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SC Quee - PRE vs PUG all time!

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Sever1n
Posts: 410

Re: SC Quee - PRE vs PUG all time!

Post#11 » Sun Nov 16, 2025 5:34 pm

Quality of matches not your problem? I see. It a relief that atleast somebody have fun of execution defencless clueless people, that uncheck discordant and forced to play regualr cos of broken system that keep creating 3vs4 nonsense. But yeh thats indeed not a problem for enjoyers of such "content".
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

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CountTalabecland
Posts: 1034

Re: SC Quee - PRE vs PUG all time!

Post#12 » Sun Nov 16, 2025 7:07 pm

lemao wrote: Sun Nov 16, 2025 5:28 pm
Sever1n wrote: Sun Nov 16, 2025 5:27 pm
gersy wrote: Sun Nov 16, 2025 4:42 pmteam game
Really happy that u have constant prem but not all blessed with it 24/7. Game have surprising amount of solo/smallscale players that deserve some place in game and their gameplay also should be considered in terms of balance. Their existence deny your "team game" even if you dont wish to admit it.
They could queue pug sc but they refuse too, not my problem.
There are no weekly rewards in pug scen, so ppl are discouraged from doing so. Just make pug scen count toward weekly. Why is premade farming pugs good enough for weekly rewards but pug vs pug aint good enough?
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

Jajcek12
Posts: 34

Re: SC Quee - PRE vs PUG all time!

Post#13 » Sun Nov 16, 2025 7:45 pm

I dont consider idea that comes to my mind so you can gaslight me.
What if redo system into
Solo players can que only discordant ( no other option) it could solve also problem of players who join pug and que sc couse in party or warband leader must que the group.( if someone would join pug sc option would be disable/ in close warbands option to que would be enable)
partys que only party sc.
(It would be problem in T1 when all is mixed, it need adjustments)
All duos trios sixman ect will be qued together.
Now solo players press just "que all" and they are end up in loosing situations.
It will force players to make grps for scenarios that are event( if you wish to be effective in event make a grp) and helps solo players retention into discordant scenarios.
Why i make group and have solo players joining sc on both sides its bad for gaming expierience for both sides- in the end its team game and player who have decide to create group should have grp vs grp expierienc. And those who are solo should have opportunity to have "equal/ even" fights.
Hope for event sc in discordant solo.
Last edited by Jajcek12 on Sun Nov 16, 2025 8:17 pm, edited 1 time in total.

gisborne
Posts: 39

Re: SC Quee - PRE vs PUG all time!

Post#14 » Sun Nov 16, 2025 8:16 pm

lemao wrote: Sun Nov 16, 2025 5:28 pm
Sever1n wrote: Sun Nov 16, 2025 5:27 pm
gersy wrote: Sun Nov 16, 2025 4:42 pmteam game
Really happy that u have constant prem but not all blessed with it 24/7. Game have surprising amount of solo/smallscale players that deserve some place in game and their gameplay also should be considered in terms of balance. Their existence deny your "team game" even if you dont wish to admit it.
They could queue pug sc but they refuse too, not my problem.
They do. But it prioritizes filling the regular queue to match up vs. premade.

Also, because renown is given by kills, not wins, renown in solo scenario is 1/3 of what you get in regular scenario and even less so on event weekend. Normalize the renown and I bet a bunch more people would queue solo scenario.

gisborne
Posts: 39

Re: SC Quee - PRE vs PUG all time!

Post#15 » Sun Nov 16, 2025 8:19 pm

Jajcek12 wrote: Sun Nov 16, 2025 7:45 pm I dont consider idea that comes to my mind so you can gaslight me.
What if redo system into
Solo players can que only discordant ( no other option) it could solve also problem of players who join pug and que sc couse in party or warband leader must que the group.( if someone would join pug sc option would be disable)( it would block posibility to que for 6+× groups when first grp roam and second play scs- i know)
All duos trios ect will be qued together.
Now solo players press just "que all" and they are end up in loosing situations.
It will force players to make grps for scenarios that are event( if you wish to be effective in event make a grp) and helps solo players retention into discordant scenarios.
Why i make group and have solo players joining sc on both sides its bad for gaming expierience for both sides- in the end its team game and player who have decide to create group should have grp vs grp expierienc. And those who are solo should have opportunity to have "equal/ even" fights.
Hope for event sc in discordant solo.
You misunderstand the objective of scenarios. It is to have solos farmed by premades. If they did what you suggest, premades would fight premades and then the regular queue would die. It's why ranked died, even though the reward is effectively 8000 crests.

salazarn
Posts: 228

Re: SC Quee - PRE vs PUG all time!

