks/runs recast after each load, now you need to manage your rituals so less time for pre hots, xgroup heals and so on.
That kind of gameplay give more options group wise but imo is not fun so i dont play my rr86 zealot, neither my rr85 rp
That kind of gameplay give more options group wise but imo is not fun so i dont play my rr86 zealot, neither my rr85 rp
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Ruin Priest
I have a completely different feeling.
My healing is better, I do more protection.
The shorter CD and duration is an advantage rather than a disadvantage.
Zealot is excellent.
The only thing to improve is RP Master Rune of Stability. I am considering whether to buy it.
It should be a cleanse every few sec or give snare immunity for the first slowdown.
My healing is better, I do more protection.
The shorter CD and duration is an advantage rather than a disadvantage.
Zealot is excellent.
The only thing to improve is RP Master Rune of Stability. I am considering whether to buy it.
It should be a cleanse every few sec or give snare immunity for the first slowdown.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Re: Ruin Priest
Sorry that you feel that way. The new changes reflect the devs' philosophy that healers should have a more active play style compared to the previous version of runes.
In static defense play (e.g., holding a bo, keep, fort), your master rune heals got buffed and are better than zealot rituals. Your runes never end as long as you are within 150 ft and they now scale with your healing bonus. The small ap drain is negligible if you run decent healing gear, which comes with ap per second.
Your healing and utility actually got better for wb and small scale play too, but you will have to stay a bit closer to your allies. Having good positioning, situational awareness of the battlefield, and communications with your teammates (e.g., being on discord and knowing when to cast certain runes) have become even more important to succeeding on the battlefield as a rune priest. Happy to log on my order alt and talk you through these concepts in depth if it helps.
In static defense play (e.g., holding a bo, keep, fort), your master rune heals got buffed and are better than zealot rituals. Your runes never end as long as you are within 150 ft and they now scale with your healing bonus. The small ap drain is negligible if you run decent healing gear, which comes with ap per second.
Your healing and utility actually got better for wb and small scale play too, but you will have to stay a bit closer to your allies. Having good positioning, situational awareness of the battlefield, and communications with your teammates (e.g., being on discord and knowing when to cast certain runes) have become even more important to succeeding on the battlefield as a rune priest. Happy to log on my order alt and talk you through these concepts in depth if it helps.
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