Old Renown rank system

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footpatrol2
Posts: 1093

Old Renown rank system

Post#1 » Sun May 21, 2017 10:38 am

Does anyone have the Old Renown Rank system. Like on a website I can visit or something like that. I've done research on this stuff and there were websites but it seems that these websites are closing down. This game is getting old.

I'd like to preview it.

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roadkillrobin
Posts: 2773

Re: Old Renown rank system

Post#2 » Sun May 21, 2017 10:59 am

Try Youtube, best chance.
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Bozzax
Posts: 2616

Re: Old Renown rank system

Post#3 » Sun May 21, 2017 11:08 am

Tier One
Unbending Will - Raises Spirit resist by 3%. cost = 5 points
Fortitude - Increase Toughness by 3. cost = 1 point
Might - Increase Strength by 3 cost. = 1 point
Resolve - Increase Willpower by 3 cost. = 1 point
Resilient - Increase Corporeal resist by 3%. cost = 5 points
Blade Master - Increase Weapon skill by 3. cost = 1 point
Fireproof - Increase Elemental resist by 3%. cost = 5 points
Marksman - Increase Ballistic skill by 3. cost = 1 point
Acumen - Increase Intelligence by 3. cost = 1 point
Impetus - Increase Initiative by 3. cost = 1 point
Dwarfs Fear Me - Killing a Dwarf lowers the moral of other enemy nearby. Cost = 2 points
Empire Fear Me - Killing an Empire player lowers the moral of other enemy nearby. Cost = 2 points
High Elves Fear Me - Killing a High Elf lowers the moral of other enemy nearby. Cost = 2 points
Combat Awareness - 5% bonus to PvP experience in RvR combat. cost = 2 points
Looter - 5% increased coin in RvR combat.

Tier Two
Vigor - Increase wounds by 3.(That's +30 HP) cost = 2 points
Arcane Protection - Increase ALL magic defense by 1%, cost = 5 points
Sharp Shooter - Increase Ballistic skill and Initiative by 3. cost = 2 points
Sage - Increase Intelligence and Willpower by 3. cost = 2 points
Reinforcement - Increase Armor by 3%. cost = 5 points
Discipline - Increase Willpower and Initiative by 3. cost = 2 points
Skirmisher - Increase Weapon skill and Initiative by 3. cost = 2 points
Assault - Increase Weapon skill and Strength by 3. cost = 2 points
Refreshing Dominance Dwarf - killing Dwarf will restore a small amount of health. cost = 2 points
Refreshing Dominance Empire - killing Empire will restore a small amount of health. cost = 2 points
Refreshing Dominance High Elf - killing High Elf will restore a small amount of health. cost = 2 points
Invigorating Victory Dwarf - Killing Dwarf will double your AP regen rate, 10% of the time. cost = 2 points
Invigorating Victory Empire - Killing Empire will double your AP regen rate, 10% of the time. cost = 2 points
Invigorating Victory High Elf - Killing High Elf will double your AP regen rate, 10% of the time. cost = 2 points
For Glory - 5% increased PvP exp in scenarios. cost = 2 points
King of the Hill - 5% increased PvP exp in skirmish. cost = 2 points
Mission Focus - 5% increased PvP exp in objectives. cost = 2 points

Tier Three
Agility - Increase Dodge rate by 2%. cost = 5 points
Natural Fighter - Increase auto attack damage by 2%. cost = 5 points
Sure Shot - Increase ranged crit chance by 2%. cost = 5 points
Arcane Dismissal - increase disrupt rate by 2%. cost 5 points
Focused Power - increase magic crit chance by 2%. cost = 5 points
Opportunist - increase melee crit chance by 2%. cost = 5 points
Reflexes - increase parry rate by 2%. cost = 5 points
Spiritual Refinement - increase healing crit chance by 2%. cost = 2 points
Defender - increase block rate by 2%. cost = 5 points
Dwarf Bane - you inflict 2% more damage against Dwarves in PvP. cost = 2 points
Empire Bane - you inflict 2% more damage against Empire players in PvP. cost = 2 points
High Elf Bane - you inflict 2% more damage against High Elves in PvP. cost = 2 points
Orcish Camaraderie - you receive an additional 5% morale gain for every Greenskin in your group. cost = 4 points
Chaotic Allegiance - you receive an additional 5% morale gain for every Chaos in your group. cost = 4 points
Dark Elf Lineage - you receive an additional 5% morale gain for every Dark Elf in your group. cost = 4 points
Town Raider - 5% increased renown in cities. cost = 2 points
King Slayer - 5% increased damage against Kings. cost = 4 points
Nemesis - 5% less damage from Kings. cost = 4 points.