Post#16 » Sun Nov 16, 2025 8:35 pm

gersy wrote: Sun Nov 16, 2025 4:42 pmteam game
You get put into a team regardless

Jajcek12
Posts: 34

Re: SC Quee - PRE vs PUG all time!

Post#17 » Sun Nov 16, 2025 8:44 pm

All i wish to is good gaming expierience for everyone. In game mode they decide.
I asume that efects of my proposition would be.
Que for soloers.
Que for 2-6 grps.
There would be no " normal que in curent state"
My subjective pov analise that many groups stop(play les) play scenarios because there was no challange or they ware overwhelmed because matchmaking adds some random pll who just press que all.
It could solve problem of intention, premades that assume they will have free win on opponent team because matchmaking add some randoms would be push to play better, or get back to solo discordant. And those who make group would have equal opponent. And maybe in the proces some ranked scene would apear. If scenarios system ware design/ or it sidefect ( i will not point finger on anyone) to create wins, not gaming expierience( and skill growth)- i leave conclusion to you.
It refresh server population and create players rotation.

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zulnam
Posts: 817

Re: SC Quee - PRE vs PUG all time!

Post#18 » Sun Nov 16, 2025 9:10 pm

Whenever I see these posts I remember that one time i was in a guild and during a casual night with no WB, we actually had two premades going and both managed to end up in the same Nordenwatch scenario. So we were 12 people on discord, in end-game gear, versus pugs.

We lost. Cause people were focusing too much on fights and farming the enemy instead of capping flags. And cause we were a bunch of friends playing chill.

On maps with multiple objectives that are not locked by each other, premades are not the god mode people make them out to be. They only dominate King of the Hill type scenarios or the scenarios that have flags locked by other flags (which personally I dislike). So if you reverted Praag Ruins back to not being flag-locked (i.e u can cap any flag), premades stop dominating.

I am in favour of this solution, along with others that were recommended in the past (get rid of the red wall, add guards and make it possible to punt into them etc). But banning premades altogether or making separate queues, no.


This is a competitive game and the people who put the most effort into it should have an advantage. Once they ban premades what's next? Ban potions?
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Jajcek12
Posts: 34

Re: SC Quee - PRE vs PUG all time!

Post#19 » Sun Nov 16, 2025 9:16 pm

gisborne wrote: Sun Nov 16, 2025 8:19 pm
Jajcek12 wrote: Sun Nov 16, 2025 7:45 pm I dont consider idea that comes to my mind so you can gaslight me.
What if redo system into
Solo players can que only discordant ( no other option) it could solve also problem of players who join pug and que sc couse in party or warband leader must que the group.( if someone would join pug sc option would be disable)( it would block posibility to que for 6+× groups when first grp roam and second play scs- i know)
All duos trios ect will be qued together.
Now solo players press just "que all" and they are end up in loosing situations.
It will force players to make grps for scenarios that are event( if you wish to be effective in event make a grp) and helps solo players retention into discordant scenarios.
Why i make group and have solo players joining sc on both sides its bad for gaming expierience for both sides- in the end its team game and player who have decide to create group should have grp vs grp expierienc. And those who are solo should have opportunity to have "equal/ even" fights.
Hope for event sc in discordant solo.
You misunderstand the objective of scenarios. It is to have solos farmed by premades. If they did what you suggest, premades would fight premades and then the regular queue would die. It's why ranked died, even though the reward is effectively 8000 crests.
It can be one of possible interpretation why ranked die.
Its faster to get 9999 crests then form team practice and beat opponent/s in ranked.
(On a side i was neversupporter of crests falling like rain like its now)
Maybe " ranked" ring should cost 50k crests to create ranked intefesting for players( on top of other problems)

nightmora
Posts: 2

Re: SC Quee - PRE vs PUG all time!

Post#20 » Sun Nov 16, 2025 9:30 pm

mix realms on scs like in ranked

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