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Scenario Rework Urgently Needed – Current System Drives New Players Away

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maduk
Posts: 7

Re: Scenario Rework Urgently Needed – Current System Drives New Players Away

Post#11 » Wed Sep 17, 2025 8:18 am

anstalt wrote: Tue Sep 16, 2025 5:50 pm I dont know what devs can do about matchmaking. I know they've tried a bunch of stuff in the past and it never works. The population is simply too small to have effective matchmaking. If they tried to enforce 2-2-2 before starting a match, we'd be waiting hours.
As long as the system still puts groups with healers against groups without healers, the devs IMHO havent done enough. Like wth, there are compositions where you can see the lose before the game even starts. I'd rather not play SCs that are instant losses then sit there 3-5min getting annoying by being stomped because I lost during matchmaking.
There seems to be a serious lack of balancing which groups play against. Its the same issue in solo sc queue. Like who the f thought it would be a good idea to pit uneven group sizes against each other?

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shoelessHN
Posts: 382

Re: Scenario Rework Urgently Needed – Current System Drives New Players Away

Post#12 » Wed Sep 17, 2025 7:13 pm

Zero heals (if im playin tank or dps) vs 2+ is almost always a loss. If it's a single healer you can sometimes kill him quick and still win if your dps is strong enough.
I win a lot of 2-3heal (me being one) vs 5-6 heal scs because they dont have enough dps to kill me. Esp. if its a 12 man sc and they brought 6healers.
2-6 heals when pugging vs any decent premade is almost always a loss, as you dont have enough dps or coordination to kill the premade ever.

The timer to join sc is too long, they start imba all the time and it can be the primary cause of a loss as it says "6v6" but starts 4v8, the 4 are silly enough to run out and die and then it balances 8v8 but it's too late as people stream in instead of regrouping.

Three quick changes that wouldn't require a whole lot would be --

Never pop a zero heal vs 2+healer sc
Never pop a pure pug vs premade sc
Make the time to join 30s, get rid of the "give me a minute" nonsense, and dont let the sc actually begin until the sides are within 1player.

rgarrett15
Posts: 8

Re: Scenario Rework Urgently Needed – Current System Drives New Players Away

Post#13 » Wed Sep 17, 2025 9:04 pm

agreed pls redo scenarios..

id like to login and play these for the most part
most the time when i login i cant even play the game cuz its dead
but when i finally do SC's are 100% a joke

Forbiddian
Posts: 61

Re: Scenario Rework Urgently Needed – Current System Drives New Players Away

Post#14 » Wed Sep 17, 2025 11:22 pm

"Urgently" ? its been like that for a decade, nothing is urgent anymore

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leftayparxoun
Posts: 378

Re: Scenario Rework Urgently Needed – Current System Drives New Players Away

Post#15 » Wed Sep 17, 2025 11:38 pm

Forbiddian wrote: Wed Sep 17, 2025 11:22 pm "Urgently" ? its been like that for a decade, nothing is urgent anymore

A badly designed bridge is at the risk of collapsing at any moment. Just because it has survived 10 years without an incident does not mean that one bad storm cannot tear it all down.
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide


"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
The Antigone of Sophocles

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ArcturianPrime
Posts: 19

Re: Scenario Rework Urgently Needed – Current System Drives New Players Away

Post#16 » Thu Sep 18, 2025 3:23 am

Sadly its been this way for a very long time. The ONLY way to fix it is to create your own premades. Queuing solo is just a recipe for disaster. If we could get all the people solo queuing to come together and make some PUG premades (oxymoron I know but still) then we might have a shot at least making the SCs enjoyable instead of them being over so fast or a one sided farm fest.

nocturnalguest
Posts: 702

Re: Scenario Rework Urgently Needed – Current System Drives New Players Away

Post#17 » Thu Sep 18, 2025 10:46 am

For the sake of objectiveness i would like to point out that its more about your group class compositions vs class compositions at opponent teams rather then pure archetypes.
Ill give bright example from yesterday - https://killboard.returnofreckoning.com ... 61ef9992e4
I was on my lowbie destro alt as duo with friend. That SC started with destro having no healer at all and the only healer joined when it was like 0-300 in destro favor (zealot is 14 kills behind as you can see). However it didnt prevent an absolute stomping of order side with them being able to do totally nothing.
Take into account that order had 2 dps 80+ just as destro and order had 5 healers with 2 of them being 80+ (and rr68 AM topping the charts) and they still got beaten with no chance to fight back. And actually ive got lots of kinda similar pug SCs yesterday (without Teinhala premade in, thats important to note) where destro had 0-1/2 healer and still easily won vs more or less balanced by archetypes (!) order.
What does it shows? It shows that composition in a group is incredibly, very very important. It shows that individual and group actions matter very much, it shows that your strategy&tactics are very important. Im experienced enough to showcase second per second what exactly order did totally wrong and how they could easily win this. But they made enormious amount of incredibly huge mistakes while destro did play carefully, cautiously assuming their gimp comp (no healer), everything to advantages (of having melee ball) and negating the disadvantages (go as one, pull out if focused, dont die for nothing).
So suggestions of alike "dont launch sc if 1 side 0 healer" in vacuum (without many other measures!) will not prevent stomps happening, will not prevent imbalances, will not ease anyone's pain. All it will do is just increase q time drastically.

What will definitely help out:
- copycat ranked UI and show q at least by archetypes so players will make informed decisions
- copycat ranked SC start confirmation algorithm to start SCs and show it in chat similiar to solo rankeds pops so no 4v8 ever starts

Ideal decision is a complex system that will account builds, specs, RR and will have many freedom degrees (aka AI) to create most balanced by those parameters matches while still preventing long q times (=if there is garbage in q it will create garbage match). Thats quite time consuming to make, but devs are very high skilled to create such system.

hordak774
Posts: 120

Re: Scenario Rework Urgently Needed – Current System Drives New Players Away

Post#18 » Thu Sep 18, 2025 1:03 pm

Solo rankeds when ?!

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Avernus
Posts: 419

Re: Scenario Rework Urgently Needed – Current System Drives New Players Away

Post#19 » Thu Sep 18, 2025 2:48 pm

hordak774 wrote: Thu Sep 18, 2025 1:03 pm Solo rankeds when ?!
I see dead men walking!

As for the main theme - as it was already said, removing barriers, allowing to return to your spawn zone and putting back the guards (with a renown+loot from guard kills!) would make current situation at least bearable. Even if you are stomped hard, 1 or 2 lucky punts could give you at least something.

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Fenris78
Posts: 881

Re: Scenario Rework Urgently Needed – Current System Drives New Players Away

Post#20 » Thu Sep 18, 2025 4:50 pm

Avernus wrote: Thu Sep 18, 2025 2:48 pm
hordak774 wrote: Thu Sep 18, 2025 1:03 pm Solo rankeds when ?!
I see dead men walking!

As for the main theme - as it was already said, removing barriers, allowing to return to your spawn zone and putting back the guards (with a renown+loot from guard kills!) would make current situation at least bearable. Even if you are stomped hard, 1 or 2 lucky punts could give you at least something.
Agree, because as for now, I only see when stomp occur endless wc farming without any hope or coming back, and it's certainly not the 10s buff when leaving wc which is going to solve anything.
Make a wc +200% damage buff like in RvR and you will probably see far less farm, without resorting on guards for example.

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