In order to advance to tier two you must spend 20 points in tier one. In order to advance to tier three you must have spent a total of 40 points in tier one/two
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Bozzax
Posts: 2616

Re: Old Renown rank system

Post#4 » Sun May 21, 2017 12:18 pm

Name;Renown Cost;Renown Req;;Faction;Description
Acumen I;1;0;;Both;
Acumen II;3;0;;Both;
Acumen III;6;0;;Both;
Acumen IV;10;0;;Both;
Acumen V;14;0;;Both;
Blade Master I;1;0;;Both;
Blade Master II;3;0;;Both;
Blade Master III;6;0;;Both;
Blade Master IV;10;0;;Both;
Blade Master V;14;0;;Both;
Fortitude I;1;0;;Both;
Fortitude II;3;0;;Both;
Fortitude III;6;0;;Both;
Fortitude IV;10;0;;Both;
Fortitude V;14;0;;Both;
Impetus I;1;0;;Both;
Impetus II;3;0;;Both;
Impetus III;6;0;;Both;
Impetus IV;10;0;;Both;
Impetus V;14;0;;Both;
Marksmen I;1;0;;Both;
Marksmen II;3;0;;Both;
Marksmen III;6;0;;Both;
Marksmen IV;10;0;;Both;
Marksmen V;14;0;;Both;
Might I;1;0;;Both;
Might II;3;0;;Both;
Might III;6;0;;Both;
Might IV;10;0;;Both;
Might V;14;0;;Both;
Resolve I;1;0;;Both;
Resolve II;3;0;;Both;
Resolve III;6;0;;Both;
Resolve IV;10;0;;Both;
Resolve V;14;0;;Both;
Combat Awareness;2;0;Renown tactic;Both;5% Increased EXP in Realm vs. Realm combat
Looter;2;0;Renown tactic;Both;5% Increased Gold in Realm vs. Realm combat
Resilient I;5;0;;Both;Increases Corporeal Resistance by 3%
Resilient II;10;0;;Both;Increases Corporeal Resistance by 3%
Resilient III;15;0;;Both;Increases Corporeal Resistance by 3%
Fireproof I;5;0;;Both;Increases Elemental Resistance by 3%
Fireproof II;10;0;;Both;Increases Elemental Resistance by 3%
Fireproof III;15;0;;Both;Increases Elemental Resistance by 3%
Unbending Will I;5;0;;Both;Increases Spiritual Resistance by 3%
Unbending Will II;10;0;;Both;Increases Spiritual Resistance by 3%
Unbending Will III;15;0;;Both;Increases Spiritual Resistance by 3%
"The ""Empire"" Fears Me";2;0;Renown tactic;Destruction;Granted by Mastery The Empire Fears Me Killing Empire will reduce the morale of any opponents nearby at death.
Dwarfs Fear Me;2;0;Renown tactic;Destruction;Killing Dwarfs will reduce the morale of any opponents nearby at death.
High Elves Fear Me;2;0;Renown tactic;Destruction;Killing High Elves will reduce the morale of any opponents nearby at death.
Chaos Fears Me;2;0;Renown tactic;Order;Killing Chaos will reduce the morale of any opponents nearby at death.
Dark Elves Fear Me;2;0;Renown tactic;Order;Killing Dark Elves will reduce the morale of any opponents nearby at death.
Orcs Fear Me;2;0;Renown tactic;Order;Killing Greenskins will reduce the morale of any opponents nearby at death.
Assualt I;2;20;;Both;
Assualt II;4;20;;Both;
Assualt III;6;20;;Both;
Assualt IV;10;20;;Both;
Assualt V;14;20;;Both;
Discipline I;2;20;;Both;
Discipline II;4;20;;Both;
Discipline III;6;20;;Both;
Discipline IV;10;20;;Both;
Discipline V;14;20;;Both;
Sage I;2;20;;Both;
Sage II;4;20;;Both;
Sage III;6;20;;Both;
Sage IV;10;20;;Both;
Sage V;14;20;;Both;
Sharp Shooter I;2;20;;Both;
Sharp Shooter II;4;20;;Both;
Sharp Shooter III;6;20;;Both;
Sharp Shooter IV;10;20;;Both;
Sharp Shooter V;14;20;;Both;
Skirmisher I;2;20;;Both;
Skirmisher II;4;20;;Both;
Skirmisher III;6;20;;Both;
Skirmisher IV;10;20;;Both;
Skirmisher V;14;20;;Both;
Vigor I;2;20;;Both;
Vigor II;4;20;;Both;
Vigor III;6;20;;Both;
