Sinisterror wrote: ↑Tue Jun 17, 2025 7:30 am
Furious Stomping is literally copy paste skill of Devour Essence, except Fs is hitting 24 people instead of 4 people and doesnt heal ofc. If De Would hit 24 people, everyone would be complaining about dps doks. If people are not grasping this im yet again blaming 24 ae cap which doesnt make any sense. Return it to 9aoe cap again pls.
If Whirling Axe Didnt have 25% armour pene, buffed to 360 degrees(lol) instead of 180degrees and hitting 24 people no one would complain about it. Healers grp healing/grp cleansing does it to 6 people in 1 use. If you change grp heal to heal everyone in warband so 24 instead of 6 then 24 cap would make sense, i mean not really but you probably understand my point.
Yeah, surely i got your point as you explained yourself numerous times on a matter

True about DE, true about WA (would also add the amount of hits and procs it produces), what i'd love to comment and discuss further is your ideologically correct point about caps and healing.
I strongly believe that cap of either 9 or 24
ALONE is unsignificant. Problem and main issue is that it neither balanced for 9 nor for 24. If next day cap is changed into 9
WITHOUT other adjustments result would be terrible. May i remind that has been
EXACTLY such experiment already during an event for farming rings - if you dont recall how awful it was, how much whine there has been you can look up on forums (iirc it was previous year) or let me know i may find it for you.
So, the main points are (or should be imo) actually the following things:
- there are no tools to fight blobs if you are not a blob yourself (e.g. back then T3 was cap there has been really awesome aoe cannon experiment, everything more than 24 would be annihilated on sight

but back then many didnt like it, i believe that previous knowledge could be used and adjusted for nowdays problems);
- there are no design plan for abilities performance nor for 9 cap nor for 24 cap (there is no logical ruleset or theory model of how fights should look like on a scale of 200/300 vs 200/300 and thus abilities are more or less reviewed on much smaller scale of up from 6v6 mostly, alot of stuff is done "as-is" to keep it balanced for 6v6, while majority of players activity in this game is actually blob vs blob of 200 vs 200);
- healing caps is not accounted nor for 9 cap nor for 24.
Those above are the balance tasks that need to be carefully, qualifiedly discussed, reviewed, tested out and redone. Or, the other approach is a complete oRvR design/mechanic revamp, which i believe is way more difficult to do and way more time demanding (not even mentioning that to each his own, it will always, inevitably turn away half of current population no matter what you do and how cool new design gonna be).
Farrul wrote: ↑Tue Jun 17, 2025 7:38 am
Yes, i believe if the devs did balance with a different mindset, everything would feel fun/empowered and we wouldn't complain so much about the classes at all, since everyone is havin a good time. Except for a few outliers in the past i believe the classes overall felt much better 3-4 years ago in this regard.
I agree Whirling Axe and Furious Stomping are good examples of abilities making the game less fun. Imho this AOE spam, makes the game less interesting, hence why i was vocal about the WP dps change, this is a good example of a class/spec design being a lot more interesting before the rework.
Yeah, nice mention, WP/DoK dps change goes into same bin. Sure, they perform now much better (just like Choppa with FS or WL with WA), but gameplay itself is just... snb kotbs alike!