order faction seems better WL's 2 tap people and their healers are just godly compared to orc faction
also noticing white lion pets just walk thru walls and attack people thru keeps really nerf WL's it makes 0 sense on how OP they are
damage seems REALLY weird in this game like noone ever takes any damage assisting or not
arenas q's are fun until u get in the matches that require teammates to think
suggest devs make like 30 new custom map rotations of TDM only
cant believe this games been out this long with this little pile of scenario maps
been havin a blast games dope open world pvp is fun sometimes
sad that SC has small map rotation and the maps are pretty bad because the objectives are hard for people to work together understandably no voip make more maps pls
can clearly tell order favored by devs so imbalanced and order always greatly outnumber chaos always too much of a zerg blob
im new games tight but
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- wildwindblows
- Posts: 492
Re: im new games tight but
WL (and any high elf class) is strong for a long while and there is no sign for adjustment for now.rgarrett15 wrote: Fri Sep 12, 2025 3:14 am order faction seems better WL's 2 tap people and their healers are just godly compared to orc faction
also noticing white lion pets just walk thru walls and attack people thru keeps really nerf WL's it makes 0 sense on how OP they are
damage seems REALLY weird in this game like noone ever takes any damage assisting or not
can clearly tell order favored by devs so imbalanced and order always greatly outnumber chaos always too much of a zerg blob
You may try to join organized groups or give a break till upcoming dps patch (or waiting new servers). Also you can reroll order side if you think it is OP. At least game allows you to play both side.
- wildwindblows
- Posts: 492
Re: im new games tight but
Nerfing a class is not a solution. There will be an upcoming dps patch sooner or later.
Re: im new games tight but
Faction balance changes a lot.
We've been through phases were order was favoured, destro was favoured. sometimes healers were overpowered, sometimes so squishy it hurt. Sometimes there was a melee favour, sometimes ranged.
Devs do their best but there's so many variables they're never gonna get it right. What's more important is that the balance does change over time. Yeh, it sucks if you're playing something a bit weak right now, but eventually it'll be strong.
There's also the playerbase to consider. Historically, destro has attracted more players - the races and classes just look cooler, so more people wanna play them. Destro, at least in the past, also skewed younger - spikey bits! evil! waaagh! So, you have / had one side that had more players but who were younger, and another side that was smaller but more mature.
This fell out as destro zerg vs order organisation.
How do you balance that? Order can get more out of their players through organisation and teamwork, whilst destro can field massive zergs.
I don't think that's really the case any more - we're all a bunch of old farts and a lot of people player both sides anyway. But it wouldn't surprise me if there is still some unconscious bias to buff order to help them overcome the destro zerg. that would have been a sensible thing in the past, but perhaps not anymore.
As to scenarios? Yeh, the maps can get a bit stale, some are better than others. I'm sure the devs could design and release new maps (think they've done 1 or 2) but the devs aren't really about releasing new content. So much of their efforts have been focused on implementing stuff from live, and bug-fixing/improving what we've got. We've only just gotten Lost Vale, one of the dungeons from live. We're still missing BE and TOVL.
Perhaps in the future we'll get some more new content, but there's still more to do in implementing old content. And thats on top of the never-ending balance and bug-fixing.
We've been through phases were order was favoured, destro was favoured. sometimes healers were overpowered, sometimes so squishy it hurt. Sometimes there was a melee favour, sometimes ranged.
Devs do their best but there's so many variables they're never gonna get it right. What's more important is that the balance does change over time. Yeh, it sucks if you're playing something a bit weak right now, but eventually it'll be strong.
There's also the playerbase to consider. Historically, destro has attracted more players - the races and classes just look cooler, so more people wanna play them. Destro, at least in the past, also skewed younger - spikey bits! evil! waaagh! So, you have / had one side that had more players but who were younger, and another side that was smaller but more mature.
This fell out as destro zerg vs order organisation.
How do you balance that? Order can get more out of their players through organisation and teamwork, whilst destro can field massive zergs.
I don't think that's really the case any more - we're all a bunch of old farts and a lot of people player both sides anyway. But it wouldn't surprise me if there is still some unconscious bias to buff order to help them overcome the destro zerg. that would have been a sensible thing in the past, but perhaps not anymore.
As to scenarios? Yeh, the maps can get a bit stale, some are better than others. I'm sure the devs could design and release new maps (think they've done 1 or 2) but the devs aren't really about releasing new content. So much of their efforts have been focused on implementing stuff from live, and bug-fixing/improving what we've got. We've only just gotten Lost Vale, one of the dungeons from live. We're still missing BE and TOVL.
Perhaps in the future we'll get some more new content, but there's still more to do in implementing old content. And thats on top of the never-ending balance and bug-fixing.
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