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Why the GCD Change?

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Stimpz
Posts: 96

Re: Why the GCD Change?

Post#11 » Sat Jun 21, 2025 10:42 am

saiho wrote: Sat Jun 21, 2025 10:26 am
Stimpz wrote: Sat Jun 21, 2025 10:19 am viewtopic.php?p=511684#p511684
This is similar to what Ive heard from other players, but I also heard that a lot of the things they were working on with the 1.5 Second system got scrapped, just leaving us with a 1.5 system that still worked with the 1.1, also that posts likes to repeatedly state NPC Damage and Bosses etc Im not sure why they have such a freakish obsession with PvE in this game when it was never designed for PvE.& Claiming that these changes will lead to faster turn arounds yet we barely get updates as is, and especially not large ones or game changing ones outside of another PvE Dungeon. Youre lucky to see actual meaningful changes once every few months at most, and extremely miniscule repeated ones before that

It just seems like they made the 1.5 Change too early before they actually changed the things around it and systems so now 1.5 just feels bad and its been that way for years. If anything the 1.5 Change broke far more than it fixed with balancing etc, while stating that the reason for it was for ease of balancing. Seems like not a single person in that post agrees with the changes they made or liked it either, so with getting so much backlash back then 3 years why did they choose to stand their ground? They spent nearly a decade with the 1.1 System then make a 1.5 System with no changes to accommodate it, so now we are left with this sluggish **** system. Seems like theres no actual technical problem, just laziness
I don't know, but I personally think it's a reasonable explanation. Especially the last part.

Also, I think they made the change not too early but too late. People with low ping got so used to the 1.1 GCD that they now can't get over it. As they stated, AoR had a 1.5 GCD (but I can't remember it of my own), but what I remember is the day they introduced the change back to 1.5 GCD, and it felt a bit clunky, but after 3 days or so I got used to it.

It is only my personal (and maybe unpopular) opinion, but the GCD change is not as bad as people claim it to be. It didn't change from an action shooter to a game of chess, like some people try to picture it.

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saiho
Posts: 55

Re: Why the GCD Change?

Post#12 » Sat Jun 21, 2025 10:47 am

Stimpz wrote: Sat Jun 21, 2025 10:42 am
saiho wrote: Sat Jun 21, 2025 10:26 am
Stimpz wrote: Sat Jun 21, 2025 10:19 am viewtopic.php?p=511684#p511684
This is similar to what Ive heard from other players, but I also heard that a lot of the things they were working on with the 1.5 Second system got scrapped, just leaving us with a 1.5 system that still worked with the 1.1, also that posts likes to repeatedly state NPC Damage and Bosses etc Im not sure why they have such a freakish obsession with PvE in this game when it was never designed for PvE.& Claiming that these changes will lead to faster turn arounds yet we barely get updates as is, and especially not large ones or game changing ones outside of another PvE Dungeon. Youre lucky to see actual meaningful changes once every few months at most, and extremely miniscule repeated ones before that

It just seems like they made the 1.5 Change too early before they actually changed the things around it and systems so now 1.5 just feels bad and its been that way for years. If anything the 1.5 Change broke far more than it fixed with balancing etc, while stating that the reason for it was for ease of balancing. Seems like not a single person in that post agrees with the changes they made or liked it either, so with getting so much backlash back then 3 years why did they choose to stand their ground? They spent nearly a decade with the 1.1 System then make a 1.5 System with no changes to accommodate it, so now we are left with this sluggish **** system. Seems like theres no actual technical problem, just laziness
I don't know, but I personally think it's a reasonable explanation. Especially the last part.

Also, I think they made the change not too early but too late. People with low ping got so used to the 1.1 GCD that they now can't get over it. As they stated, AoR had a 1.5 GCD (but I can't remember it of my own), but what I remember is the day they introduced the change back to 1.5 GCD, and it felt a bit clunky, but after 3 days or so I got used to it.

It is only my personal (and maybe unpopular) opinion, but the GCD change is not as bad as people claim it to be. It didn't change from an action shooter to a game of chess, like some people try to picture it.

Well for me its the culmination of a lot of it, not only the GCD Change itself, but putting things on the GCD like potions. It feels so unbelievably clunky to have to use your long 1.5 sec GCD on multiple potions in a fight, if at the bare minimum atleast put some stuff off the GCD, like i.e Potions & I think that is more than reasonable. Especially in fights where its like an arms race and youve got multiple dots on you, youre low health you need to pot but you also need to use your GCD for another damaging skill because if you miss that GCD then you miss the momentum and you lose anyways, if you use the GCD you might be dead anyways due to the dot ticks and not getting ur pot off & lets not mention using Taunts on like Pets it feels so horrible because of the GCD putting you so far behind the tempo. But if you dont do it, you still lose just slower because they get to start reapplying everything while youre wasting time potting. Do you think there could be a potential middleground to be had there?


