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X-Realming is Good for the game.

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Qwack
Posts: 165

X-Realming is Good for the game.

Post#1 » Wed Mar 09, 2016 2:16 pm

X-Realming is essential to the health of the game.

When Warhammer first released there was no X-realming. Most servers got lopsided activity wise and had 1 realm dominate to the point of completely collapsing the opposing realm with no hope of recovery. Then it devolved into Door Hammer with no opposition and no SC pops. No amount of encouraging or begging players to sign up for the collapsed side worked. When new players signed up, they were hopelessly behind in gear, levels and numbers. Merging servers of collapsed populations masked the problem temporarily, but inevitably one side would push out the other in an incremental spiral down in activity. The disease was being forced to play one side only and watch your server die to it.

X-realming allows players variety in the game. It allows players who care about competition to jump on the weaker side and uphold it. Yes there are weanies in this game that only want to zerg and are affraid of competition and will always jump to the side that has more players, but there are many players who intentionally look for AAO and want a good fight. Those of us that want to help keep the activity balanced by jumping to the lower populated side for an evening should be allowed to continue maintaining a healthy, competitive environment.

If X-realming is totally halted, RoR will become like War and be reduced to BoreHammer with an ever decreasing population. This is not conjecture, its proven fact across over 60 servers that collapsed on WarHammer.
Destro: [Agony] Qwack Shammy 80+, Krakkenn Chosen 79 and Mincer Choppa 70+
Order: [Kill Team] Krakken Knight 80+

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sasa
Posts: 12

Re: X-Realming is Good for the game.

Post#2 » Wed Mar 09, 2016 2:32 pm

No,stop x realming that is all...

mindmelt
Banned
Posts: 78

Re: X-Realming is Good for the game.

Post#3 » Wed Mar 09, 2016 2:33 pm

Qwack wrote:X-Realming is essential to the health of the game. If X-realming is totally halted, RoR will become like War and be reduced to BoreHammer with an ever decreasing population. This is not conjecture, its proven fact across over 60 servers that collapsed on WarHammer.
A good lol indeed, It's definitely a nice try to justify x-realming as legit, but it doesn't change the fact that most of the players here hate it, the last Poll in a xrealmwhineqqlol thread told everyone that, the decreasing populace on Live wasn't because of x-realming this is pure conjecture as you deny, there are no facts backing up what you're saying, at all, none, the sooner the devs have their ideas about this sorted the better for us all, at the very least there won't be any x-realming whine threads! ;D

And if we're really lucky all the people that x-realm will get the point and just stop doing it! ;)

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Qwack
Posts: 165

Re: X-Realming is Good for the game.

Post#4 » Wed Mar 09, 2016 2:40 pm

mindmelt wrote:
Qwack wrote:X-Realming is essential to the health of the game. If X-realming is totally halted, RoR will become like War and be reduced to BoreHammer with an ever decreasing population. This is not conjecture, its proven fact across over 60 servers that collapsed on WarHammer.
A good lol indeed, It's definitely a nice try to justify x-realming as legit, but it doesn't change the fact that most of the players here hate it, the last Poll in a xrealmwhineqqlol thread told everyone that, the decreasing populace on Live wasn't because of x-realming this is pure conjecture as you deny, there are no facts backing up what you're saying, at all, none, the sooner the devs have their ideas about this sorted the better for us all, at the very least there won't be any x-realming whine threads! ;D

And if we're really lucky all the people that x-realm will get the point and just stop doing it! ;)
Even Mark Jacobs publically admitted that the biggest design mistake they made was making WarHammer into a player locked two-sided game. It always caused one side to collapse. He had all the data that none of us was privy too. Since the game can't be restructured into three or more realms, X-realming is the only solution to stopping realm domination and ultimately population collapse.

Some players may not like it, but most players will leave this game in droves if one realm stops showing up for fights. 60 servers did exactly this. That's fact.
Last edited by Qwack on Wed Mar 09, 2016 2:41 pm, edited 1 time in total.
Destro: [Agony] Qwack Shammy 80+, Krakkenn Chosen 79 and Mincer Choppa 70+
Order: [Kill Team] Krakken Knight 80+

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Shadowgurke
Posts: 618

Re: X-Realming is Good for the game.

Post#5 » Wed Mar 09, 2016 2:40 pm

mindmelt wrote:
A good lol indeed, It's definitely a nice try to justify x-realming as legit, but it doesn't change the fact that most of the players here hate it, the last Poll in a xrealmwhineqqlol thread told everyone that, the decreasing populace on Live wasn't because of x-realming this is pure conjecture as you deny, there are no facts backing up what you're saying, at all, none, the sooner the devs have their ideas about this sorted the better for us all, at the very least there won't be any x-realming whine threads! ;D

And if we're really lucky all the people that x-realm will get the point and just stop doing it! ;)
The fact that players hate it is completely irrelevant. A lot of dumb people hate stuff because they think it is the cause to their misery, because that is easier than to blame themselves. Don't you find it funny how like everybody hates x-realming but according to the whiners "everybody" also joins the winning side? If you don't realize that the number of winning team joiners is incredibly overestimated then you haven't been paying attention. You lose the keepdef because people log off, not because they join the other team.

