anstalt wrote: Tue Aug 05, 2025 6:14 pm I like the poll and filled it in. Results are kinda interesting.
My main concern with a poll like this is it sort of ignores the core identity of each class. For example, I see witch elf AoE damage is the most requested buff, but a witch elf isn't supposed to be an AoE class, it's core identity is as a single target stealth burst class.
I like that each class has (or is supposed to have....) a clear identity in terms of the role it performs and how it performs it. Homogenising things so that every has similar single target, aoe, survivability etc would be a lot less fun.
Thats right. One of the reasons why this game is so good is precisely the unique roles and specificity for each class. Despite the fact that in this regard the game has become worse lately.gersy wrote: Tue Aug 05, 2025 8:03 pmanstalt wrote: Tue Aug 05, 2025 6:14 pm I like the poll and filled it in. Results are kinda interesting.
My main concern with a poll like this is it sort of ignores the core identity of each class. For example, I see witch elf AoE damage is the most requested buff, but a witch elf isn't supposed to be an AoE class, it's core identity is as a single target stealth burst class.
I like that each class has (or is supposed to have....) a clear identity in terms of the role it performs and how it performs it. Homogenising things so that every has similar single target, aoe, survivability etc would be a lot less fun.
I feel the same but the devs have stated numerous times that they feel oppositely and want every class to have viable aoe and ST builds available so that people can play in warbands without being kicked. So WH/WE, amongst others, will likely have a whole mastery tree butchered and turned in to some AoE build (which won't work already because of the basic design of the class) while losing some class identity and a currently ST flavored tree.
This game feels good and plays good because the classes are unique. Both in comparison to others and also their own mirrors. Each have their strengths, weaknesses, buffs, debuffs, utility, damage types (burst, sustained, grind, cleave, single target etc.) and niches where they perform well and fit in to specific group compositions. Outliers exist, naturally, where one class can be too good at multiple things simultaneously (like prenerf dual wield slayer being aoe/ST/cleave all in 1) but numerical changes are easily done and would suit better the health of the game rather than entire reworks with brand new custom abilities/tactics that are wildly imbalanced or nonsensical.
Homogenizing everything is probably one of the worst decisions that can be made in games like this where uniqueness and composition crafting are paramount to what makes the game great. Just look at what has happened with modern WoW where all classes were made to do largely the same things and everyone flocks in droves to private servers or even official releases of old patches to play the game before it was homogenized to death.