Morning all and I hope this finds you in good stead!
After starting a post which was meant to be objectively non biased and try to lead to a healthy discussion, I noted it only created contention and discomfort to those that had invested a TON of time into the game we all loved from a long time ago and I understand and resonate with everyone's responses. Change is hard and uncomfortable, yet it is in the long term it is beneficial for everyone!
This follow-up is for the Dev's.
Please take note of what your player base is saying, even perhaps try and add your own voice to the forums so that your player base can see that you care. Even if its a negative stance or comment, something is better than nothing!
Don't you want your server to have tens of thousands of players instead of just having a couple hundred?
Suggestions I'd like to make for a positive growth of your game, taken from earlier discussions :
1. Create a Project, of which you outline a timeline for your player base. This will lead to us having a clear cut direction where we can add our value input.
2. Revamp archaic systems. If you cant do somethings, there's no shame in saying you can't so that your player base knows where moot topics of discussion are at.
3. Start things like yearly competitions or long term storyline events, driven by players!
4. Connect with your player(s) that are trying to create positive long term growth of your game. Have a roundtable with them and see how you two can partner up and create good for your own server.
I hope that the start of this will allow the creation of a project list/scope for you guys, where everyone (Including you as Dev's) can have a voice for ideas of positive growth and suggestions.
God bless and I wish you all a blessed day!
Dev's please help the game we/you love!
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Re: Dev's please help the game we/you love!
As far as I'm aware, the devs have always been pretty open to suggestions for new content or balance.
But, its still a volunteer emulator project, so ultimately it comes down to what the devs themselves want to work on. They're working for free, so they're not gonna devote months / years to projects they don't wanna do.
As far as im aware, there are two major projects underway.
The first is the class-balance project. They've "completed" tanks and healers, next up is DPS class, then after that they intend to focus on something alone the lines of iconic builds. These balance patches aren't just tweaking numbers, they have included pretty major reworks of some of the classes.
The second is the PvE dungeons project. Right now, they are working on the Lost Vale dungeon, which will be the highest level dungeon and offer the dark promise gearset. It's scheduled to be released sometime over the summer (so soon!!). This follows a revamp of HV earlier in the year.
That's on top of the usual bug fixes, new events, and smaller bits of content like new quests or updating PQs.
But, its still a volunteer emulator project, so ultimately it comes down to what the devs themselves want to work on. They're working for free, so they're not gonna devote months / years to projects they don't wanna do.
As far as im aware, there are two major projects underway.
The first is the class-balance project. They've "completed" tanks and healers, next up is DPS class, then after that they intend to focus on something alone the lines of iconic builds. These balance patches aren't just tweaking numbers, they have included pretty major reworks of some of the classes.
The second is the PvE dungeons project. Right now, they are working on the Lost Vale dungeon, which will be the highest level dungeon and offer the dark promise gearset. It's scheduled to be released sometime over the summer (so soon!!). This follows a revamp of HV earlier in the year.
That's on top of the usual bug fixes, new events, and smaller bits of content like new quests or updating PQs.
Spitt - RR82 BO | Scrotling - RR7X Squig Herder | Scabrous - RR80 Shaman
Re: Dev's please help the game we/you love!
You can find a roadmap and general schedule for the PvE and Dungeons side of things here: viewtopic.php?t=55452
The current team structure has different people leading and working on different sections of the game, so not all teams may publish similar roadmaps or share schedules; it just depends on their workload and who is leading. But pretty much all the teams are working on things, from PvE to Class Balance to RvR to Scenarios to new Cosmetics to new Voice Acting... the list goes on!
The current team structure has different people leading and working on different sections of the game, so not all teams may publish similar roadmaps or share schedules; it just depends on their workload and who is leading. But pretty much all the teams are working on things, from PvE to Class Balance to RvR to Scenarios to new Cosmetics to new Voice Acting... the list goes on!
Re: Dev's please help the game we/you love!
Do you have any concept of the amount of time and effort that has gone into this project? There was no source code leaked, it was all made from scratch and paired into a client with little understanding and reverse engineered with trial an error approach. That gives us a free game which has been running for longer than the official live version did, has more players daily than many "AAA" games and its all mostly functional, that in itself is a historic feat.AsylumZA wrote: Fri Jun 20, 2025 12:03 pm Morning all and I hope this finds you in good stead!
After starting a post which was meant to be objectively non biased and try to lead to a healthy discussion, I noted it only created contention and discomfort to those that had invested a TON of time into the game we all loved from a long time ago and I understand and resonate with everyone's responses. Change is hard and uncomfortable, yet it is in the long term it is beneficial for everyone!
This follow-up is for the Dev's.
