White Lion Nerf when?

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Dekata
Posts: 41

Re: White Lion Nerf when?

Post#101 » Sun Jul 27, 2025 1:41 pm

nerf wl? really? Dont you want nerf we with op witchbrew? no? maybe dd dok? Or mara pull skill? Destro such destro....

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Nelly74
Posts: 87

Re: White Lion Nerf when?

Post#102 » Sun Jul 27, 2025 2:34 pm

Either the White Lion is the only properly balanced class and the others (like Slayer, Sorc/BW) seriously need adjustments, or it’s just flat-out overpowered and needs a nerf. Personally, I lean toward the first option.

I also think the toughness regen classes need a rework too (I mean, the stealth class that kites to regen — seriously? Is this learner's permit mode so people can pretend they’re better than they are?!). Same goes for DPS/hybrid AM and Shammy.

Anyway, just look at all the High Elf groups popping up everywhere — it’s pretty obvious something’s off.

What really ruins the game for me is running into the same damn classes all the time and replaying the same damn fights over and over.

Xameleon
Posts: 25

Re: White Lion Nerf when?

Post#103 » Sun Jul 27, 2025 4:55 pm

Bozzax wrote: Sun Jul 27, 2025 11:57 am The previous design of SL, where most key abilities were consolidated into a single specialization, serves as a strong example of my argument. Even after the recent adjustments, the class continues to perform similarly to Choppa in practice.

Correct certain builds—such as solo regeneration-focused Magus and other regen-based tank setups—remain at an S-tier power level, further illustrating what should be ongoing balance concerns.
I agree with you that SL needed nerf. He had best ST and AoE time-to-kill out of any class in the game. And it all was in a single build.

But SL nerf was too harsh imo. Your opinion "class continues to perform similarly to Choppa in practice" is a wildly incorrect though. Killboard says it best, no slayer is mentioned in it. Choppa has so much more in terms of damage capability, it's not even funny. "Strangely" every month we see 2 or more choppas in top of killboard, yet no SL in sight.

I also agree with you that WL outperformes every other order DPS, but it's not because class is op. It's because order don't have any other tools to fight destro other than with fully ranged WBs. Order NEEDS tools to counter overwhelming AoE CC from destro side. Only after that WL can be tuned down. If you nerf it now without changing anything else, order side will literally collapse in terms of WB play.

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Sinisterror
Posts: 1137

Re: White Lion Nerf when?

Post#104 » Sun Jul 27, 2025 6:43 pm

Xameleon wrote: Sun Jul 27, 2025 4:55 pm
Bozzax wrote: Sun Jul 27, 2025 11:57 am The previous design of SL, where most key abilities were consolidated into a single specialization, serves as a strong example of my argument. Even after the recent adjustments, the class continues to perform similarly to Choppa in practice.

Correct certain builds—such as solo regeneration-focused Magus and other regen-based tank setups—remain at an S-tier power level, further illustrating what should be ongoing balance concerns.
I agree with you that SL needed nerf. He had best ST and AoE time-to-kill out of any class in the game. And it all was in a single build.

But SL nerf was too harsh imo. Your opinion "class continues to perform similarly to Choppa in practice" is a wildly incorrect though. Killboard says it best, no slayer is mentioned in it. Choppa has so much more in terms of damage capability, it's not even funny. "Strangely" every month we see 2 or more choppas in top of killboard, yet no SL in sight.

I also agree with you that WL outperformes every other order DPS, but it's not because class is op. It's because order don't have any other tools to fight destro other than with fully ranged WBs. Order NEEDS tools to counter overwhelming AoE CC from destro side. Only after that WL can be tuned down. If you nerf it now without changing anything else, order side will literally collapse in terms of WB play.
This is the outcome sadly/obviously when you change the original game so much in Core lvl mechanics, more than one and since this is Mmorpg everybody should realize SLOWERING gameplay in year 2020+ by 20-25% which is a huge amount. 6 skills vs 8 skills in 10+seconds. Also broke the game but alot has been fixed, but still i get cooldown on abilities while casting, even melee dps some times if i keep spamming 2 or more skills and Cooldown will happen Bal+seekers blade, but only Seekers blade happened and its not an ui bug. I have reported this 2-3 times during 2-3 yrs.

When you add potions and morales to Gcd. Lets say you use Hot Pot+Absorb Pot + Morale, that is 4.5second extra time what used to be literally instant becaise they were off Gcd which means you can use all those 3 at the same time even mid attack. Add 20-25% slower instant abilities obviously buffs those that have cast times. And this kind of "Broke" Heal wp/dok because their grp heal is 1sec cast time, and Original Gcd was 1.15s and when you take into account all the lag etc there wasnt any downtime between grp heal it was back to back, now there is annoying 05s uselessnes period.

but this is effect from changing the whole formula how combat works, how stats work, everything. Removing every truely powerful and "op" Abilities and these are so many. What do u think will happen when runefang gives 240 ws/str/ini and is lvl 15 core tactic. Changed to160str/160ws and 11 pts need to spec for it. Destroy Confidence was core lvl 39 now its 11 pts as well so kotbs builder looks like this just to get things that were core tactics forever RoR.builders - Knight of the Blazing Sun And there is no mighty soul which was the nail in the coffin for kotbs fun

https://imgur.com/a/3gwL5FQ yes 2800dmg from 65ft shatter as kotbs used to a thing

Changing Crit rates to 1-2 from 3-6% From everything, Crit used to be 4th bonus on anni/ruin/merce and +2 career points which is the only thing that made current now Sovereign builds possible : D because Lvl 35 gear is the ones that should have that kind of power because it significantly helps. RoR changed that to 1 which makes it meh but 2 makes it so worth, i saw many and sometimes ran my heal shammy rr80 with full anni because i wanted to try both Fodg and Dsu and getting everything you could need. The stats were alot worse, like alot but thats the price to pay for it.

