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Respawn time

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Poll: Is 5 sec Respawn time ok?

Poll ended at Fri Mar 04, 2016 1:48 pm

Yes
23
35%
No
42
65%
Total votes: 65

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Razielhell
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Respawn time

Post#1 » Fri Feb 26, 2016 1:46 pm

Back on live it was 10sec.Now its 5s.
Sigmar's Breath is 3.0sec cast ability. People press respawn button all the time and there is not enough time to ressurect them.
Can we increase the respawn time to 10sec?
Would that be okay? What do you think guys?
IMO 5 sec is too fast plus in battles you get tons of ability interruptions.
Last edited by Razielhell on Fri Feb 26, 2016 2:12 pm, edited 2 times in total.
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ThePollie
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Posts: 411

Re: Respawn time

Post#2 » Fri Feb 26, 2016 2:01 pm

In scenarios, I often find it's faster and more effective to just re-spawn and run back in, rather than get revived, risk being killed while at low health, and being largely ineffective while under resurrection sickness.

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Razielhell
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Re: Respawn time

Post#3 » Fri Feb 26, 2016 2:02 pm

Hmmm maybe...but what about if the battle is at the other corner of the Scenario map? And what about RvR ?
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Tiggo
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Posts: 1948

Re: Respawn time

Post#4 » Fri Feb 26, 2016 2:03 pm

not only that, but time before getting back after respawn is much to low to. getting killed should really mean something.
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Idrinth
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Re: Respawn time

Post#5 » Fri Feb 26, 2016 2:05 pm

I agree with 5s being a bit short, 10-15 is likely going to feel a bit more meaningful
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noisestorm
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Re: Respawn time

Post#6 » Fri Feb 26, 2016 2:05 pm

Razielhell wrote:Back on live it was 10sec.Now its 5s.
Which is wrong though.
The respawn timer was always set to every X:30 and X:00 timestamp of the scenario timer. So in worst case your respawn timer was 29(basically 30) seconds.

Edit: Maybe not 'always' because at some earlier stage (judging from a video i just watched) it looks random. Someone died at 8:50 and had a 30 second respawn nonetheless.The :00 and :30 rule was implemented quite surely at some point though

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Razielhell
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Re: Respawn time

Post#7 » Fri Feb 26, 2016 2:19 pm

noisestorm wrote:
Razielhell wrote:Back on live it was 10sec.Now its 5s.
Which is wrong though.
The respawn timer was always set to every X:30 and X:00 timestamp of the scenario timer. So in worst case your respawn timer was 29(basically 30) seconds.

Edit: Maybe not 'always' because at some earlier stage (judging from a video i just watched) it looks random. Someone died at 8:50 and had a 30 second respawn nonetheless.The :00 and :30 rule was implemented quite surely at some point though
So in the best case your respawn time was 10sec right?
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noisestorm
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Re: Respawn time

Post#8 » Fri Feb 26, 2016 2:20 pm

No in the best case your respawn timer was 1 second.

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Razielhell
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Re: Respawn time

Post#9 » Fri Feb 26, 2016 2:24 pm

Strange...never noticed that. Nevermind lets see if we can change the 5sec.
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bloodi
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Re: Respawn time

Post#10 » Fri Feb 26, 2016 3:52 pm

On the current system i have an irrational hatred for healers that rez on scs.

Heal others people, the amount of times i saw people die while you waste a rez on me when i am probably trying to click respawn as soon as i can are too **** much.

And dont get me started on the times i get not healed at all for minutes and as soon as i touch the ground i got insta rezzed.

If i could somehow make healers unable to rez me, i really would consider using it.

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