These days order zerg take nearly empty keeps!
If you want support the defenders and want bigger, longer fights dont vote 1.4.x
If you played with original 1.4.x you can remember the zerg was can easy win.
Old times 1.x.x-1.3.8 with keep claims and upgrades better support the defenders!
[POLL] What RvR system did you enjoy the most?
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Re: [POLL] What RvR system did you enjoy the most?
One of the good points about the resource carrier system was that players would be making rounds to BOs owned by their realm to send off the carriers. Small groups patrolling resulted in good pvp.
T3 will have double wall keeps. Keep takes end up taking longer and can be more interesting.
T3 will have double wall keeps. Keep takes end up taking longer and can be more interesting.
Fusscle of Critical Acclaim
Re: [POLL] What RvR system did you enjoy the most?
What 1.4.x had is someone sitting alone at a BO for a long period of time just sending out those resource carriers, for a long, long time! That was a bad design imo. I prefer the domination one, let keeps open and make BOs worth something.
Vanhorts
Re: [POLL] What RvR system did you enjoy the most?
Vigfuss wrote:One of the good points about the resource carrier system was that players would be making rounds to BOs owned by their realm to send off the carriers. Small groups patrolling resulted in good pvp.
T3 will have double wall keeps. Keep takes end up taking longer and can be more interesting.
was nothing like this, there are always some spot where ppl pass the most, or are forced to pass, most one avoid flags and stay there, cos resource alredy started after a while, also with few ppl you take a lot to rank up a a zone and also ppl can exploit the renow by carriers due to to stay out of wc near guards and take renow.
I know ppl that avoiding the afk system and rr 100 in 2 weeks this way, being logged 24/24 h
also PLEASE no sc contribution for dominion system, 1 premade would be able to block every lock it's just stupid, also no pq (cos they hasve nothing to do with rvr).
also , 1.3.8 avoide zerg? ---->yes but he still need some changes:
1.3.8 lock was based on flags+keep+skirm+ sc (vps)=total of 100%
if not lock via vp, lock via timer set 2h:
2h timer lock start when all BOs+ keep are all controlled by 1 faction and if any one of those get conquered timer stop. Aka waithammer (cos there were too few ppl)
here the idea:
1-remove sc contribution ( ther will be no more 1 rollstomp premade block the lock ).
2-make skirmish vp gain rate based on aao and reduced it if opposed faction have aao, this prevent zerg easy run, cos it dosent matter what zerg does, if other realm have 400% aao you get ver very low contribution from skirmish.
This make easier controll the zone vp bar under zerg.
3-make 3 zone open as per above ppl will try to avoid this and split LF timer lock other zone.
4-when someone conquer flags/keep with other faction have aao the renow/etc is subtract and add to the timer lock (only to timer lock) This way, ppl are not reward for empty run, and opposite side have chance to organize a def, if then no one def , the attacking side get what he didn't all togheter at the timer lock.
A-Why does this not evolve in keep /bo trading? cos you use 15 min lock for flags and keep are always open, but due to renow reduced to 0 if 400% aao this make keep/bo trading impossible.
B-PPl will auto run zone by zone try to found where it suits them more fight. This actually make the more populated side redistribuite to 3 zone cos every one look to get renow/exp medallion but cant in a single zone. They are force to spread or no renow/lock/medallion whatever it's shiny. While the outnumbered side can choose how and where fight, pretty fight on 3 whole zone 1 at time even to stop other realm.
5-remove meddalions from keep---> move them to lock (ding!!! ppl will care if they loose or not something cos timer reset.
N.B. timer lock should not be 2h (no waithammer) but rahter 20-30 min.
the pro of the system it's that it's fully customable, it leave choice to player how they should fight ( zerg or spread ) but hit or reward based on that. It also do not ruin keep siege and also make small skirm happen.
Last edited by Tesq on Wed Sep 23, 2015 11:57 pm, edited 1 time in total.

Re: [POLL] What RvR system did you enjoy the most?
Resource carriers was terrible. Very monotonous. Rank up the zone, bet the rams attack the keeps...
Had the most fun with the domination timers, although felt they were a tad too long (2hrs for keeps was ok but BO should've been shorter).
Was exciting trying to take a BO to stop the zone lock.
Although VP format was ok too.
Had the most fun with the domination timers, although felt they were a tad too long (2hrs for keeps was ok but BO should've been shorter).
Was exciting trying to take a BO to stop the zone lock.
Although VP format was ok too.
Re: [POLL] What RvR system did you enjoy the most?
I'm actually a bit surprised myself 1.4 came out on top with almost 50% of the votes 
The 50/50 split on RoR old vs current seem to match the previous polls on those.