Now its on sove the literal best gear in the game. Changing aoe cap to 24 instead 9 and adding Morale dmg cap with removing 50% Aoe healdebuffs from the game. There was 3, dps dok, dps Rp, Dps zeal. And removing like srsly most of the procs from the game with slower gcd are the things that are at fault.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Fey
Posts: 947

Re: White Lion Nerf when?

Post#105 » Mon Jul 28, 2025 5:08 am

Given the current state of Squig Herder I'd say that White Lion is fine where it's at.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
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rady
Posts: 156

Re: White Lion Nerf when?

Post#106 » Mon Jul 28, 2025 5:30 am

Fey wrote: Mon Jul 28, 2025 5:08 am Given the current state of Squig Herder I'd say that White Lion is fine where it's at.
I strongly disagree.
Given the current state of WL I think we should have Run Away back as core skill or 9pts in Path of Quick Shootin' and we should have reverted nerfs to Run Away tactic!!!!
Ris - 85rr BO
Risx - 84rr SH

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Fey
Posts: 947

Re: White Lion Nerf when?

Post#107 » Mon Jul 28, 2025 5:44 am

Run Away tactic was always way too strong. Easily the best racial tactic. Compare it to Centuries of Training for example which might as well not exist. It should at minimum have a 5 sec. ICD, and not refresh itself. Just like old pounce was too strong. It should never be spammable, and have a minimum of a 5 sec. CD.

Run Away ability was always too strong for a five point spec. 9 points is fine.

The damage that squig pet outputs currently is very high. Particularly in light of the longer global cooldown. That was a buff to passive types of damage. Since the proc nerf, passive pet damage now is over-performing.

We can disagree that's fine. I just spent a few hours eating shiz from squigs, so maybe I'm biased at this point in time.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

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Nameless
Posts: 1417

Re: White Lion Nerf when?

Post#108 » Mon Jul 28, 2025 7:53 am

Fey wrote: Mon Jul 28, 2025 5:44 am Run Away tactic was always way too strong. Easily the best racial tactic. Compare it to Centuries of Training for example which might as well not exist. It should at minimum have a 5 sec. ICD, and not refresh itself. Just like old pounce was too strong. It should never be spammable, and have a minimum of a 5 sec. CD.

Run Away ability was always too strong for a five point spec. 9 points is fine.

The damage that squig pet outputs currently is very high. Particularly in light of the longer global cooldown. That was a buff to passive types of damage. Since the proc nerf, passive pet damage now is over-performing.

We can disagree that's fine. I just spent a few hours eating shiz from squigs, so maybe I'm biased at this point in time.
Pet dmg is indeed too high, same for wl pet. But squig pet do it from range and ignore much or less los.
60-80% of sh kill dmg comes from the pet

Run away tactic imo is near worthless after the latest nerfs, wazad behin u is quite strong so it is not all bad. But wl mobility was buffed cos of goblins racial but they lost these perks while wl kept his mobility so meh abit
Mostly harmless

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Speedyluck
Posts: 104

Re: White Lion Nerf when?

Post#109 » Mon Jul 28, 2025 8:27 am

no need to nerf anything, just make slayer viable once again will solve the issue.

JohnnyWayne
Posts: 4

Re: White Lion Nerf when?

Post#110 » Mon Jul 28, 2025 10:39 am

Nameless wrote: Mon Jul 28, 2025 7:53 am
Fey wrote: Mon Jul 28, 2025 5:44 am Run Away tactic was always way too strong. Easily the best racial tactic. Compare it to Centuries of Training for example which might as well not exist. It should at minimum have a 5 sec. ICD, and not refresh itself. Just like old pounce was too strong. It should never be spammable, and have a minimum of a 5 sec. CD.

Run Away ability was always too strong for a five point spec. 9 points is fine.

The damage that squig pet outputs currently is very high. Particularly in light of the longer global cooldown. That was a buff to passive types of damage. Since the proc nerf, passive pet damage now is over-performing.

We can disagree that's fine. I just spent a few hours eating shiz from squigs, so maybe I'm biased at this point in time.
Pet dmg is indeed too high, same for wl pet. But squig pet do it from range and ignore much or less los.
60-80% of sh kill dmg comes from the pet

Run away tactic imo is near worthless after the latest nerfs, wazad behin u is quite strong so it is not all bad. But wl mobility was buffed cos of goblins racial but they lost these perks while wl kept his mobility so meh abit
What mobility does WL have, that SH does not? A root breaker as melee DPS? On my list there is pounce, which the mSH has. Then the SH has aoe punt and self propel. Am I missing something?

Just to mention it, rSH is still the best of the bunch. Your whining is irrational. I am saying this having both classes in bis gear.

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