Vigor IV;10;20;;Both;
Vigor V;14;20;;Both;
Mission Focused;2;20;Renown tactic;Both;5% Increased Renown in Objectives
For Glory!;2;20;Renown tactic;Both;5% Increased Renown in Scenarios
King of the Hill;2;20;Renown tactic;Both;5% Increased Renown in Skirmish
Arcane Protection I;5;20;;Both;Increases all Magical Resistances by 1%
Arcane Protection II;10;20;;Both;Increases all Magical Resistances by 1%
Arcane Protection III;15;20;;Both;Increases all Magical Resistances by 1%
Reinforcement I;5;20;Defensive;Both;Increases Armor by 3%
Reinforcement II;10;20;Defensive;Both;Increases Armor by 3%
Reinforcement III;15;20;Defensive;Both;Increases Armor by 3%
Invigorating Victory - Dwarf;2;20;Renown tactic;Destruction;Killing Dwarfs will double your AP regen rate 10% of the time.
Refreshing Dominance - Dwarf;2;20;Renown tactic;Destruction;Killing Dwarfs will restore a small amount of health.
Invigorating Victory - Empire;2;20;Renown tactic;Destruction;Killing Empire will double your AP regen rate 10% of the time.
Refreshing Dominance - Empire;2;20;Renown tactic;Destruction;Killing Empire will restore a small amount of health.
Invigorating Victory - High Elf;2;20;Renown tactic;Destruction;Killing High Elves will double your AP regen rate 10% of the time.
Refreshing Dominance - High Elf;2;20;Renown tactic;Destruction;Killing High Elves will restore a small amount of health.
Invigorating Victory - Chaos;2;20;Renown tactic;Order;Killing Chaos will double your AP regen rate 10% of the time.
Refreshing Dominance - Chaos;2;20;Renown tactic;Order;Killing Chaos will restore a small amount of health.
Invigorating Victory - Dark Elf;2;20;Renown tactic;Order;Killing Dark Elves will double your AP regen rate 10% of the time.
Refreshing Dominance - Dark Elf;2;20;Renown tactic;Order;Killing Dark Elves will restore a small amount of health.
Invigorating Victory - Orc;2;20;Renown tactic;Order;Killing Greenskins will double your AP regen rate 10% of the time.
Refreshing Dominance - Orc;2;20;Renown tactic;Order;Killing Greenskins will restore a small amount of health.
King Slayer;4;40;Renown tactic;Both;5% Increased Damage vs. Kings
Town Raider;2;40;Renown tactic;Both;5% Increased Renown in Cities
Natural Fighter I;5;40;;Both;Increases Auto Attack Damage by 2%
Natural Fighter II;10;40;;Both;Increases Auto Attack Damage by 4%
Natural Fighter III;15;40;;Both;Increases Auto Attack Damage by 6%
Defender I;5;40;;Both;Increases Block rate by 2%
Defender II;10;40;;Both;Increases Block rate by 4%
Defender III;15;40;;Both;Increases Block rate by 6%
Arcane Dismissal I;5;40;;Both;Increases Disrupt rate by 2%
Arcane Dismissal II;10;40;;Both;Increases Disrupt rate by 4%
Arcane Dismissal III;15;40;;Both;Increases Disrupt rate by 6%
Agility I;5;40;;Both;Increases Dodge rate by 2%
Agility II;10;40;;Both;Increases Dodge rate by 4%
Agility III;15;40;;Both;Increases Dodge rate by 6%
Spiritual Refinement I;5;40;;Both;Increases Healing Crit Chance by 2%
Spiritual Refinement II;10;40;;Both;Increases Healing Crit Chance by 4%
Spiritual Refinement III;15;40;;Both;Increases Healing Crit Chance by 6%
Focused Power I;5;40;;Both;Increases Magic Crit Chance by 2%
Focused Power II;10;40;;Both;Increases Magic Crit Chance by 4%
Focused Power III;15;40;;Both;Increases Magic Crit Chance by 6%