Please take note of what your player base is saying, even perhaps try and add your own voice to the forums so that your player base can see that you care. Even if its a negative stance or comment, something is better than nothing!
Don't you want your server to have tens of thousands of players instead of just having a couple hundred?
Suggestions I'd like to make for a positive growth of your game, taken from earlier discussions :
1. Create a Project, of which you outline a timeline for your player base. This will lead to us having a clear cut direction where we can add our value input.
2. Revamp archaic systems. If you cant do somethings, there's no shame in saying you can't so that your player base knows where moot topics of discussion are at.
3. Start things like yearly competitions or long term storyline events, driven by players!
4. Connect with your player(s) that are trying to create positive long term growth of your game. Have a roundtable with them and see how you two can partner up and create good for your own server.
I hope that the start of this will allow the creation of a project list/scope for you guys, where everyone (Including you as Dev's) can have a voice for ideas of positive growth and suggestions.
God bless and I wish you all a blessed day!
You sprout nothing but vagarities, a timeline of what? They cant promise what isnt immediately on the horizon because you never know if someone stops working on it for what could be a myriad of reasons all of which are acceptable because they are donating their own time and effort for nothing.
"archatic systems?" like what? Its a near 20 year old client and MMO, its not fortnite.
Connect with the players? Have you ever played another game? The developers and staff here are impeccable in terms of interaction, here on the forums already a dev has replied to you, in Discord theres plenty.
If you have a suggestion than make it, detail it all out with what you think is a good idea and present it, maybe its stupid, maybe its a great idea, maybe its not technically feasible but you dont know until its looked at but a "round table" where every random thought is spat at the devs will be forgotten in seconds.
I can guarantee you non of them are sitting around waiting for someone to tell them what to do because there are a million things that are being worked on.
Ideas are not in short supply, thats not to say yours may not be even better but as I said, make your presentation, the interaction is up to you and your efforts.
Re: Dev's please help the game we/you love!
Posted from an account made 2 weeks ago.
You must have learned the game fast to gain the knowledge on what feedback to give.
You must have learned the game fast to gain the knowledge on what feedback to give.
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
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Re: Dev's please help the game we/you love!
Just because they haven't been at ROR for 15 years doesn't mean their feedback is invalid. There's a lot of other games in the genre they could have thousands of hours in and are immediately picking up on our flaws because of it.Akilinus wrote: Sat Jun 21, 2025 8:53 pm Posted from an account made 2 weeks ago.
You must have learned the game fast to gain the knowledge on what feedback to give.
Re: Dev's please help the game we/you love!
Appreciate you coming back with this, AsylumZA
Your first post was rough but real. Anyone who has been new here solo knows what that feels like. You laid it out bluntly and even if some of it rubbed people wrong, you were just being honest. I respect that you followed it up with a post that shows you want things to improve and not just complain
The devs and staff are paying attention. I know sometimes it feels like things are quiet on the forums but there is always something being worked on. Rubius already posted the PvE roadmap and there is work happening across the board with balance, bug fixes, events, and more. Some stuff is small and some big but progress is always moving
You brought up roundtables and I want to clear up that we already have those. We call them focus groups. Each part of the project has a lead that brings in players based on the work at hand. Could be PvE testers, bug reporters, RvR folks, class balance input, dungeon feedback, live event ideas, all of it. These groups grow when needed and fade back when they are not
If you or anyone wants to be in that mix, the best thing you can do is show up and contribute. That is where we pull people from. Players who are active and care and bring something helpful to the table. It is not locked away or secret. It is just practical and based on what is going on at the time
Really appreciate you taking time to come back with something more constructive. It does not go unnoticed
Your first post was rough but real. Anyone who has been new here solo knows what that feels like. You laid it out bluntly and even if some of it rubbed people wrong, you were just being honest. I respect that you followed it up with a post that shows you want things to improve and not just complain
The devs and staff are paying attention. I know sometimes it feels like things are quiet on the forums but there is always something being worked on. Rubius already posted the PvE roadmap and there is work happening across the board with balance, bug fixes, events, and more. Some stuff is small and some big but progress is always moving
You brought up roundtables and I want to clear up that we already have those. We call them focus groups. Each part of the project has a lead that brings in players based on the work at hand. Could be PvE testers, bug reporters, RvR folks, class balance input, dungeon feedback, live event ideas, all of it. These groups grow when needed and fade back when they are not
If you or anyone wants to be in that mix, the best thing you can do is show up and contribute. That is where we pull people from. Players who are active and care and bring something helpful to the table. It is not locked away or secret. It is just practical and based on what is going on at the time
Really appreciate you taking time to come back with something more constructive. It does not go unnoticed
Re: Dev's please help the game we/you love!
