Im generally against awarding renown for doing PvE, but purely from a theory / philosphy point of view.
However, with the way this game is designed, I know how much it can hurt a player if they do pretty much any amount of PvE - both because their renown rank falls too far behind, and the reduced experience which makes it even worse when u hit T4.
So, potential solutions I can think of:
1) A pocket item that stops all experience earned from PvE.
I think LotRO has an item like this to stop you overleveling content. Just allow players to turn off PvE XP so that they can experience whatever PvE they want without leveling up. This way, they could go grind out PQs to get gear without leveling up, spend some time grinding crafting mats without leveling etc. Essentially, fulfilling the OPs question: how to experience PvE whilst leveling.
2) Reduced XP from Scenarios
If you do nothing but level up through scenarios, your renown rank will never be higher than your career rank. That means any PvE makes the situation worse, and if you wanna hit 35/39 or 40/45, you have to do some RvR.
Give players some way to reduce SC XP. I would like to see the instructors scrolls apply to SC XP. This way you could do some PvE, and still have a way to catch up via SCs.
3) Renown from Quests
IF you're gonna go this way, I would keep the number of quests quite limited so it's easier to control. In particular, I'd probably attached the renown to epic quests and treat them like a "booster". If there was a way to limit the renown, e.g. don't reward renown to players over rr50? That could be good. I would still like those quests to include some PvP, even if it's just a single step that says "kill X players".
An option to experience PvE while leveling
Re: An option to experience PvE while leveling
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Re: An option to experience PvE while leveling
Love the first idea. prevents twinking even though it was fun. it did ruin the experience for newer players. (shoutout to the shaman player who tortured t1 for like 2 years twinked out).anstalt wrote: ↑Sat May 31, 2025 11:06 pm Im generally against awarding renown for doing PvE, but purely from a theory / philosphy point of view.
However, with the way this game is designed, I know how much it can hurt a player if they do pretty much any amount of PvE - both because their renown rank falls too far behind, and the reduced experience which makes it even worse when u hit T4.
So, potential solutions I can think of:
1) A pocket item that stops all experience earned from PvE.
I think LotRO has an item like this to stop you overleveling content. Just allow players to turn off PvE XP so that they can experience whatever PvE they want without leveling up. This way, they could go grind out PQs to get gear without leveling up, spend some time grinding crafting mats without leveling etc. Essentially, fulfilling the OPs question: how to experience PvE whilst leveling.
2) Reduced XP from Scenarios
If you do nothing but level up through scenarios, your renown rank will never be higher than your career rank. That means any PvE makes the situation worse, and if you wanna hit 35/39 or 40/45, you have to do some RvR.
Give players some way to reduce SC XP. I would like to see the instructors scrolls apply to SC XP. This way you could do some PvE, and still have a way to catch up via SCs.
3) Renown from Quests
IF you're gonna go this way, I would keep the number of quests quite limited so it's easier to control. In particular, I'd probably attached the renown to epic quests and treat them like a "booster". If there was a way to limit the renown, e.g. don't reward renown to players over rr50? That could be good. I would still like those quests to include some PvP, even if it's just a single step that says "kill X players".
second idea i cooould get behind, but i kinda liked the icnreased pace. around 37 on my latest alt i just spammed SCs since it was the best xp per hour for my tank(couldnt grind PQs effectively). so this idea probably shouldnt happen.
third idea...... the way i would go about it is more of a catchup quest. similar to the second part of the beastlord quest series.
rather then granting RP instead set RR to specific checkpoints(for clarity it cannot decrease your RR, only increase).
Something like
Step 1: Kill X amount of players
Reward: RR10
Step 2: Capture X BOs, Turn in X Boxes
Reward: RR20
Step 3: Participate in X Keep Defense(s), Participate in X Keep Offense(s)
Reward: RR30
Step 4: Participate in 1 Fort Defense or Offense
Reward RR40 + Annihilator Gear(im just throwing in the gear set because i hate the fact no one wears this because PVE sets).
there can be multiple quest inbetween each step. this way the player both learns the game, has to still interact with PVP in some way but its not a massive investment as starting from no/low RR because PVE.
Spoiler:
I X-Realm to the losing team to make them lose harder.
Re: An option to experience PvE while leveling
I want you to know that I think that your arguments are very valid and understandable, but please don't make this so personal.
You'd be surprised how few toons I have and about the way I play this game. I have no intention of manipulating the crowd to get a few changes that suit my playstyle. In fact, I probably wouldn't profit at all from those changes because I'm one of the few guys who have a lot of fun playing almost exclusively one character and don't intend to change this any time soon.
A perfect playtime for me is playing with my best friend and duo roam for hours, doing some SCs and stuff. Also, I don't play for the rewards, because I have everything (except those damn annulus rings). I play for the fun. So again, please don't think that I'm yearning for an easy way to gear my uncountable toons.
I really only thought that there would be a way to merge everything together and let new (and old) players have a better time playing this game.
Last edited by Stimpz on Sun Jun 01, 2025 2:57 pm, edited 1 time in total.
Re: An option to experience PvE while leveling
No it isn't. WoW is the most successful MMO of all time and is still thriving with a large and dedicated player base to this day. This is a fan-developed remake of a long-dead game that was only live for a few years before it died due to the lack of players.
