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Players below rr 60 should have HP increased

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saupreusse
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Posts: 2612

Re: Players below rr 60 should have HP increased

Post#11 » Tue Jan 06, 2026 7:02 pm

Gunlinger wrote: Tue Jan 06, 2026 6:59 pm
saupreusse wrote: Tue Jan 06, 2026 6:26 pm If you ask me there should be no stronger sets than vanq to reduce power creep.
Well then maybe we should just be able to make full decked out chars like on the PTS and give all those that leveled and farmed for years, to get their renown and gear a big kick in the balls while telling them that all their time invested in the grind was for nothing.
Obviously it's too late for this now. I am just saying that this would have been my preference if i would design the itemization from scratch.
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Bozzax
Posts: 2704

Re: Players below rr 60 should have HP increased

Post#12 » Tue Jan 06, 2026 7:03 pm

Avernus wrote: Tue Jan 06, 2026 6:12 pm
Bozzax wrote: Tue Jan 06, 2026 3:17 pm If you don't understand you don't GG
Exactly. You might as well suggest to give everyone sov lvl gear for free.
No I said increase wounds 2-3K not what you imply
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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gersy
Posts: 266

Re: Players below rr 60 should have HP increased

Post#13 » Tue Jan 06, 2026 7:06 pm

on all my alts i just farm dungeon prebis immediately after hitting 40 (5vw/3sent/3beastlord, 7dp, 5bl/3sent, 5onslaught/3sent, etc depending on class). none of it requires RR to wear so you can get yourself a powerful set immediately after hitting 40 and ride it all the way to tri/warlord/sov. with unified wards and increasingly overpowered pve gear this is by far the best method. saves you 6k crests and the gear is on par or better than conq/vanq/invader in all cases

some will say "well pve is too hard" or "i don't want to do it" or "i can't find groups". well that's fine too, even if for whatever reason you want to skip on bis gear like bloodlord weapon or sent ring, getting to 60rr and vanq gear is very fast in modern RoR and takes 2-3 weeks max even if you're slow

if you do the pve route you don't need this proposed increase. additionally with some of these prebis sets if you had such an increase, as you propose, you'd have 10-11k+ hp unbuffed only to suddenly lose it at 60rr and become weaker? makes no sense. this seems like an idea for people who try to go out in to lake on their improperly leveled 40/35 character with ruin gear and wonder why they are dying :D

very silly suggestion to say the least
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Bozzax
Posts: 2704

Re: Players below rr 60 should have HP increased

Post#14 » Tue Jan 06, 2026 7:11 pm

gersy wrote: Tue Jan 06, 2026 7:06 pm on all my alts i just farm dungeon prebis immediately after hitting 40 (5vw/3sent/3beastlord, 7dp, 5bl/3sent, 5onslaught/5sent, etc depending on class). none of it requires RR to wear so you can get yourself a powerful set immediately after hitting 40 and ride it all the way to tri/warlord/sov. with unified wards and increasingly overpowered pve gear this is by far the best method. saves you 6k crests and the gear is on par or better than conq/vanq/invader in all cases

some will say "well pve is too hard" or "i don't want to do it" or "i can't find groups". well that's fine too, even if for whatever reason you want to skip on bis gear like bloodlord weapon or sent ring, getting to 60rr and vanq gear is very fast in modern RoR and takes 2-3 weeks max even if you're slow

if you do the pve route you don't need this proposed increase. additionally with some of these prebis sets if you had such an increase, as you propose, you'd have 10-11k+ hp unbuffed only to suddenly lose it at 60rr and become weaker? makes no sense. this seems like an idea for people who try to go out in to lake on their improperly leveled 40/35 character with ruin gear and wonder why they are dying :D

very silly suggestion to say the least
So what you basically are saying you and a few others bypass having low wounds
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Mvl130
Posts: 65

Re: Players below rr 60 should have HP increased

Post#15 » Tue Jan 06, 2026 7:40 pm

Gunlinger wrote: Tue Jan 06, 2026 6:59 pm
saupreusse wrote: Tue Jan 06, 2026 6:26 pm If you ask me there should be no stronger sets than vanq to reduce power creep.
Well then maybe we should just be able to make full decked out chars like on the PTS and give all those that leveled and farmed for years, to get their renown and gear a big kick in the balls while telling them that all their time invested in the grind was for nothing.
The grind is already for nothing, being fully geared and stomping under-geared players is not fun at all, there is nothing you can learn from that ; I already have geared characters, and wouldn' mind in the slightest if all end game sets had the equivalent of vanq stats, except with different types of bonuses/procs and such, for the sake of variety of builds

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M0rw47h
Posts: 997

Re: Players below rr 60 should have HP increased

Post#16 » Tue Jan 06, 2026 7:51 pm

gersy wrote: Tue Jan 06, 2026 7:06 pm on all my alts i just farm dungeon prebis immediately after hitting 40 (5vw/3sent/3beastlord, 7dp, 5bl/3sent, 5onslaught/3sent, etc depending on class). none of it requires RR to wear so you can get yourself a powerful set immediately after hitting 40 and ride it all the way to tri/warlord/sov. with unified wards and increasingly overpowered pve gear this is by far the best method. saves you 6k crests and the gear is on par or better than conq/vanq/invader in all cases

some will say "well pve is too hard" or "i don't want to do it" or "i can't find groups". well that's fine too, even if for whatever reason you want to skip on bis gear like bloodlord weapon or sent ring, getting to 60rr and vanq gear is very fast in modern RoR and takes 2-3 weeks max even if you're slow

if you do the pve route you don't need this proposed increase. additionally with some of these prebis sets if you had such an increase, as you propose, you'd have 10-11k+ hp unbuffed only to suddenly lose it at 60rr and become weaker? makes no sense. this seems like an idea for people who try to go out in to lake on their improperly leveled 40/35 character with ruin gear and wonder why they are dying :D

very silly suggestion to say the least
I think, if devs would accept "wounds boolster" method, then it could scale with RR, like RR1 gets more extra wounds than RR10 and RR10 than RR30 etc, so it would slowly fade with numbers each rank, then probably gap between 59/60 and no bonus at rr61 could be minimal already.

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Scragmuncher
Posts: 164

Re: Players below rr 60 should have HP increased

Post#17 » Wed Jan 07, 2026 12:53 am

With the introduction of the LV and Onslaught sets, gearing though pve has never been easier.
Pugging LV can be a challenge, but you can very easily get to pre-bis in 1-2 weeks even if you aren't in a big guild.

I agree that some sets need a stat rework, but just giving a flat wounds buff is not required.
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Brakh
Posts: 128

Re: Players below rr 60 should have HP increased

Post#18 » Wed Jan 07, 2026 10:33 am

GW2 done it right

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Morradin
Posts: 280

Re: Players below rr 60 should have HP increased

Post#19 » Wed Jan 07, 2026 11:13 am

Try speccing a couple of levels into Futile Strikes. It does wonders.

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M0rw47h
Posts: 997

Re: Players below rr 60 should have HP increased

Post#20 » Wed Jan 07, 2026 12:23 pm

Morradin wrote: Wed Jan 07, 2026 11:13 am Try speccing a couple of levels into Futile Strikes. It does wonders.
How does that help?
As RR75+ I will have not only better stats from gear in most cases, but can have 3 ranks of FS PLUS whatever I want (e.g. 4 ranks of crit or stacked avoidances).

Extra wounds boolster makes sense to make up for lack of stats and choice renown points provide.
Having more wounds still will be worse than having more renown points to spend.

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