If there is anything close to warhammer online please let me know so that I can finally play something else.wargrimnir wrote: Sun Jun 22, 2025 4:30 pmJust because they haven't been at ROR for 15 years doesn't mean their feedback is invalid. There's a lot of other games in the genre they could have thousands of hours in and are immediately picking up on our flaws because of it.Akilinus wrote: Sat Jun 21, 2025 8:53 pm Posted from an account made 2 weeks ago.
You must have learned the game fast to gain the knowledge on what feedback to give.
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
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Re: Dev's please help the game we/you love!
Akilinus wrote: Sun Jun 22, 2025 6:05 pm
If there is anything close to warhammer online please let me know so that I can finally play something else.
Only lies and empty promises unfortunately.
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Re: Dev's please help the game we/you love!
I had similar reasons to stop playing the game a few months ago (I also made a thread that became too emotional pretty quickly sadly) but I still lurk around from here and then and hope that the game adjusts it's issues. My main reason to stop playing the game was how the fun instantly falls off a cliff once you reach max level. Level 1-16 was very fun. Level 16-40 has some issues but you have bolstering and when you get frustrated you can just queue for Battlegrounds where you are put against other players between level 16-40 - yes, premades are an issue but over all I didn't have the feeling that it's as bad as people claim it is and I had a lot of fun there (would still support limiting premades in Battlegrounds however).
The main issue is the sheer power creep of the game once you are level 40. You don't have a safe place anymore as in Battlegrounds you're now in the same pool as RR80 people just like in RvR (but without bolstering this time). The level 40 set (I think conqueror?) is just awful over all and makes you in no way competitive. People report that it gets better once you get RR60 and get Vanquisher gear (?) - I didn't get to RR60 so I can't really comment on it but seeing how Vanquisher is still like 20 ilvls below BIS gear makes the question the statement that it gets better. However lets assume that people are right and it does get better with Vanquisher, then why do we not just set it to RR40 and replace Conqueror with it? Why can't reaching max level feel good and like reaching a milestone with rewarding proper starter level gear? It's honestly the only MMO I've played where reaching max level feels FAR worse than the experience before and I don't feel like asking to change that feels unreasonable.
Alternatively they could also slow down the level process (or remove it entirely and put people below RR60 into one Battleground pool), just something that prevents fresh level 40s to be placed against Sov geared opponents without having a safe haven (like pre level 40 Battlegrounds). I think something that equals Honor gear from WoW in power as a fresh level 40 would be totally fine and reasonable. Bonus points if they'd also just squish the stats (nerf the high end sets slightly and buff the pre 40 sets slightly).
And yes, I know that there's PvE as a bandaid fix to the problem, however I don't feel like it's fair to let people grind like 16 dungeons before they can properly play PvP again. Especially since these dungeons are harder than people admit for new players and absolutely no fun (I've done some of them, probably also got invited because I'm playing a healer to begin with and just following people and running "through" without clearing anything but the bosses felt extremely obnoxious when you're new and aren't familiar with the dungeon layout). Some catchup gear that's obtainable through PvP is absolutely needed imo.
The main issue is the sheer power creep of the game once you are level 40. You don't have a safe place anymore as in Battlegrounds you're now in the same pool as RR80 people just like in RvR (but without bolstering this time). The level 40 set (I think conqueror?) is just awful over all and makes you in no way competitive. People report that it gets better once you get RR60 and get Vanquisher gear (?) - I didn't get to RR60 so I can't really comment on it but seeing how Vanquisher is still like 20 ilvls below BIS gear makes the question the statement that it gets better. However lets assume that people are right and it does get better with Vanquisher, then why do we not just set it to RR40 and replace Conqueror with it? Why can't reaching max level feel good and like reaching a milestone with rewarding proper starter level gear? It's honestly the only MMO I've played where reaching max level feels FAR worse than the experience before and I don't feel like asking to change that feels unreasonable.
Alternatively they could also slow down the level process (or remove it entirely and put people below RR60 into one Battleground pool), just something that prevents fresh level 40s to be placed against Sov geared opponents without having a safe haven (like pre level 40 Battlegrounds). I think something that equals Honor gear from WoW in power as a fresh level 40 would be totally fine and reasonable. Bonus points if they'd also just squish the stats (nerf the high end sets slightly and buff the pre 40 sets slightly).
And yes, I know that there's PvE as a bandaid fix to the problem, however I don't feel like it's fair to let people grind like 16 dungeons before they can properly play PvP again. Especially since these dungeons are harder than people admit for new players and absolutely no fun (I've done some of them, probably also got invited because I'm playing a healer to begin with and just following people and running "through" without clearing anything but the bosses felt extremely obnoxious when you're new and aren't familiar with the dungeon layout). Some catchup gear that's obtainable through PvP is absolutely needed imo.
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