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Caledor Woods 6v6 - thank you Devs!

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peterthepan3
Posts: 6509

Caledor Woods 6v6 - thank you Devs!

Post#1 » Mon Mar 14, 2016 12:23 am

This is exactly the sort of pvp many of us have longed for. Lots of guildies are getting back into the game purely because of this. nice to see all sorts of guilds fielding teams and practicing combinations (especially when they're not the monotonous FOTM comps).

Thank you to the devs!
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Boursk
Posts: 515

Re: Caledor Woods 6v6 - thank you Devs!

Post#2 » Mon Mar 14, 2016 5:56 am

Aye had a good fight against Grulo's group last night in there, they won via flag but we got some kills hehe C^:
[3 years on Live = Volkmar > Ironrock > Gorfang > Badlands]

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mindmelt
Banned
Posts: 78

Re: Caledor Woods 6v6 - thank you Devs!

Post#3 » Mon Mar 14, 2016 9:13 am

I would love to see Khaines Embrace and Serpents Passage again!

Jail
Posts: 376

Re: Caledor Woods 6v6 - thank you Devs!

Post#4 » Mon Mar 14, 2016 9:49 am

mindmelt wrote:I would love to see Khaines Embrace and Serpents Passage again!
And i would love to have some competition. #EzModeAllDay

Bretin
Posts: 929

Re: Caledor Woods 6v6 - thank you Devs!

Post#5 » Mon Mar 14, 2016 10:05 am

Jail wrote:And i would love to have some competition. #EzModeAllDay
should join me m8, i have loads of competition.

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Gerv
Banned
Posts: 811

Re: Caledor Woods 6v6 - thank you Devs!

Post#6 » Mon Mar 14, 2016 2:23 pm

Yep, now just have to convince the boys and girls to start logging in again.
Sia - DoK - Lords
Boyd - WP - O.S.

Penril
Posts: 4441

Re: Caledor Woods 6v6 - thank you Devs!

Post#7 » Mon Mar 14, 2016 2:52 pm

Boursk wrote:Aye had a good fight against Grulo's group last night in there, they won via flag but we got some kills hehe C^:
Yeah, that damned flag. We had a SC against Old school where we tied in kills but they also won because of flag, so that's why we rushed it in the SC against your group. You were with Neovolk, right? or am i confused here?

Oh well, nice fights against both Old School and War Monkeys. **** Neovolk kept punting me over and over, it was like Live all over again :P Hope to see you again this tuesday and friday (that's when we premade mostly). Although, i gotta say last night was pretty active.

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Halhammer
Posts: 300

Re: Caledor Woods 6v6 - thank you Devs!

Post#8 » Mon Mar 14, 2016 2:56 pm

I sure hope we can put a proper 6 man out there shortly, although right now I'm strugglin to get 4 together.
I blame TK, ofc.
Halhammer - Gundoom - Vewywong et al. of DoE

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Jaycub
Posts: 3130

Re: Caledor Woods 6v6 - thank you Devs!

Post#9 » Mon Mar 14, 2016 3:01 pm

Penril wrote: Yeah, that damned flag. We had a SC against Old school where we tied in kills but they also won because of flag, so that's why we rushed it in the SC against your group. You were with Neovolk, right? or am i confused here?

Oh well, nice fights against both Old School and War Monkeys. **** Neovolk kept punting me over and over, it was like Live all over again :P Hope to see you again this tuesday and friday (that's when we premade mostly). Although, i gotta say last night was pretty active.
To be fair that was a Can't_Stump_the_Trump™ alliance premade, 3 old school, 2 dragons, 1 trainwreck.

NA should come together and pick a night or two a week to encourage queing up for CW with 6 mans so we can get decent pops and group diversity. Would also encourage people to be on during those times.
<Lords of the Locker Room> <Old School>

Penril
Posts: 4441

Re: Caledor Woods 6v6 - thank you Devs!

Post#10 » Mon Mar 14, 2016 3:02 pm

That's why i got confused then. There were several guild tags haha.

We are already setting up something with Ray Ray on FB. See you guys in the battlefield!

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