This game isn't WoW, nor should it try to be, but it can learn from what WoW did right and what AoR did wrong. One of the (many) things AoR did wrong was not properly integrating PvE as a viable way to play the game, despite how much time and effort they put into it with all the lairs, PQs, ToK etc. By adding renown to quests (with a cap at 40), it gives players options to play the content they may enjoy outside of PvP. Realistically, most players will choose a hybrid approach of PvP and PvE while they level, with a few that play one portion of the content exclusively, which is fine. It's also worth remembering that the cap of 40rr is very low, players will still need to earn renown through PvP if they want to progress beyond that point.
Another thing to consider is that the RoR PvE team are absolutely killing it with their content, with frequent (for RoR) communication, content updates, roadmaps, reworks etc. There's generally nothing but good vibes from the PvE team, which makes people want to engage in their content. Compare that to the PvP sides of things, where even small changes can take years and are often met with a negative response. The PvE side of things is keeping the positivity train rolling mostly on its own. But the same problem from live of PvE being a hindrance to character progression dampens the positivity, making players feel they can't engage in new content they may want to try out. The tier 3 PvE rework has just been completed. How many players are going to play it? How many more would if the quests gave a small amount of renown? How many of the players who quit when they leave Tier 1 would stick around if they had an alternate leveling path at 16+?
RvR and scenarios needing attention is true, but it doesn't mean that the OP's idea isn't a good one.
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Re: An option to experience PvE while leveling
idk im coming back to this game again to get away from this sort of thing lol. the pve - pvp treadmill is in every other game besides this one I just wanna pvp
Re: An option to experience PvE while leveling
My last idea for this topic is if direct renown for quests is too much, that they give you some sort of token that is needed for a repeatable quest.
That quest could then give you, in combination with some of those tokens and PvP kills, renown.
Like a quest gives you 2 tokens, and the repeatable quest needs 10 tokens and 10 PvP kills. The pros are that you can smoothly quest and still have something visible that is viable for your character's progress and still need PvP to do so.
Also, a cap like 40/40 wouldn't be needed because this way even old players could quest and have a little something extra to do for PvP.
The negative is, like with all repeatable quests, that you need to go back to a specific location to turn it in. This is, like everybody knows, really unsmooth and gives you the feeling of missing out on something when you're in the lakes or SCs and don't turn your quest in every time it's done. To work against this, the repeatable quest could have much higher requirements, like 50 tokens/50 kills or 100 tokens/100 kills but then both the questing and the PvP kills could feel very grindy.
Maybe someone else has an idea for the dilemma of turning in repeatable quests.
That quest could then give you, in combination with some of those tokens and PvP kills, renown.
Like a quest gives you 2 tokens, and the repeatable quest needs 10 tokens and 10 PvP kills. The pros are that you can smoothly quest and still have something visible that is viable for your character's progress and still need PvP to do so.
Also, a cap like 40/40 wouldn't be needed because this way even old players could quest and have a little something extra to do for PvP.
The negative is, like with all repeatable quests, that you need to go back to a specific location to turn it in. This is, like everybody knows, really unsmooth and gives you the feeling of missing out on something when you're in the lakes or SCs and don't turn your quest in every time it's done. To work against this, the repeatable quest could have much higher requirements, like 50 tokens/50 kills or 100 tokens/100 kills but then both the questing and the PvP kills could feel very grindy.
Maybe someone else has an idea for the dilemma of turning in repeatable quests.
- BluIzLucky
- Posts: 776
Re: An option to experience PvE while leveling
No need to complicate things.
Your initial idea was good and liked by most except for a few that gave some really weak and exaggerated arguments against it.
Your initial idea was good and liked by most except for a few that gave some really weak and exaggerated arguments against it.
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Re: An option to experience PvE while leveling
Support. Initial idea is better than what is proposed further. I didnt quite get this tbh:BluIzLucky wrote: ↑Wed Jun 04, 2025 10:51 am No need to complicate things.
Your initial idea was good and liked by most except for a few that gave some really weak and exaggerated arguments against it.
What would be most fitting way of clarification for idea? Here is a basic provided already:
Spoiler:
i cant believe there are technical issues for a quest to provide literally any kind of gains, copy/paste a piece of code for XP and change operator into RR. Literally any values you guys will pick will do but 2,6% of XP gain sounds ok for a start, can be adjusted any moment you would wish to do so. Skills of devs team are high af so cant see an issue for implementing a rule that will check if RR on char is 40 or higher and then just disable RR gain from a quest. Thats literally copy/paste same system of XP.true way to do it
Combat rank and difference in it between NPC and player, with a current system of XP gain while being in party with lower/higher CR along with maps&mobs designs will balance everything out already. So you wont be able to speed level nor CR nor RR. A cap of RR 40 will also balance out anykind of possible abuses.
Amount of time needed to PvE will make it least effective path for boosting by high levels either, system in check that prohibits to spend RR points is already there too.
Thats just it. Genious is simple
Or is the issue lay in manually/automatically changing database and putting RR gains into each quest as 2,6%? This is what you ask us to provide or i missunderstand your post?
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