The 50/50 split on RoR old vs current seem to match the previous polls on those.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: [POLL] What RvR system did you enjoy the most?
Yeah communoty choose the 1.4 -1.4.8 atm .Bozzax wrote:I'm actually a bit surprised myself 1.4 came out on top with almost 50% of the votes
The 50/50 split on RoR old vs current seem to match the previous polls on those.
Re: [POLL] What RvR system did you enjoy the most?
No good suggestions yet, as all previous systems had flaws. No reason to recycle them.
How good that I am half way through a better mechanic!
How good that I am half way through a better mechanic!
Dying is no option.
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Re: [POLL] What RvR system did you enjoy the most?
Cos most of ppl played 1.4.0 system, there are very few ppl that played during 1.2.0-1.3.8
So most of ppl just compare 1.4.0 to ror instead to all live system. This make the votes push for 1.4 system.
No one that actually played in rvr focussed guild in the 1.3+ would vote for the 1.4.0 system.
If there are ppl in the rvr lake VP system it's way better and more fun than 1.4.0 it also requrie a lot more of realm coordination. And big guilds that claims keeps.
So most of ppl just compare 1.4.0 to ror instead to all live system. This make the votes push for 1.4 system.
No one that actually played in rvr focussed guild in the 1.3+ would vote for the 1.4.0 system.
If there are ppl in the rvr lake VP system it's way better and more fun than 1.4.0 it also requrie a lot more of realm coordination. And big guilds that claims keeps.

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- Posts: 253
[POLL] What RvR system did you enjoy the most?
I almost forgot your poll, is 162 vote here and 74 for keep ranking against 43 for VP.
So why make the "VP" in proposal RvR poll and not "keep ranking" and refresh it a little ?
Players have fun with keep ranking, it was not a RvR highway like we know actualy and "Victory Points" look more complicated is a non apparent mechanic unlike "keep ranking".
First thing, all we have noticed, in the other poll "RvR proposal" it was proposal in first to have only one zone open in one Tier and FINALLY two zone open per Tier. Why that change ? Because MOST of players want an OPEN RvR and have FUN.
Some of peoples writing their RvR solution, DRAW the RvR highway they want : Folow ME, Folow THE LEAD ! (it isn't a tabletop guys, we are not your Warhammer figurines" when we finish the day we just want to log in and have fun together.
We are not leechers, cheaters... like some of you, "forum teachers", have writed.
Most of us don't switch side and we are defending our keep (with broken mecanic too), that the fun.
You just up some reason to create the RvR you want and make barrier, control to ride the flow and play YOUR game.
Care to the insane thing you draw in your head when you speak about "people"(don't know...), that make a bad eye on the players community.
I play on both side like spongel (an important character from this private server http://www.returnofreckoning.com/forum/ ... 5515#p5515 ) and some players here and we don't work for the unbalance phenomenon (zerg look more some freinds log at same time, like players T2, T3 have noticed on Badlands server at school end day and week end).
Up the RvR you want we are players we found the fun where is it.
So why make the "VP" in proposal RvR poll and not "keep ranking" and refresh it a little ?
Players have fun with keep ranking, it was not a RvR highway like we know actualy and "Victory Points" look more complicated is a non apparent mechanic unlike "keep ranking".
First thing, all we have noticed, in the other poll "RvR proposal" it was proposal in first to have only one zone open in one Tier and FINALLY two zone open per Tier. Why that change ? Because MOST of players want an OPEN RvR and have FUN.
Some of peoples writing their RvR solution, DRAW the RvR highway they want : Folow ME, Folow THE LEAD ! (it isn't a tabletop guys, we are not your Warhammer figurines" when we finish the day we just want to log in and have fun together.
We are not leechers, cheaters... like some of you, "forum teachers", have writed.
Most of us don't switch side and we are defending our keep (with broken mecanic too), that the fun.
You just up some reason to create the RvR you want and make barrier, control to ride the flow and play YOUR game.
Care to the insane thing you draw in your head when you speak about "people"(don't know...), that make a bad eye on the players community.
I play on both side like spongel (an important character from this private server http://www.returnofreckoning.com/forum/ ... 5515#p5515 ) and some players here and we don't work for the unbalance phenomenon (zerg look more some freinds log at same time, like players T2, T3 have noticed on Badlands server at school end day and week end).
Up the RvR you want we are players we found the fun where is it.
test monkey 062 (test failure... escaped)
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