Qwack is not saying that the decrease of population on live servers was because of the non crossrealming, but that the unbalanced factions made RvR so one sided that eventually players could not participate in it anymore. The simple fact that forming a decent bombgroup vs a zerg gives you 10 times as much RP as joining the zerging team should be a hint that maybe crossrealming is not as efficient as you think it is.
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Azarael
Posts: 5332

Re: X-Realming is Good for the game.

Post#6 » Wed Mar 09, 2016 2:52 pm

I was looking for the one point that would blow your argument to bits, and I'm not surprised to see that it wasn't mentioned.

- Warhammer Online had many servers.
- Return of Reckoning only has one.

What happens in a multi-server configuration? People seek the strong servers to play their favourite characters.

What happens in a single server configuration? There's only one place to play, so this strategy doesn't pay off.

Crossrealming is AWFUL for the game, and that's our position on it. The negative effects of lack of realm association/pride and being able to change faction to the stronger one (both of which are forcing us to use a lacklustre RvR design that we don't want to) far outweigh any benefit gained by a small minority of players chasing AAO.

If you want to know the real flaw in this game? It's a two-realm game. Three-realm games are self-balancing because the weaker realms ally. Two-realm games are inherently unstable.

DirkDaring
Posts: 425

Re: X-Realming is Good for the game.

Post#7 » Wed Mar 09, 2016 3:13 pm

Thats because, they forgot what the discovered when they created Dark Age of Camelot, that in order for a RvR game to do well, you need a three sided fight to keep the balance of power in check,

other wise one side will be the strongest, and get stronger due to people rerolling to the winning faction. But in a three sided fight, if one side is winning, the other two have a tendency to team up on whoever is winning, and keep the balance of power in check.

Like we saw in DAOC, the two sides losing a lot of the time they would both gang up on whoever was winning, but in a two sided fight that is not an option.

As we saw in Warhammer, when one side got the upper hand, a lot of weak people rerolled to the winning side and new players read forums, asked in chat etc. which side was winning, and promptly rerolled, thus making the issue even worse.
Last edited by DirkDaring on Wed Mar 09, 2016 3:16 pm, edited 1 time in total.

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Gobtar
Posts: 796

Re: X-Realming is Good for the game.

Post#8 » Wed Mar 09, 2016 3:15 pm

It's a pity that implementing a third faction would require a complete re-haul of the game maps, and a tremendous amount of balancing. I doubt its something we have the capability to do. Skaven, VCs, Ogres could have made an interesting third faction.
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Penril
Posts: 4441

Re: X-Realming is Good for the game.

Post#9 » Wed Mar 09, 2016 3:17 pm

Wasn't Games Workshop who decided this game should have 2 factions?

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Vdova
Posts: 555

Re: X-Realming is Good for the game.

Post#10 » Wed Mar 09, 2016 3:19 pm

Qwack wrote:X-Realming is essential to the health of the game.

When Warhammer first released there was no X-realming. Most servers got lopsided activity wise and had 1 realm dominate to the point of completely collapsing the opposing realm with no hope of recovery. Then it devolved into Door Hammer with no opposition and no SC pops. No amount of encouraging or begging players to sign up for the collapsed side worked. When new players signed up, they were hopelessly behind in gear, levels and numbers. Merging servers of collapsed populations masked the problem temporarily, but inevitably one side would push out the other in an incremental spiral down in activity. The disease was being forced to play one side only and watch your server die to it.

X-realming allows players variety in the game. It allows players who care about competition to jump on the weaker side and uphold it. Yes there are weanies in this game that only want to zerg and are affraid of competition and will always jump to the side that has more players, but there are many players who intentionally look for AAO and want a good fight. Those of us that want to help keep the activity balanced by jumping to the lower populated side for an evening should be allowed to continue maintaining a healthy, competitive environment.

If X-realming is totally halted, RoR will become like War and be reduced to BoreHammer with an ever decreasing population. This is not conjecture, its proven fact across over 60 servers that collapsed on WarHammer.
There is x-realming and X-REALMING. I am not against players have theyr characters on both sides. I am against changing sides like socks every 5 minutes. There are some good guilds and players who x-realming to underdog side to help them out or just farm AAO and renowns, but majority of x-realmers changing sides to slide the zerg wave and get renown/exp/stuff nearly for free.

2 - 4 hours lockout after changing realm is nothing what will destroy balance, insted it will keep it healthy. Yes there are some x-realm addicted players who will make more accounts just to be able to pass this lockout, but I think majority of players will not bother to create more accounts and start play from scratch.
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