& I agree with the too late or too early part aswell, they shouldnt have spent nearly 8 years building the game around 1.1 just to make it 1.5 out of the blue, it shouldve stuck to either one.


if theyre keen to keep the 1.5 Second GCD, I suggest we take certain things off the global cooldown.

Things like, Potions, Taunts, Morales, & Potentially a few more class specific things

User avatar
Stimpz
Posts: 96

Re: Why the GCD Change?

Post#13 » Sat Jun 21, 2025 11:05 am

Spoiler:
saiho wrote: Sat Jun 21, 2025 10:47 am
Stimpz wrote: Sat Jun 21, 2025 10:42 am
saiho wrote: Sat Jun 21, 2025 10:26 am

This is similar to what Ive heard from other players, but I also heard that a lot of the things they were working on with the 1.5 Second system got scrapped, just leaving us with a 1.5 system that still worked with the 1.1, also that posts likes to repeatedly state NPC Damage and Bosses etc Im not sure why they have such a freakish obsession with PvE in this game when it was never designed for PvE.& Claiming that these changes will lead to faster turn arounds yet we barely get updates as is, and especially not large ones or game changing ones outside of another PvE Dungeon. Youre lucky to see actual meaningful changes once every few months at most, and extremely miniscule repeated ones before that

It just seems like they made the 1.5 Change too early before they actually changed the things around it and systems so now 1.5 just feels bad and its been that way for years. If anything the 1.5 Change broke far more than it fixed with balancing etc, while stating that the reason for it was for ease of balancing. Seems like not a single person in that post agrees with the changes they made or liked it either, so with getting so much backlash back then 3 years why did they choose to stand their ground? They spent nearly a decade with the 1.1 System then make a 1.5 System with no changes to accommodate it, so now we are left with this sluggish **** system. Seems like theres no actual technical problem, just laziness
I don't know, but I personally think it's a reasonable explanation. Especially the last part.

Also, I think they made the change not too early but too late. People with low ping got so used to the 1.1 GCD that they now can't get over it. As they stated, AoR had a 1.5 GCD (but I can't remember it of my own), but what I remember is the day they introduced the change back to 1.5 GCD, and it felt a bit clunky, but after 3 days or so I got used to it.

It is only my personal (and maybe unpopular) opinion, but the GCD change is not as bad as people claim it to be. It didn't change from an action shooter to a game of chess, like some people try to picture it.

Well for me its the culmination of a lot of it, not only the GCD Change itself, but putting things on the GCD like potions. It feels so unbelievably clunky to have to use your long 1.5 sec GCD on multiple potions in a fight, if at the bare minimum atleast put some stuff off the GCD, like i.e Potions & I think that is more than reasonable. Especially in fights where its like an arms race and youve got multiple dots on you, youre low health you need to pot but you also need to use your GCD for another damaging skill because if you miss that GCD then you miss the momentum and you lose anyways, if you use the GCD you might be dead anyways due to the dot ticks and not getting ur pot off. But if you dont do it, you still lose just slower because they get to start reapplying everything while youre wasting time potting. Do you think there could be a potential middleground to be had there?


& I agree with the too late or too early part aswell, they shouldnt have spent nearly 8 years building the game around 1.1 just to make it 1.5 out of the blue, it shouldve stuck to either one.


if theyre keen to keep the 1.5 Second GCD, I suggest we take certain things off the global cooldown.

Things like, Potions, Taunts, Morales, & Potentially a few more class specific things
Of course there could be a middle ground. You would be surprised how open the devs can be to feedback if it is made in a correct manner (not saying that you did it wrong).

My recommendation for you is to make a feedback post only about things that could be off GCD and try to collect data and reasons for it, but even then you need lots and lots of patience.

This is a project that comes deeply from the heart of a few people who make all this possible in their spare time.

User avatar
saiho
Posts: 55

Re: Why the GCD Change?

Post#14 » Sat Jun 21, 2025 11:24 am

Stimpz wrote: Sat Jun 21, 2025 11:05 am
Spoiler:
saiho wrote: Sat Jun 21, 2025 10:47 am
Stimpz wrote: Sat Jun 21, 2025 10:42 am

I don't know, but I personally think it's a reasonable explanation. Especially the last part.

