Keyser wrote:roadkillrobin wrote:My post was what about wich order you should prioritize stats not the order it's calculated.
Yes, and I think his post was about the order of dmg-mitigation.
roadkillrobin wrote:
And this:
Keyser wrote:Your example is not correct. Lets say you have 500 toughness as you mentioned and 40% somewhat resistance. Then toughness mitigates only 60 because it is mitigated first. The more resistance you have the less important toughness gets!
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Doesn't really make sence to me. You say toghness is mitigrated first so you get less mitigration from it becose of ressisttance/armor???
Ok, maybe I should have used terms like net and gross. Lets do a plain simple example without any fancy outgoing dmg-calculation or crits:
your opponents outgoing dmg is 1000, your dmg mitigation by toughness is 100 and you also reduce the dmg by 40% by some resistance. Then the dmg you take is:
(1000 - 100) * 0.6 = 600 - 60.
So the "net mitigation" by toughness is 60. Thats what I tried to say previously and hopefully succeeded to illustrate here.
So tell me if I am thinking about this wrong....
Based on some rough calculations, lets just assume that 1 tali worth of STR/Intel provides ~ 1.3% damage increase. Also an equivalent armor tali, will provide ~4% mitigation.
So I know its not 100% correlation to in game, but the rough math should apply. Lets hypothetically say as a tank, you sit at 75% damage mitigation from armor. I think 70% is the cap correct?
Most DPS that attack you, will have easily 25%+ armor pen via weapon skill. This puts you down to 50% via armor.
so for every 100 damage you currently take only 50 of that via armor (toughness irrelevant here since were just looking at INCREASE over baseline).
So say you can throw on a toughness tali or armor tali.
Toughness: 100 is dropped down to 98.7 (1.3% loss) and then now cut in half via armor = 49.35 net damage.
Armor: 100 remains, however your now a net 54% armor (up from 50) meaning a net = 46 damage.
Since we reduced 4 damage OF 50, this was actually a 8% difference in damage (not 4%).
The only "downside" to armor is that it doesnt affect sources of damage that are spirit, corp, ele, etc... But it does seem that even on a higher armor class, like a tank, you still get fantastic value out of armor talis....