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Mara Pull Untouched???

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arcane600
Posts: 35

Re: Mara Pull Untouched???

Post#31 » Mon Dec 29, 2025 4:30 pm

Concussive Jolt really should not require Monstro Stance. It once did not require a Mutation at all and could be used among many different builds. Mara only has 1 Movement Speed increaser and pull for mobility and that's it. I can't count how many times I died of CC overload before being able to land the first hit on the target. But people keep whining about mara.

Adding Stance requirement to many abilities just denies build variety. Stance swap is ok to encourage by changing abilities but it should not be exaggerated. Otherwise it complicates playstyle unnecessarily. So people swap to other melee dps classes.

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Orontes
Posts: 345

Re: Mara Pull Untouched???

Post#32 » Mon Dec 29, 2025 4:39 pm

Mara pull seems a core and defining trait of the class. I am not in favor of restricting its use to some 13 pt Mastery that denies its access and/or forces mara into a single mastery build. I am not anti-pull per say. I do want the ability to match the tool tip. It does function beyond 65ft. Perhaps the issue can be helped by making it stationary.

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wildwindblows
Posts: 549

Re: Mara Pull Untouched???

Post#33 » Mon Dec 29, 2025 4:59 pm

wl pull is much more sneaky but no thread for it :/

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Gunlinger
Posts: 145

Re: Mara Pull Untouched???

Post#34 » Mon Dec 29, 2025 7:21 pm

Solution:

Terrible Embrace defensive
Core Aility Level 40
35 Action Points 20-65ft range
2.0s cast 30s cooldown

Extends a tendril of energy to pull an opposing player towards you.
Monster targets will be dragged to the ground.
Failing to successfully use this gift will surely displeasure Tzeentch.
Failing 3 times will digress your God's attention for you and prevent you
from using this spell for the next 30 seconds.
Image
Grolllinger - Slayer 85+
Gungroll - Engineer 85+
Gunlinger - WH 80+

Orontes
Posts: 345

Re: Mara Pull Untouched???

Post#35 » Mon Dec 29, 2025 8:52 pm

wildwindblows wrote: Mon Dec 29, 2025 4:59 pm wl pull is much more sneaky but no thread for it :/
This statement is not correct. WL pull has a big lion that must travel to its target. The lion is also subject to being killed, or base pathing issues. Even so, if WL pulls are also operating beyond 65ft, that should also be addressed.

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M0rw47h
Posts: 993

Re: Mara Pull Untouched???

Post#36 » Mon Dec 29, 2025 9:09 pm

Orontes wrote: Mon Dec 29, 2025 8:52 pm
wildwindblows wrote: Mon Dec 29, 2025 4:59 pm wl pull is much more sneaky but no thread for it :/
This statement is not correct. WL pull has a big lion that must travel to its target. The lion is also subject to being killed, or base pathing issues. Even so, if WL pulls are also operating beyond 65ft, that should also be addressed.
Well, what you said is true, but only partialy.
Marauder thats close draws everyone attention, so does WL. People tend to pay more attention to player (WL) than their pet, especially when it can pounce right into their face and unleash burst right away. It's even more troublesome to split attention between multiple WL players and their pe(s)ts.

Funfact: it takes more GCDs to kill pet than a WH.

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wildwindblows
Posts: 549

Re: Mara Pull Untouched???

Post#37 » Mon Dec 29, 2025 9:57 pm

Orontes wrote: Mon Dec 29, 2025 8:52 pm
wildwindblows wrote: Mon Dec 29, 2025 4:59 pm wl pull is much more sneaky but no thread for it :/
This statement is not correct. WL pull has a big lion that must travel to its target. The lion is also subject to being killed, or base pathing issues. Even so, if WL pulls are also operating beyond 65ft, that should also be addressed.
Correct me if im wrong but Mara pull range was 100ft and adjusted so many times in the past. İf still order side is not happy, it is their problem.
Pull casting skill effect is obvious and it can be taunted, cc'ed or opponent can hide somehow. Yes mara's can abuse it. İ also see that 5mara's are casting pull on one target but any skill can be used on one target anyways.

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Badrenaline
Posts: 5

Re: Mara Pull Untouched???

Post#38 » Mon Dec 29, 2025 10:21 pm

perma whine as usual and comparison...there is no 2nd check on mara pull and it will never be, like Nameless stated once it pass the channel point it will pull u from IC or Altdorf thru walls trees...wl pet was corrected by last patch (talking about 5ft range to pull) and still pet can be stag stun snared no matter as wl u need to bldy invest 13pt skill, use tactic slot for speed lion just to have a glimpse (now after patch) of chance to pull someone (if pet don't die ofc while coming to target for 2 mins...and again mara get ist for free no 13 pts wasted no tactic slot wasted they can invest into big crit chance and all other tac and skillz beside the pull. Oh and if the whine can continue lets just mention the gtdc 360 thru stairs walls hills up down :) (wo hitting u as tooltip says) ...so stop the wine and be real

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culland
Posts: 11

Re: Mara Pull Untouched???

Post#39 » Tue Dec 30, 2025 1:10 am

wildwindblows wrote: Mon Dec 29, 2025 9:57 pm Correct me if im wrong but Mara pull range was 100ft and adjusted so many times in the past. İf still order side is not happy, it is their problem.
When on order toons you are pulled easily 2x as often with less counters than when on destro toons. I do not profess to understand how the game is balanced, maybe there is a reason for this, but as long as this is true and pulls are as disruptive as they are, folks will complain.

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wildwindblows
Posts: 549

Re: Mara Pull Untouched???

Post#40 » Tue Dec 30, 2025 7:37 am

culland wrote: Tue Dec 30, 2025 1:10 am
wildwindblows wrote: Mon Dec 29, 2025 9:57 pm Correct me if im wrong but Mara pull range was 100ft and adjusted so many times in the past. İf still order side is not happy, it is their problem.
When on order toons you are pulled easily 2x as often with less counters than when on destro toons. I do not profess to understand how the game is balanced, maybe there is a reason for this, but as long as this is true and pulls are as disruptive as they are, folks will complain.
Pulls are annoying. I wont deny it. However, successful pull is not mean easy kill. Most of the ppl just run away because of lack of kd.

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