Also, I think they made the change not too early but too late. People with low ping got so used to the 1.1 GCD that they now can't get over it. As they stated, AoR had a 1.5 GCD (but I can't remember it of my own), but what I remember is the day they introduced the change back to 1.5 GCD, and it felt a bit clunky, but after 3 days or so I got used to it.

It is only my personal (and maybe unpopular) opinion, but the GCD change is not as bad as people claim it to be. It didn't change from an action shooter to a game of chess, like some people try to picture it.

Well for me its the culmination of a lot of it, not only the GCD Change itself, but putting things on the GCD like potions. It feels so unbelievably clunky to have to use your long 1.5 sec GCD on multiple potions in a fight, if at the bare minimum atleast put some stuff off the GCD, like i.e Potions & I think that is more than reasonable. Especially in fights where its like an arms race and youve got multiple dots on you, youre low health you need to pot but you also need to use your GCD for another damaging skill because if you miss that GCD then you miss the momentum and you lose anyways, if you use the GCD you might be dead anyways due to the dot ticks and not getting ur pot off. But if you dont do it, you still lose just slower because they get to start reapplying everything while youre wasting time potting. Do you think there could be a potential middleground to be had there?


& I agree with the too late or too early part aswell, they shouldnt have spent nearly 8 years building the game around 1.1 just to make it 1.5 out of the blue, it shouldve stuck to either one.


if theyre keen to keep the 1.5 Second GCD, I suggest we take certain things off the global cooldown.

Things like, Potions, Taunts, Morales, & Potentially a few more class specific things
Of course there could be a middle ground. You would be surprised how open the devs can be to feedback if it is made in a correct manner (not saying that you did it wrong).

My recommendation for you is to make a feedback post only about things that could be off GCD and try to collect data and reasons for it, but even then you need lots and lots of patience.

This is a project that comes deeply from the heart of a few people who make all this possible in their spare time.
You are correct and I am taking a leap of faith and I will make a post regarding it in a constructive way hoping that developers at the very least will answer with their own insight.

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georgehabadasher
Posts: 277

Re: Why the GCD Change?

Post#15 » Sat Jun 21, 2025 11:25 am

Most of the problems with the game's balance come from the strength of melee AoE channels combined with the 24man aoe cap. These two factors combine to cause such extreme burst in warband play that healing/mitigation has had to be increased to match. Single target and smallscale balance has suffered as a result.

User avatar
saiho
Posts: 55

Re: Why the GCD Change?

Post#16 » Sat Jun 21, 2025 11:42 am

georgehabadasher wrote: Sat Jun 21, 2025 11:25 am Most of the problems with the game's balance come from the strength of melee AoE channels combined with the 24man aoe cap. These two factors combine to cause such extreme burst in warband play that healing/mitigation has had to be increased to match. Single target and smallscale balance has suffered as a result.
While I do agree to an extent, that is a matter of numbers, not a matter of gameplay responsiveness so it is a different topic altogether

User avatar
saiho
Posts: 55

Re: Why the GCD Change?

Post#17 » Sat Jun 21, 2025 11:47 am

This post could be considered closed, as I have moved my discussion into a more feedback oriented post here viewtopic.php?p=576673#p576673 trying to meet the developers halfway but still allowing for the skill expression a lot of us want

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wildwindblows
Posts: 460

Re: Why the GCD Change?

Post#18 » Sat Jun 21, 2025 12:14 pm

1.5 sec gcd is ok. All range player wanna faster gcd because they will spam much more easier. Game is already range of reckoning so pls no more hidden buff for range and nerf for melee. ty

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saiho
Posts: 55

Re: Why the GCD Change?

Post#19 » Sat Jun 21, 2025 12:18 pm

wildwindblows wrote: Sat Jun 21, 2025 12:14 pm 1.5 sec gcd is ok. All range player wanna faster gcd because they will spam much more easier. Game is already range of reckoning so pls no more hidden buff for range and nerf for melee. ty
That is an incredibly biased point of view, please refer to the post I linked above as it has outlined many reasons why changes proposed in it benefits melee aswell

User avatar
wildwindblows
Posts: 460

Re: Why the GCD Change?

Post#20 » Sat Jun 21, 2025 12:43 pm

saiho wrote: Sat Jun 21, 2025 12:18 pm
wildwindblows wrote: Sat Jun 21, 2025 12:14 pm 1.5 sec gcd is ok. All range player wanna faster gcd because they will spam much more easier. Game is already range of reckoning so pls no more hidden buff for range and nerf for melee. ty
That is an incredibly biased point of view, please refer to the post I linked above as it has outlined many reasons why changes proposed in it benefits melee aswell
I trust you but dont trust range xD Obviously they will hit like a machine gun from range. Nobody can deny it.

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