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Nitebane
Posts: 4

Hey Dev's

Post#1 » Sat Mar 28, 2026 11:17 am

The current SC should be a prime example of how the game classes need to be balanced. I have done 10 Howling Gorge and lost all ten. the closest was 118 to 500, and I know I need to play better and whatever. I would like the Dev Team to post the stats for Order verse's Chaos total won by both sides. I think it would show if there were a discrepancy between sides.

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Bozzax
Posts: 2734

Re: Hey Dev's

Post#2 » Sat Mar 28, 2026 11:30 am

A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Nitebane
Posts: 4

Re: Hey Dev's

Post#3 » Sat Mar 28, 2026 11:59 am

Thank you for the info and where to look for the stats per sc

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leftayparxoun
Posts: 453

Re: Hey Dev's

Post#4 » Sat Mar 28, 2026 1:28 pm

Nitebane wrote: Sat Mar 28, 2026 11:59 am Thank you for the info and where to look for the stats per sc

https://maartenson.net/ror_graph.html
You can see the general graphs here. More relevant are the data for the last month or so since the scenario matchmaking algorythm recently changed.
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide


"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
The Antigone of Sophocles

Nitebane
Posts: 4

Re: Hey Dev's

Post#5 » Sat Mar 28, 2026 3:05 pm

This is also a great look at the data, thank you for the link

Nitebane
Posts: 4

Re: Hey Dev's

Post#6 » Sat Mar 28, 2026 3:06 pm

This is also a great look at the data, thank you for the link!

DirkDaring
Posts: 504

Re: Hey Dev's

Post#7 » Sat Mar 28, 2026 3:08 pm

I haven`t really bothered doing SC since 2017 or so, I did them a lot on live, and find them boring. However years ago on the server, you would see a lot of premades in the PUG scenario.

They used to bypass the SC que system by, all being in Disc, but they would group up in groups of 2, and que as a duo, but only que for the pug sc. Then when they all got into the same pug sc, they would all join the same party in the sc, all be in disc coms together, and reform the premade farm actual pug players.

I am not sure if they still do this, esp with the changes to the SC que system, but if it`s still possible, I wouldn't be surprised if they are still doing it.

Starx
Posts: 394

Re: Hey Dev's

Post#8 » Sat Mar 28, 2026 4:13 pm

DirkDaring wrote: Sat Mar 28, 2026 3:08 pm I haven`t really bothered doing SC since 2017 or so, I did them a lot on live, and find them boring. However years ago on the server, you would see a lot of premades in the PUG scenario.

They used to bypass the SC que system by, all being in Disc, but they would group up in groups of 2, and que as a duo, but only que for the pug sc. Then when they all got into the same pug sc, they would all join the same party in the sc, all be in disc coms together, and reform the premade farm actual pug players.

I am not sure if they still do this, esp with the changes to the SC que system, but if it`s still possible, I wouldn't be surprised if they are still doing it.
Did this last night, but only as a 3 man, and only because scs wont pop as a group otherwise. Its only really possible when the population is low.

Population is the problem as well in terms of unbalance. This is because you will basically be playing against the same players all night, so if you lose a sc and que again chances are its going to pretty much much be the same players vs the same players and the same outcome unfortunetely.

SC have been unbalanced and not fun for more casual players on this server forever because of this.

Im in a guild that has been terrorizing NA scenarios for basically 10+ years. Its not really on purpose, the intention isnt to farm pugs or stroke egos its just that scenarios are the only way to get constant action on equal numbers and have fun group play centered around communication etc.

I find sitting in discord with 5 other guys and playing in an organized format more fun that sitting in a discord call with 20+ people in rvr. For me the reason is RvR has more downtime, a lot of waiting around, PvD etc. Not to say I hate it though.

I would love for there to be more 6 man guilds, and in general just a more healthy population to support scenarios in terms of there being enough players that different skill/organization levels can have fun, but that isnt the case.

Low population also hurts RvR not just scenarios, NA right now has serious issues with destro being able to field any kind of resistance to deal with organized warbands like jempire. And those order warbands are essentially forced to do things like sandbagging to even get anything out of a zone.

Everytime destro spawns a ram they could easily kill it, they could easily stop the outer door from being destroyed as well. But if they did this they would be forced to constantly attack keeps, be at a disadvantage, have to deal with headaches that come from sieging, and get less loot than if they let destro into a keep and then only siege when its nearly guarenteed.

Yet if you read destro /t4 in NA time you will see the same things being said about order warvands that are said about premades that farm scens. Losers that only farm pugs, how can they enjoy this etc. etc

And things can change and maybe in 2 months its destro doing this to order. Its not class balance issue or bias or whatever.

In a game/server like this where the population is never going to be high like a retail game it is up to the community to fix these problems, there isnt a development solution for it which sucks because I see a lot of people giving the staff a lot of hate as if they can solve the issue. Not to say they cant make things better, like how they are trying to with the recent scenario changes.

As lame as it might sound there isnt a lot of us warhammer online gamers, we cant treat people on the server like we would in a game with say 10k+ concurrent players online every day, it wont be healthy and its every bit on the community to keep the game in a good state as it is the devs.

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Culexus
Posts: 312

Re: Hey Dev's

Post#9 » Sat Mar 28, 2026 7:05 pm

I did the weekend event on my WP on Friday. 5 matches, 5 wins, 100 kills.

I must have been in an 80+ hardcore-elite-pure-sov-discord-permade for that, right?

Nope, no premades on our side at all. But I can tell you what was on the destro side, Choppas. AOE specced Choppas.

Would you like to guess what they opened with and spammed throughout the scenario? That's right, GtdC. So, despite Howling Gorge being a great scenario for punting, none of the destro tanks could ever punt, as we always had immunity. This left all our guards intact, our heals always up, and our DPS always able to apply pressure.

Would you also like to guess what they didn't do at all? That's right, assist. They just spammed AOE without putting any real pressure on anyone.

Because of that, we won every scenario with ease.

My point? The new sc queue makes it much harder to tell what is a premade and what isn't. One side gets steamrolled and automatically thinks there must be an 80+ hardcore-elite-pure-sov-discord-permade on the other side, or, as in this case, an imbalance between the factions. How else could they lose so badly? The reality, though, is that most of the time it's down to you, the players you have on your side, and the players the enemy has on theirs. The side with the most weak links loses.
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Gutstompa - 80+ Choppa
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