Opportunist I;5;40;;Both;Increases Melee Crit Chance by 2%
Opportunist II;10;40;;Both;Increases Melee Crit Chance by 4%
Opportunist III;15;40;;Both;Increases Melee Crit Chance by 6%
Reflexes I;5;40;;Both;Increases Parry rate by 2%
Reflexes II;10;40;;Both;Increases Parry rate by 4%
Reflexes III;15;40;;Both;Increases Parry rate by 6%
Sure Shot I;5;40;;Both;Increases Ranged Crit Chance by 2%
Sure Shot II;10;40;;Both;Increases Ranged Crit Chance by 4%
Sure Shot III;15;40;;Both;Increases Ranged Crit Chance by 6%
Nemesis;4;40;Renown tactic;Both;Receive 5% less damage from Kings
Dwarf Bane;2;40;Renown tactic;Destruction;You inflict 2% more damage against Dwarfs in PvP
Empire Bane;2;40;Renown tactic;Destruction;You inflict 2% more damage against Empire in PvP
High Elf Bane;2;40;Renown tactic;Destruction;You inflict 2% more damage against High Elves in PvP
Chaotic Alligence;4;40;Renown tactic;Destruction;You receive an additional 5% morale gain for every Chaos in your group.
Dark Elf Lineage;4;40;Renown tactic;Destruction;You receive an additional 5% morale gain for every Dark Elf in your group.
Orcish Camaraderie;4;40;Renown tactic;Destruction;You receive an additional 5% morale gain for every Greenskin in your group.
Chaos Bane;2;40;Renown tactic;Order;You inflict 2% more damage against Chaos in PvP
Dark Elf Bane;2;40;Renown tactic;Order;You inflict 2% more damage against Dark Elves in PvP
Greenskin Bane;2;40;Renown tactic;Order;You inflict 2% more damage against Greenskins in PvP
Dwarven Camaraderie;4;40;Renown tactic;Order;You receive an additional 5% morale gain for every Dwarf in your group.
Empire Alligence;4;40;Renown tactic;Order;You receive an additional 5% morale gain for every Empire in your group.
High Elf Lineage;4;40;Renown tactic;Order;You receive an additional 5% morale gain for every High Elf in your group.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Bozzax
Posts: 2616

Re: Old Renown rank system

Post#5 » Sun May 21, 2017 12:25 pm

Kinda messy but was all I had :P
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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footpatrol2
Posts: 1093

Re: Old Renown rank system

Post#6 » Sun May 21, 2017 11:22 pm

Thanks Bozzax super appreciated.

Man there they are... the race specific tactics.
This old renown system was far superior imo.

Dabbart
Posts: 2251

Re: Old Renown rank system

Post#7 » Sun May 21, 2017 11:40 pm

I hated that system with a passion. The stat creep was crazy with later gear as well.

Why try to balance the game towards lower RRd players... I mean, I would get saving certain RAs for 30-40 points spent, but that system just sucked.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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footpatrol2
Posts: 1093

Re: Old Renown rank system

Post#8 » Sun May 21, 2017 11:42 pm

I liked it.

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Dabbart
Posts: 2251

Re: Old Renown rank system

Post#9 » Sun May 21, 2017 11:46 pm

You've stated this. At least once or twice...
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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footpatrol2
Posts: 1093

Re: Old Renown rank system

Post#10 » Sun May 21, 2017 11:50 pm

...maybe...

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