Vigilance really makes up for lack of defensive abilities/tactics. Mathematically, 50% damage reduction from all sources is equivalent to +50% un-flankable block. It's the single most powerful defensive ability in the game. It also stacks with damage reduction for renown points. You can go even further and take laurels of victory though its not necessary, there's more than enough survivability already.Hakker wrote: ↑Sun Jun 01, 2025 7:30 amThe Knight of the Blazing Sun is the best group buffing tank. In ORVR (outside of keep and fortress battles), he's the best tank overall because tanks generally receive less focus compared to other classes. However, in keep defense and offense, he’s among the worst. His Vigilance ability alone doesn’t justify his tankiness—it’s simply a good panic button, nothing more.
Would you like to discuss his other abilities besides Vigilance?
Shield Rush: With full Sovereign gear, this ability is useless because it provides 0% block.
Coordination Tactic: Again, on full Sovereign gear, this only grants you 10% parry.
Focused Mending: This gives +15% healing, which is great, but other tanks generally have similar bonuses.
Perseverance: It’s a good AP regeneration ability, but it only provides an armor buff that lasts 10 seconds on a 30-second cooldown.
Gilded Shield: This offers 15% disrupt. It’s not bad, but it isn’t outstanding either.
So, if you have two tanks in your group, you’d ideally place your Ironbreaker or Swordmaster in the frontline, and the Knight of the Blazing Sun further back so he can share his buffs with the other players.
Gilded shield is pretty good too. 15% disrupt is a hefty boost as far as avoidance tactics go, only BG has a better disrupt tactic, which requires speccing and keeping the hate high. Kotbs disrupt is core, slot and forget. On the order side, I don't think any class but kotbs has +15% disrupt. Together with this tactic, deft defend and hold the line, kotbs can get disrupt to 80%+ and ignore most of magical damage, which is the main source of damage in keeps.
Overall, kotbs is nearly immortal (unless morale bombed) for at least 20 seconds during keep assaults, which is plenty of time for a push to fail or succeed.