Why the GCD Change?

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saiho
Posts: 57

Why the GCD Change?

Post#1 » Sat Jun 21, 2025 8:23 am

This post has probably been made in the past, or something very similar to it but Id like to have an actual discussion with you guys and potentially devs as to why the GCD Change was made and as to why it is being kept currently? Because to me atleast, in my eyes it creates a ripple of issues and I barely see any positives except maybe one. So do enlighten me as to why the current one is better, especially as a player that started playing mostly AFTER the GCD Changes, I can only dream and imagine how amazing it mustve been pre-GCD Changes and ive heard from many veteran players about how good it was back then especially as someone with 40k+ Hours in MMOs minimum and having played them competitively.

The change of the GCD from 1.1 to 1.5 Seconds & the removal of off-GCD items like potions being put on GCD has DRASTICALLY Slowed the game down.
When a game slows down in such a manner, it by proxy removes aggressive play in favor for defensive play. Now speaking of that, everyone knows that Regen items is currently an issue in the game, Its a topic I see discussed in-game every single day. Due to the slow GCD Changes that now means that the damage coming out is slower or at the very least at irregular pace, meaning regen items gain infinitely more value due to them being a constant. Because the DPS Players wearing it cant output the same damage as before, they now wear defensive regen items to regain their power.

Now I for one, and many I speak with dont enjoy this gameplay loop of WE/WHs Running 4x fleshrenders blue chestpiece, white lions with blue sentry weapons etc. When theyre classes that thematically are made for high damage burst windows. Now let me further explain why this is bad

1: Everything stated above

2: The long GCD Windows further promotes higher numbers to make up for the slower attacks, hence why we see healthbars move in big large chunks rather than consistent output that slowly overwhelms.

3: The fluidity of the game takes a massive hit and becomes too rigid, you dont play a fight in Warhammer anymore in a fluid way reacting to your opponent or predicting them. Because you know how every fight turns out and what you need to press, theres nothing reactionary anymore. Interrupt skills also take a massive hit in power due to the GCD Changes, you can no longer use interrupts by reacting to casts in order to prevent them. Because god forbid you pressed a potion or any other GCD as they begin their channel, by the time you can press it again its more than likely done or have already given them a ton of value.

4: The slow GCD Unironically ruins class gameplay. Be honest, when you guys came to the game and you picked a WE/WH You picked it because you wanted to play an assassin class with high burst low survivability just like any other assassin in any game, a true glass cannon. Its what they appeal to, but due to the slow GCD, not being able to use pots off GCD etc It has lead to these glass cannon assassins to then become tanks, playing 4x Fleshrenderes blue chestpiece armor stacking etc. It is fundamentally ruining class gameplay, thematic & balancing

Nearly all of the outcry over defensive items like regen, and the burst of WLs and so on can nearly all be tracked back to the GCD Changes. We wouldnt need this WL Burst if they could press more skills dynamically and fluidly, and you as the opposing player can also react more to what they do in return aswell, not dying because your cast is about to finish at 0.1 seconds because you had to wait that extra half a second to even begin casting in the first place as opposed to the WLs instant attacks.

Why was this change made?

The only benefit of the GCD Change in my opinion is that high ping players stand a better chance and might not be as affected with their ping due to the longer GCD. Please tell me your thoughts, why you think its good or why you think its bad.

I personally want to see a GCD Revert
Last edited by saiho on Sat Jun 21, 2025 9:13 am, edited 1 time in total.

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toffikx
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Re: Why the GCD Change?

Post#2 » Sat Jun 21, 2025 9:03 am

Yes please.
I’d say go to 1.0 even.
Let’s make the game more dynamic.

lemao
Posts: 362

Re: Why the GCD Change?

Post#3 » Sat Jun 21, 2025 9:28 am

Overall it was the worst change ever made.

People just forgot how good it felt before and are therefore not complaining much about it anymore.

Han
Posts: 35

Re: Why the GCD Change?

Post#4 » Sat Jun 21, 2025 9:31 am

+1 , game is slow as it is, most of the fights im waiting for abilities to fire , now imagine you want to triple pot . might as well make coffee before i'm able to attack

tefnaht
Posts: 129

Re: Why the GCD Change?

Post#5 » Sat Jun 21, 2025 9:38 am

And remove all non-target AoE abilities, game too easy with them

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saiho
Posts: 57

Re: Why the GCD Change?

Post#6 » Sat Jun 21, 2025 9:42 am

lemao wrote: Sat Jun 21, 2025 9:28 am Overall it was the worst change ever made.

People just forgot how good it felt before and are therefore not complaining much about it anymore.
This is what Ive heard from nearly every player Ive encountered in the game, yet for some reason its not being reverted & the devs arent addressing it, I really hope we can get some devs in this discussion atleast give us their viewpoint why they dont want to give us it

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Pahakukka
Posts: 438

Re: Why the GCD Change?

Post#7 » Sat Jun 21, 2025 9:50 am

I canot remember/didnt understand the reason behind the change, but there was technical reason behind it and i believe that because of it, it cannot be reverted.

Im sure the reason can be found from old patchnote post if someone wants to dig it up.
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saiho
Posts: 57

Re: Why the GCD Change?

Post#8 » Sat Jun 21, 2025 9:52 am

Pahakukka wrote: Sat Jun 21, 2025 9:50 am I canot remember/didnt understand the reason behind the change, but there was technical reason behind it and i believe that because of it, it cannot be reverted.

Im sure the reason can be found from old patchnote post if someone wants to dig it up.
I really would love to see the explanation behind it, if everyone says it worked so well before and felt so good I dont understand what technical reason it mightve been

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Stimpz
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Re: Why the GCD Change?

Post#9 » Sat Jun 21, 2025 10:19 am


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saiho
Posts: 57

Re: Why the GCD Change?

Post#10 » Sat Jun 21, 2025 10:26 am

Stimpz wrote: Sat Jun 21, 2025 10:19 am viewtopic.php?p=511684#p511684
This is similar to what Ive heard from other players, but I also heard that a lot of the things they were working on with the 1.5 Second system got scrapped, just leaving us with a 1.5 system that still worked with the 1.1, also that posts likes to repeatedly state NPC Damage and Bosses etc Im not sure why they have such a freakish obsession with PvE in this game when it was never designed for PvE.& Claiming that these changes will lead to faster turn arounds yet we barely get updates as is, and especially not large ones or game changing ones outside of another PvE Dungeon. Youre lucky to see actual meaningful changes once every few months at most, and extremely miniscule repeated ones before that

It just seems like they made the 1.5 Change too early before they actually changed the things around it and systems so now 1.5 just feels bad and its been that way for years. If anything the 1.5 Change broke far more than it fixed with balancing etc, while stating that the reason for it was for ease of balancing. Seems like not a single person in that post agrees with the changes they made or liked it either, so with getting so much backlash back then 3 years why did they choose to stand their ground? They spent nearly a decade with the 1.1 System then make a 1.5 System with no changes to accommodate it, so now we are left with this sluggish **** system. Seems like theres no actual technical problem, just laziness



After having read through the majority of that post it seems like the community was in full riot against this change, wow now Im even more surprised they didnt listen to the playerbase
Last edited by saiho on Sat Jun 21, 2025 10:42 am, edited 1 time in total.

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